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hubbazoot

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    Sr. Spacecraft Engineer

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  1. Attached with a hammer and not just dropped, correct?
  2. I have the survey station down, and I have rocket parts. Do the survey stakes have to be physically attached to the survey station in any manner? Are there any crew requirements?
  3. What is the bare minimum requirement (lightest) in order to be able to build something on another planet's surface?
  4. Thanks for all your help, man. Would I just add that to the end of KSP_DIR/GameData/WombatConversions/EL_StockOre.cfg?
  5. Thanks for all your help, man. Are there any...prettier...augers?
  6. Alright, well the modified augers by BahamutoD aren't working at all. Any ideas?
  7. I currently have EPL installed, but not Kethane. I have Karbonite installed instead. I heard there was an adaptation to get this mod to work with Karbonite. I'm uncertain what exactly I need in order to get this working. I'm running KSP 1.0.4 on Windows, 32-bit.
  8. So I installed the fix to use this with karbonite with EPL, and it's not working. My EPL containers are still demanding ore, and none of the karbonite drills produce ore. I do not have kethane installed, just karbonite and EPL. I have the latest version of both as of Oct 12, 2015. The MetalOre to StockOre conversion does not appear to have worked. I am uncertain what to do to get this working, and I would like some help getting my installation working. KSP Version: 1.0.4 running on windows 32 bit.
  9. They're annoying because I can't skip them. If there was a quick resume option, I wouldn't be so bothered by them. I don't see it being that complicated, but it's tedious. A Resume Last button would solve this nuisance. It's not a huge amount of time, but combined with the instability of the game, I have to navigate it quite frequently. It's tedious.
  10. Squad, the menu animations look great, but they're really frustrating seeing them every launch. There's no way to move through the menus faster, and all I want to do is get back to what I was doing when I left. This is a two-part request: 1. An option in the settings menu to disable menu animations. 2. A "Resume Last" option. This would immediately place me at the KSC screen for the last persistent save that I had been playing.
  11. Which version of this mod would you recommend installing for KSP 0.9? I have some other mods that are not yet compatible with 1.0.2
  12. So here's my test: I have a vehicle I launched with a transmitter and a fusion reactor. It doesn't seem to be working... at all. I'm not really sure what I'm doing wrong, but I've had this issue before.
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