Scotty6644
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Developer Insights #13 – KSP2 Resource System
Scotty6644 replied to Intercept Games's topic in Dev Diaries
Would "Resources work properly at high warp speeds" be a correct summary of this? -
[Most 1.12.x] Near Future Technologies (August 26)
Scotty6644 replied to Nertea's topic in KSP1 Mod Releases
Thanks for the help guys. I opened up KerbalismSimplex\Support\SimplexNFEIElectric.cfg and removed this section. Will probably probe a bit more to find the exact line causing issues, but for now I'm happy just removing the whole block. This brought back power generation and the nuclear control panel. I'm sure there'll be some more weird edge cases, but this is now the closest to a 'perfect' modset for me. RemoteTech, KerbalismSimplex, and Outer Planets to add logistical challenges, and Near Future to help tackle them. Cheers! -
[Most 1.12.x] Near Future Technologies (August 26)
Scotty6644 replied to Nertea's topic in KSP1 Mod Releases
ksp.log, mmpatch.log, and modulemanager.log https://drive.google.com/file/d/1-grxBNvqLcF3DiQYYF8gsCRGu9-EcTbQ/view?usp=sharing I think these are the relevant ones, tell me if there's any other you are looking for. Apparently there's also supposed to be an "output_log.txt" but that isn't present. Edit: That link should be public now -
[Most 1.12.x] Near Future Technologies (August 26)
Scotty6644 replied to Nertea's topic in KSP1 Mod Releases
Album of what I've got https://imgur.com/a/7YYacy7 There is also a readout of my CKAN above. I've also retried installing NFE manually instead of through CKAN, but problem persists. KSP2 will probably be released before I figure this out. -
[Most 1.12.x] Near Future Technologies (August 26)
Scotty6644 replied to Nertea's topic in KSP1 Mod Releases
No change with KSPIE uninstalled. Reactors not producing energy and no control panel for reactors. I'm starting to think NFE might just be broken. -
[Most 1.12.x] Near Future Technologies (August 26)
Scotty6644 replied to Nertea's topic in KSP1 Mod Releases
After a short tutorial I got a few of the KSPIE reactors and thrusters working. Positron reactor only fills up to 50% electric charge, and I couldn't find any slider that would change the target amount of EC. -
[Most 1.12.x] Near Future Technologies (August 26)
Scotty6644 replied to Nertea's topic in KSP1 Mod Releases
Sure thing. Here's a readout of my mod list as a CKAN file: -
[Most 1.12.x] Near Future Technologies (August 26)
Scotty6644 replied to Nertea's topic in KSP1 Mod Releases
Yep, it's got Enriched Uranium. Also has internal storage for depleted fuel. No change when I add an external nuclear drum -
[Most 1.12.x] Near Future Technologies (August 26)
Scotty6644 replied to Nertea's topic in KSP1 Mod Releases
How do I operate fission reactors? Someone has told me there's supposed to be a nuclear control panel in the toolbar, but I don't see one. I've put an MX-0 on my craft. I've tried with a thermal electric effect generator, I've tried without it. I've tried with no radiators, I've tried with one radiator, I've tried with 24 radiators. I've tried it at the launch pad, I've tried it in vacuum. I've done a complete uninstall and reinstall. The MX-0 fission reactor still does nothing. No power or heat generated at all.