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Moon river

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  1. If you have seen blade runner 2049 I’m thinking the primary hand controls will be similar to the memory modifier that the women uses in her bubble. I’m currently working on a drawing of it but I also plan to make a cardboard moc up. But it would be a small box roughly the size of a loaf of bread with two limited rotation knobs (4.5in diameter) on either side with 5 buttons on the box its self just in front of the knobs to prevent accidentally pressing one during course corrections. Now to adjust from pitch roll and yaw command a button would be mapped to change input. For the throttle it’s going to be just above the left hand with a pull and push tab mounted at 0 and 100% that way you can have precise control of throttle position with one had with out having to brace with the other hand or forearm. The board I’m thinking raspberry pi but it depends on how they set up the control interface on ksp2 if there isn’t a command sensitivity adjustment then this is and Exercise in futility. Hit me back with any thoughts.
  2. Hey everyone for the past couple days I’ve been thinking about ksp and ksp2 and I have played ksp for a while and I always wanted a control module that was specific for the game a control that allows for more accurate manipulation over the standard mouse and keyboard. So I have started working through the problems. I want to have precise throttle control as well as control over all three axis without having to adjust my hands to much. Also have dedicated buttons and switches for stage sep, navigation selection, engine start/stop, nav ball heading selection, and a stepped knob for time warp. I was also thing about either a small high res screen with its own nav ball or with a few info screen selection like fuel, Nav info, burn timer etc. But this is something I’ve had knocking around in my head. What are your guys thoughts on a specific controller for ksp?
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