Jump to content

Baker_02

Members
  • Posts

    19
  • Joined

  • Last visited

Reputation

7 Neutral
  1. But just one more thing, when in hangar the color of the wings is nice silver metallic, but once I launch the craft the color change to black.
  2. I have the same problem but unfortunately I don't have this file to delete, anybody else find out some solution? EDIT: I had old version, with new one it works fine
  3. KSP version 1.12.0 Making History with 1.7.0 Breaking Ground. Konstruction version 1.2
  4. I have exactly the same problem after I added this mod with it's USI Tools all my command pods disappeared and my saved files got broken because of missing parts and after removing the mode everything got back to normal
  5. That part with manufacturing cost I would understand, but it does not explain why is also the fuel in the tanks more expensive
  6. Hello does Modular Missile Guidance work for GPS coordinates? I am unable to make it work, in this case hitting the island runway from default launch site. I tried to set my rocket to both cruise and ballistic guidance but every time my rocket flight to almost opposite direction . Here is prelaunch settings https://ibb.co/x5mGtYW Here rocket flights to wrong direction https://ibb.co/0cwkwd3 And here it ends https://ibb.co/JvpS82h I tried to hit the same GPS coordinates with pre build cruise missle from BDA and it worked no problem. Any idea what should I set differently?
  7. I didn't have it, now when I put it there both lift option and lift capacity displaying options are gone, but there is a new gui that makes blimp fly (somewhat). Thanks for the advice
  8. When I use a dirigible section it tells me that lift is 0.00kN and my lift capacity is empty and lift multiplayer doesn't seems to do anything. I tried witch cheat menu to put my vessel into different altitudes like 100m 500m 1000m but no change, I tried to put on engines or wings but no change either. And nothing in flight operation toolbar menu seems to do anything either. Can someone please tell me what I am missing
  9. I have a second probe on the rocket and the on on rover is deactivated for the duration of the flight, and hard to tell what is upside down because probe has one position to rover and second to rocket ..... but anyway I deleted the probe on the rover and now the rocket fly as stable as with any other cargo I have. Thank you for help your help
  10. Yes but as I said every rocket I put the cargo on flips to ground between 2 to 5 seconds, which is not enough time to burn almost any fuel.
  11. Yes it is BDArmory, but the parts I used in that rover/cargo are stock (at least from what I remember)
  12. I spam it with twenty reaction wheels, plane wings, put the center of gravity down, but nothing two seconds after landing it flips. The problem is not with my rockets, I tried several rockets that never flipped with other cargos. Try the file for yourself Yes I have putted fins on the rocket, really I build like two hundred rockets already and such behavior haven't happened. It's the cargo not the rocket that causes the problem
  13. Nope this literally turns the rocket two seconds aftert launch to the ground, regardless of SAS or mechjeb, or twenty reaction wheels
×
×
  • Create New...