Jump to content

myste_rae

Members
  • Posts

    14
  • Joined

  • Last visited

Posts posted by myste_rae

  1. 9 hours ago, linuxgurugamer said:

    It's a limitation of the fact that the part is a clone of an existing stock part.  Nothing I can do about that, unless I get an entirely new part

    Gotcha, figured as much! Got no problem with that, just thought I'd bring it up. I look forward to playing with it, thanks for all the amazing work you do :D

  2. 19 minutes ago, linuxgurugamer said:

    To fix the missing Microdawn until the next release, replace the file UniversalStorage2/Patches/Microdawn.cfg with this (only first line is changed):

    Can confirm this works! Thanks a bunch

    Just a heads up, I also use Filter Extensions, and the Micro Dawn shows up under Squad, rather than Universal Storage. I'm not sure if that's an oversight or a limitation based on the fact it's a rescaled Dawn, but I thought I'd let you know :)

    EDIT: ...oh and it has the same mass, dry mass,  volume, etc

  3. 16 hours ago, Starseeker said:

    Sorry to bug ya about this, but I can't seem to find the "Micro-Dawn Electric Drive" mentioned in the release notes in the parts list. I poked around in the mod files to double-check, and there doesn't seem to be any engine part added by USII?

    I was actually about to post this myself. I suspected I was being colossally stupid and missing something obvious, but it's a little comforting that I'm not alone

    I searched in game, looked through manually. I checked parts lists with Cornucopia, then did a search for 'dawn' inside the Universal Storage folder, and got nothing in any of those attempts. It seems like it might not be in the files?

  4. 2 hours ago, kspnerd122 said:

    Hello @myste_rae, I tend to play with KSPIE, But I don't use faster than light, FTL is fine, but try getting as far as ya can without it, you will be surprised

    FFT has no FTL drives, not at all.

    Blueshift is a standalone FTL mod, but has the issue of the fact that the tyranny of the rocket equation still exists

    Honestly, I'm not that worried about FTL specifically, it's just that... all 3 of those mods seem to add fuels and technologies, and I'm worried that they might clash, when I play. Like having multiple heat systems, different fuels doing the same thing, etc

  5. Hi guys, I'm just getting into modding KSP and have made a list of mods I'm interested in. I won't bore you with the details or ask for feedback or suggestions about it, but there is one thing I'm curious about

    I know Blueshift and KSPIE kind of do the same thing - offering a way to get FTL. I also have all of Nertea's mods on my list, and then I realised that Far Future likely has some FTL as well?

    Basically, I'm wondering about how those 3 mods would interplay. I think I'm most excited about Blueshift, then Far Future, then KSPIE, but from what I've seen from Scott Manley's Interstellar Quest, and read about Blueshift, they use very different systems to do it, different fuels, and I think Far Future uses a different thermal system altogether... My initial plan was to have all 3, but it's seeming like I should only get one of them? Maybe two? Anyone have any experience with this?

×
×
  • Create New...