Garuda
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Posts posted by Garuda
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Has there been a cause figured out for this yet?
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Any updates? Those 10m parts looked awesome
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1 hour ago, G'th said:
Yeah it was kind of amusing when I found GGE, as it seemed like that user had some of the same ideas I did for those bodies. Mine are still going to be suitably different, but it definitely wasn't lost on me the work that went into those.
And yeah USIVA has been abandonware for a while unfortunately, for the same reason Ad Astra and SOL got put on hold for three years. But unfortunately I pretty much lost all of the knowledge I had on doing IVA's so getting it back up to spec would be a pain and a half. But from what I know, the problem probably stems from the hacky kitbash of MAS and RPM props in that release, which was necessary at the time, but I would think by now it should just be able to go all MAS, unless no one ever converted the props over.
But, my issue is also that of the Shuttle mods available, they either don't work or I don't like them for various reasons. SOCK is okay and works, but having to kitbash to make a Block II is something I very much dislike, which is why I was always a Cormorant stan, which is unfortunately in an unadoptable limbo as long as Firespitter is still broken. If Cormorant was adoptable I'd probably have snatched it up if someone else already hadn't, but the lack of a satisfactory Shuttle tends to keep my motivation to try and pick back up the IVA pretty low.
I've always had the thought of doing a pack myself, though. Most Shuttle mods just focus on the US Orbiter or just the one Buran variant, and its understandable why, but for me through my research for my alternate history, I've been exposed to a ton of different Shuttle configurations that would all make for awesome parts, and what Shuttle mods touch only barely scratches the surface. It tends to seem like the people who start up Shuttle mods never seem to maintain enough interest to go farther, and in some cases even finish what they started, which is disappointing.
But, my experience with modelling is virtually nonexistent and everytime I've tried I just face a brick wall with trying to learn Blender. Yet to find a tutorial to follow that ever made that program click for me, so that idea just remains a fantasy.There are a lot of shuttle elements that deserve some representation, hopefully somebody comes along and releases a new block II parts pack or something along those lines
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Is this mod "feature complete" or are you planning on adding anything additional?
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Launched the Pioneer Jupiter Orbiter using the Shuttle
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What do I remove/edit to allow autostrut to be used again? It's pretty essential most of the time
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On 4/8/2022 at 9:37 PM, Garuda said:
Could you provide some updated craft files? I have no clue where half of these parts are supposed to go.
Never mind, figured it out
Is the MEM supposed to move sideways out of the fairing brace or is it just supposed to thrust away from the docking port? it seems like the bracing should be jettisoned, because there's not enough clearance for the MEM to back up.
Also, do you plan on updating the textures? The three separate colors of the pod, aeroshell and base clash with each other -
Could you provide some updated craft files? I have no clue where half of these parts are supposed to go.
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Did a sort of 'Advanced Skylab' type station, designed to be expanded and used through multiple years. I replaced the ATM with my attempt at some sort of external science platform
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Are there any plans for what's going to be included in future updates involving Nuclear Apollo parts yet or is it still in very early phases?
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Are any parts for the AAP extended lunar stay proposals (LM truck, LM shelter/lab, etc) planned to be added?
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How do I actually go about writing a patch to add in parts to the tree?
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On 3/11/2022 at 1:47 AM, Morphisor said:
There's a few focused extensions beyond that already, mainly in the dev branch. I still have to get around to finishing what I've got in the works, but don't expect there to be much more to come. It's a lot of work and I've too many other things on my mind.
Seems like it's still broken. The files are all there but the other missions just aren't showing up. Everything seems to be up to date as well
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11 hours ago, CessnaSkyhawk said:
It is pretty heavily nerfed, but it shouldn't be that bad. Try adding in this patch:
Added that in to the mechjeb section and nothing's changed.
5 minutes ago, Garuda said:Added that in to the mechjeb section and nothing's changed.
Autostrut/advanced tweakables fail to show up too, despite having them enabled
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Is mechjeb reduced to it's bare basic functions without autopilot in this? I'm 50%~ of the way through the tech tree and I still don't have smartass or ascent guidance.
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4 hours ago, Morphisor said:
Definitely recommend using the stock version for KSRSS, it should give the correct targets for all missions, though the altitudes may not be 100% the same (relatively).
All the Apollo missions are present in the pocket edition too, so likely there's something wrong if you're missing out.
That said, if for any mission set you want to do the whole thing instead of the pocket version, you can replace the entire subfolder of said set with the one from the stock version and you should be good to go.
Yep, for some reason pocket edition was missing the apollo missions. tried stock and that fixed it. Are you planning on extending this pack past 1967 or just leaving it at that?
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Having a great time playing through this with pocket edition. Would it be possible to transplant the apollo missions from the full pack to pocket edition? It feels strange to have the other manned programs filled out but apollo only having a single mission
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Would you consider adding support for the US probes pack? Its the only option out there for a fair number of spacecraft
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Is there any way to fix new kerbal konstructs pads that I place down not showing up in the launchsite list?
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Will this work with a 2.5x scale system such as JNSQ or KSRSS?
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Thrust is listed as 0 on everything. What's up?
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Is there any one up-to-date guide on this mod? It seems like all of the ones linked are unfinished, and the wiki is missing large amounts of linked pages.
Also, how do I get rid of the microwave/beamed power parts? I'm probably not ever going to use them. -
Thinking of adding this to my save. What are the major differences between this and MKS?
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Is gameslinx actually planning on fixing this mod
Techo's (Stock) Planet Revamp V0.10
in KSP1 Mod Development
Posted
How would I disable the Kerbin changes? I enjoy everything else but Kerbin is a bit overdone for my tastes and I'd like to play with just the other planets.