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    Spacecraft Engineer

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  1. Well... uhm. It all depends on your specs I guess. But I think Nate already adressed in an interview they are on top of things when it comes to optimisation. So, we'll have to just wait and see I guess.
  2. I really hope we'll get to see interiors that are more than just a point-of-view from a static camera on the inside. I hope we''ll get the ability to pilot rockets better from the IVA and that maybe we'll be able to float around inside the cabin. That would be cool.
  3. If only I could be comforted by that. Its not as simple as "lets slap on an mp mode, and if people don't like it they don't have to play it". It takes time to develop a good mp mode, and if that time is being taken away from somewhere else it could pose a problem.
  4. Lets agree to disagree. But if you read my full first post you'll also know I am largely optimistic about the game based on what I've seen so far. Its clear that Star Theory know how to capture the essense of what made KSP fun. However based on what I've not seen I think its also fair to raise few questions. I am hoping the dev's will be able to respond at some point, which is why I started the thread in the first place. Thank you
  5. Please keep it civil guys. I don't want this thread shut down immediately. I was just hoping to get some perspective on my thoughts. I got them, most people seem to be pretty optimistic about KSP 2 so far. So am I, I just had some concerns I wanted to share.
  6. Well I don't. Aside from the fact that I have worked on some games myself, be it no very succesfull ones. But if they are on top of things I just wish they'd show us.
  7. No I don't, because I think that would be very foolish. And the developers don't come across as fools to me. You want to show what you have created most recently, and you want to let people know what you can create as developer. That is how you create hype for your game and give people something to look forward to. And unless in 2 or 3 months time they can show us new footage which is a vast improvement over what we have gotten to see now. I don't think you should assume they have.
  8. I don't think you should ever blindly trust anyone, not even a devloper with a good track record, but whatever. I hope you're right. I just feel like if they are really aiming for spring 2020 they would have something that is beyond a pre-alpha stage.
  9. If that is really the case though, wouldn't they have a bit more to show for it? And wouldn't they have mentioned it aswell? I mean, we haven't even gotten any real solid gameplay yet. Aside from a few bits of choppy of pre-alpha footage. I'm no expert but it seems to me that most games who have 8 to 10 months of development time left would be at least at beta stage and would be getting ready for some heavy q&a testing.
  10. So like everyone else on the forum I shot out of my seat with excitement when I saw KSP 2 was announced. The trailer looks very nice, and what I've seen from gameplay so far it looks very promising aswell. However after the initial extacy of excitment had passed I did have a couple of concerns for the new game that I wanted to vent here to see what everyone thinks and maybe if some people have the same. 1. The release timeline. In the IGN interview with Nate it was stated that the release for KSP 2 would be sometime in spring 2020. Now that is less than a year away, and although I would be very excited to have it playable that early, I'm also a bit concerned. It seems to me that if KSP 2 were to live up to the status of the first game, whilst also expanding on its scope, 8 to 10 months of devlopment time would be to little to achieve that. Now I realise that the developers aren't starting at the same point as Squad did in 2012, but I still think this game needs at least a solid year and a half of development time from where its at right now to be a worthy successor. I'm afraid it might dumb down or even cut some of the more advanced features that are in KSP right now, in order to get things like interstellar travel in there on time for release. Personally I would be happy with a game that is the same size as the original KSP but with enhanced visuals and all the same features on release. And then have it slowly grow overtime like the original game. 2. Multiplayer I don't want to come across as someone who doubs the ability of the developers at Star Theory. From what I've gathered they are a group of very capable game designers. However I don't feel like they have a grasp on what makes KSP fun when they mentioned multiplayer. I am personally not sure wether KSP is the kind of game that even needs multiplayer. Not every type of game is improved by having multiplayer in it, and it feels more like a forced feature to boost hype and potential sales of KSP 2. KSP being the game that focusses more on the methodical, trial and error type of gameplay. That's usually a bit slower and not as well suited to multiple people playing as at once. I fear that it might not work out at all. I just don't feel like KSP needs multiplayer. Have a social element to it by all means, but multipalyer itself, I'm not feeling that. This concern is reinforced by the fact that it seems like the developers at Star Theory themselves don't seem to have and idea of how they want multiplayer to take shape in KSP 2 either. It is simply mentioned as a feature but there's not info on how its going to work or what we can expect. It comes back to the short release schedule aswell. If they are planning to finish this game in 10 months and they have no idea or prototype in place for multiplayer what is this going to mean for the rest of the development? It would be a shame to both have a half finished uninspired multiplayer component and a less than exciting singleplayer component. I'd rather have a solid game that I can play on my own. Those are my 2 major concerns I have for KSP 2 right now. I might update my post with more later, but for now those are the only ones that I can think of. Again I don't want to come across as negative or pessimistic. I think its fantastic that the KSP franchise has a future, especially since for me the first game had become a bit stale. And I am very excited for this. But I also want to see it succeed as well as the first game, and therefore I wanted to vent these concerns here. I'd love to know what you think, if you share some of these concerns or if you have your own. Let me know. Hopefully the dev's will read them.
  11. Indeed I have! Thank you for the clarification. This was sloppyness on my part.
  12. I'm having a fatal error too, but I think its for a different reason. I'm not sure what it means by "Two modules cannot manage the same resource". Log: https://drive.google.com/open?id=13vWV57Cywwo4xBOxJyentQdJGnvkcBQJ
  13. Hey just a heads up. This mod is causing a fatal error with B9 partswitch:
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