Jump to content

4D4850

Members
  • Posts

    45
  • Joined

  • Last visited

Reputation

24 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. @Stamp20Even better, jimmymcgoochie's mod pack probably includes Module Manager as a dependency for something, so they could use that. I don't have time at the moment to add an example, though.
  2. Sorry to hear about this. I hope you get well soon! Don't overexert yourself with work (even game work, or making game related things), get plenty of rest, etc., etc. Among other reasons, I'd much rather have 1 or 2 really good posts, than 3-4 posts by a burnt-out @jimmymcgoochie.
  3. @jimmymcgoochieQuick question: Why isn't this thread linked to on your signature?
  4. Seems neat! Just as a note, I think this might belong in mission reports, but I'm looking forward to seeing how this plays out!
  5. What I'm imagining when Val hears about this: Val: "That's no moon, that's a spa- oh nevermind, it looks like someone got to it already." Also, am I correct in thinking that this Val making obscure references is a reference to Val speaking "meme" in Into the Snarkiverse, or is this just how you characterize Valentina.
  6. If anyone doesn't want to watch a video to learn how to do any symmetry, here's how to remove one from any symmetry, according to the video I watched: And how to get symmetry higher than 8 without mods (We will be using the example of 24x symmetry):
  7. As I said, my math was probably wrong. I just assumed all the velocities would add together additively, and for the injecting the propellants I just used a weighted average and assumed the exhaust velocity for O2 in a nuclear engine would be in the ballpark of 4000 m/s. After adding everything together, I got an exhaust velocity of around 12500 m/s, which gave a specific impulse (in seconds) of 1266.81, which I rounded down to 1250.
  8. Whoops, I forgot about the whole 'Oxygen oxidizes things' situation. To be honest, it was just an attempt to squeeze out as much exhaust velocity as I could.
  9. Here's my take on it (where the only available propellant is water): Use electrolysis to split the water. Cool the products into liquid hydrogen and liquid oxygen Pass them over separate nuclear reactors Burn them in a combustion chamber pass the exhaust over another nuclear reactor, Some (probably incorrect) back-of-the-napkin math shows this would get a specific impulse around 1250.
  10. Gas giants and ice giants (a term that is or was used for Uranus and Neptune), at least in the Solar System, don't have oxygen, so a traditional airbreathing engine wouldn't be possible. In addition, it was mentioned previously how density is so low in the atmospheres of the giants that flight would be difficult. This means that (if I'm correct) pressure would be significantly higher where an Earth rocketplane could fly, which would be bad for those materials. However, if you made a submarine with wings, or something like it (a pressure-resistant rocket plane), it would, in theory, be possible to fly. Just my 2 cents, though, and I might be completely wrong.
  11. I might build a Landlocked Orbital Interception Grid (LOIG) (It would just be an unmanned rocket that can get to orbit and crash into a target at high speed.)
  12. Agreed. Perhaps we could use Better Time Warp so that we could have 16x physical warp, allowing the game to be at up to 16x speed, to make lag more bearable. However, there is the problem that high Phys-warp can cause kraken attacks, so for particularly kraken-prone structures we may just have to live through the lag. Also, we should try and reduce part count wherever possible.
  13. Yeah, I had problems with either Tweakscale or KSP Recall where copying a part would cause some parts attached to the copied part to be placed really far above the copied part. Made asparagus staging really annoying to create.
  14. Ok. I had actually completely forgot Mechjeb has an aircraft autopilot, since I rarely use aircraft.
  15. My current plan for fulfilling the Air Force requirements, since I cannot fly a plane to save my life, is a orbital 'Rods from God' style fighter, which has 8 MIRV-Os (Multiple Independent Reentry Vehicles - Orbital) totaling in at about 200 tons. It will reach about 2200 m/s by going into orbit, satisfying condition 1; The MIRV-Os and crew pod have Cub verniers, fulfilling condition 2; and it can stay in orbit indefinitely, gathering as much downrange distance as it wants, fulfilling condition 3. I was going to try a helicopter for the Marine Corps, but it's dubious if a helicopter ever switches from vertical to horizontal flight, and it was Highly UncontrollableTM, which made it impossible to safely land on the VAB helipad, causing me to scratch that off the list.
×
×
  • Create New...