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About CyclonicTuna

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    Spacecraft Engineer

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  1. Well... uhm. It all depends on your specs I guess. But I think Nate already adressed in an interview they are on top of things when it comes to optimisation. So, we'll have to just wait and see I guess.
  2. I really hope we'll get to see interiors that are more than just a point-of-view from a static camera on the inside. I hope we''ll get the ability to pilot rockets better from the IVA and that maybe we'll be able to float around inside the cabin. That would be cool.
  3. If only I could be comforted by that. Its not as simple as "lets slap on an mp mode, and if people don't like it they don't have to play it". It takes time to develop a good mp mode, and if that time is being taken away from somewhere else it could pose a problem.
  4. Lets agree to disagree. But if you read my full first post you'll also know I am largely optimistic about the game based on what I've seen so far. Its clear that Star Theory know how to capture the essense of what made KSP fun. However based on what I've not seen I think its also fair to raise few questions. I am hoping the dev's will be able to respond at some point, which is why I started the thread in the first place. Thank you
  5. Please keep it civil guys. I don't want this thread shut down immediately. I was just hoping to get some perspective on my thoughts. I got them, most people seem to be pretty optimistic about KSP 2 so far. So am I, I just had some concerns I wanted to share.
  6. Well I don't. Aside from the fact that I have worked on some games myself, be it no very succesfull ones. But if they are on top of things I just wish they'd show us.
  7. No I don't, because I think that would be very foolish. And the developers don't come across as fools to me. You want to show what you have created most recently, and you want to let people know what you can create as developer. That is how you create hype for your game and give people something to look forward to. And unless in 2 or 3 months time they can show us new footage which is a vast improvement over what we have gotten to see now. I don't think you should assume they have.
  8. I don't think you should ever blindly trust anyone, not even a devloper with a good track record, but whatever. I hope you're right. I just feel like if they are really aiming for spring 2020 they would have something that is beyond a pre-alpha stage.
  9. If that is really the case though, wouldn't they have a bit more to show for it? And wouldn't they have mentioned it aswell? I mean, we haven't even gotten any real solid gameplay yet. Aside from a few bits of choppy of pre-alpha footage. I'm no expert but it seems to me that most games who have 8 to 10 months of development time left would be at least at beta stage and would be getting ready for some heavy q&a testing.
  10. So like everyone else on the forum I shot out of my seat with excitement when I saw KSP 2 was announced. The trailer looks very nice, and what I've seen from gameplay so far it looks very promising aswell. However after the initial extacy of excitment had passed I did have a couple of concerns for the new game that I wanted to vent here to see what everyone thinks and maybe if some people have the same. 1. The release timeline. In the IGN interview with Nate it was stated that the release for KSP 2 would be sometime in spring 2020. Now that is less than a year away, and although I w
  11. Indeed I have! Thank you for the clarification. This was sloppyness on my part.
  12. I'm having a fatal error too, but I think its for a different reason. I'm not sure what it means by "Two modules cannot manage the same resource". Log: https://drive.google.com/open?id=13vWV57Cywwo4xBOxJyentQdJGnvkcBQJ
  13. Hey just a heads up. This mod is causing a fatal error with B9 partswitch:
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