Jump to content

GlobalEnterprise

Members
  • Posts

    5
  • Joined

  • Last visited

Everything posted by GlobalEnterprise

  1. Not op, but I've run into this issue before: this happens with some of the service bays for some reason in my game. Preassemblies with items in a service bay freak out, and scaling service bays also has odd consequences... I don't know if its a result of a mod/modded item (I'm definitely playing modded), but some playing around and experimentation is giving me the feeling that it's something to do with how TweakScale (if on) handles the insides of containers, as scale changes make this bug much more apparent. I don't know for sure though, so don't hold me to this info. I need more time to mess with it and see what items cause it in my game. Often times though, removing a service bay and its internal components solved my issues with a preassembly. I now just save service bays as their own little assemblies and plop em in, which works just fine most of the time (still have some issues with internal components occasionally, but again don't know what's triggering it).
  2. I cry every day that I can't double click on the top bar of any window in MechJeb2 and not have it minimize to just show the top bar with the name and close button, namely because it feels like such an intuitive feature that's missing and I find myself doing it anyway all the time. Unless I'm an idiot and the feature is in some settings somewhere... The amount of GUI rather not there at all or all up in my face hurts me.
  3. KSC switcher... Yeah. I have that one. You're right on the money on that one. And it's specifically KSC switcher because I don't have RSSLSE installed. Uninstalled. Problem solved. Thank you!
  4. https://drive.google.com/file/d/19ZYwFRIrorRq8XPspU46XITTLAXh4vdH/view?usp=sharing <- Log file. I'm going to try running a validation through steam as well, play with some graphics settings, and if I need to do reinstallations: I'm not entirely bothered by that. CKAN is pretty stress-free when it comes to modding. I appreciate the fast reply! Initial scan of the log file only showed something happening with Strategia by the looks of it, and doesn't seem to have to do with the VAB textures, but I'm not really an expert at reading these things.
  5. I don't know if anyone else is having an issue like this or if this is intended because I can't find anything pointing it out anywhere, but there are no grass textures when I go into expanded mode, and this issue only appeared for me after installing this mod... It's just black void and floating buildings in the distance. Granted, I'm playing on 1.12.3, and this mod isn't considered compatible with that version yet. Functionality-wise it's still working great, but the only way I'm able to tell where the heck the ground is is by putting a ground support down and visually inspecting where it ends. If another texture mod fixes that issue itself without anything needed on this mod's end, that would be fine by me. Or if anyone knows what else might be causing it (conflict somewhere; otherwise) let me know! Here: Grass looks completely normal. Even in EVA, everything looks fine. However, entering the VAB, you can see immediately no grass. That was before the hangar was extended. It's even worse when the hanger gets extended: I don't think my settings are far from default, and I am not using any texture replacer mods or scatterer or anything. All I have is the rescaling factor set to 8 and the "disable hangers in scene" option is enabled (I tried disabling it; didn't help any; just cluttered up the visuals in the void). The only other external thing that could be causing this to my knowledge might be some worldspace edit done by something else I'm running, but I'm doubtful.
×
×
  • Create New...