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OldkKSPplyr

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  1. Im sorry but I forgot to tell that I'm a RSS player and 7500 m/s is a speed for low earth orbit there
  2. I enter from 200km orbit The speed is 7500 m/s when I re entry the speed is getting faster by 1 m/s then it crashed into the ocean
  3. Hello I have use realism overhaul when I decide to re entry the speed dont reduce instread it slowly getting faster and crashed into the ocean I was think that its because the broken FARc but its not Pleast help.
  4. Welp it's a 2019 unity bug and TLA are yelling at me everywhere
  5. Looks like your solution won't help And I don't know how to put full log here because Im quitely new here
  6. My pc spec is Intel core i7 7700hq GTX 1050 and 16 gb of ram which is a find spec for my ksp and im using only CKAN somtime I manual install it
  7. Hello. KSP: 1.8.1 and 1.10.1 Problem: TLA_DEBUG_STACK_LEAK I was first found this issue when I got ksp on steam for my laptop I have ZeroMiniAVC installed in game data and disable V-Sync It helped me for 5 minute and it crashed again after 2 day I attempt to fix it by my self by removing the mod or uninstall and install it again but it not helped This issue happend both of my version I play but the result is always the same Mod installed: RSS/RO SPACE_SHUTTLE_SYSTEM Soviet rocket and Soviet probe BDB MLP FASA Tantares KK's delta pack And more... KSP log: Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak [WRN 19:05:13.496] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations [WRN 19:05:13.529] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak [WRN 19:05:13.529] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations [WRN 19:05:13.564] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak [WRN 19:05:13.572] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations Player.log (from AppData/LocalLow): (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocation
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