myste_rae
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Posts posted by myste_rae
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9 hours ago, linuxgurugamer said:
It's a limitation of the fact that the part is a clone of an existing stock part. Nothing I can do about that, unless I get an entirely new part
Gotcha, figured as much! Got no problem with that, just thought I'd bring it up. I look forward to playing with it, thanks for all the amazing work you do
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19 minutes ago, linuxgurugamer said:
To fix the missing Microdawn until the next release, replace the file UniversalStorage2/Patches/Microdawn.cfg with this (only first line is changed):
Can confirm this works! Thanks a bunch
Just a heads up, I also use Filter Extensions, and the Micro Dawn shows up under Squad, rather than Universal Storage. I'm not sure if that's an oversight or a limitation based on the fact it's a rescaled Dawn, but I thought I'd let you know
EDIT: ...oh and it has the same mass, dry mass, volume, etc
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6 minutes ago, linuxgurugamer said:
Are you running ReStock?
ReStock and ReStock+, yup. I have the patch @Yaar Podshipnik brought up in my Patches folder, but no sign of the Micro Dawn part anywhere in game or outside
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16 hours ago, Starseeker said:
Sorry to bug ya about this, but I can't seem to find the "Micro-Dawn Electric Drive" mentioned in the release notes in the parts list. I poked around in the mod files to double-check, and there doesn't seem to be any engine part added by USII?
I was actually about to post this myself. I suspected I was being colossally stupid and missing something obvious, but it's a little comforting that I'm not alone
I searched in game, looked through manually. I checked parts lists with Cornucopia, then did a search for 'dawn' inside the Universal Storage folder, and got nothing in any of those attempts. It seems like it might not be in the files?
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14 hours ago, Angel-125 said:
Glad you like the mod. It's something that I've wanted for a couple of years and finally got around to making.
I've seen the thread a few times in the last few weeks, I'm thrilled to see the full release! Honestly it's exactly what I was hoping for
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Holy crap, this is awesome. So excited to play with it!
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I was initially planning on Galaxies Unbound, but I realised that dozens of stars, each with dozens of planets... was just too much. Plus my system map was laggy. I think I'll probably end up going with Extrasolar, just one additional star, and it's binary with Kerbol
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1 hour ago, Clonos said:
subearth in binary with a dense Mars-sized Luna (this is the planet you're seeing right now) with at least two major moons orbiting further out
oh and circumbinary rings who doesn't love themOKAY that sounds absolutely incredible. I can't WAIT to see it!
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2 hours ago, kspnerd122 said:
Hello @myste_rae, I tend to play with KSPIE, But I don't use faster than light, FTL is fine, but try getting as far as ya can without it, you will be surprised
FFT has no FTL drives, not at all.
Blueshift is a standalone FTL mod, but has the issue of the fact that the tyranny of the rocket equation still exists
Honestly, I'm not that worried about FTL specifically, it's just that... all 3 of those mods seem to add fuels and technologies, and I'm worried that they might clash, when I play. Like having multiple heat systems, different fuels doing the same thing, etc
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2 hours ago, Clonos said:
thank you! i hope to get the homesystem done soon-ish (within 3 months lol)
What's the plan for it? Like what kind of planets, what's the general idea?
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Oh that is absolutely stunning, I look forward to seeing the system!
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Hi guys, I'm just getting into modding KSP and have made a list of mods I'm interested in. I won't bore you with the details or ask for feedback or suggestions about it, but there is one thing I'm curious about
I know Blueshift and KSPIE kind of do the same thing - offering a way to get FTL. I also have all of Nertea's mods on my list, and then I realised that Far Future likely has some FTL as well?
Basically, I'm wondering about how those 3 mods would interplay. I think I'm most excited about Blueshift, then Far Future, then KSPIE, but from what I've seen from Scott Manley's Interstellar Quest, and read about Blueshift, they use very different systems to do it, different fuels, and I think Far Future uses a different thermal system altogether... My initial plan was to have all 3, but it's seeming like I should only get one of them? Maybe two? Anyone have any experience with this?
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Oh that is absolutely gorgeous, nicely done! I can't wait to give it a go
[1.12.x] PlanetInfoPlus v1.4.3: Better info in the planetarium, with configurable display.
in KSP1 Mod Releases
Posted
I can't tell if I'm being really stupid and missing something obvious, or if this just doesn't show orbital inclination? I feel like that would be pretty good to have, to know like... the relative inclination compared to Kerbin, or something like that. To know if you'll need to change inclination to reach the body