jaf
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Posts posted by jaf
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Ive been looking at the gameplay for ksp 2 and ive noticed that every time a lander is entering the atmosphere of kerbin or jool or what not they dont have any effects whats that all about is there no drag?
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1 minute ago, Stoup said:
In short: Should definitely not have a problem, depending on the rest of your system!
i have 16 gb of ram
and my processor is an AMD Ryzen 7 3700X 8-Core Processor 3.60 GHz
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i was just wondering if my RTX 3060 Ti will be able to play ksp 2
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On 7/3/2022 at 7:45 PM, Bej Kerman said:
You can say that but it is not true. The Empire Stare Building is not "a small stretch" from the tiny wooden raft Christopher Columbus pulled up to America in. The exact same applies to going from large (but actually very small) Interstellar ships to megastructures. It just won't happen in the scope of KSP 2.
yeah but when your building interstellar ships that are (at least) 800m to 1.2km in size then something like a mass accelerator on the surface of the mun that is (because this is ksp we have to improvise) 3 km or so or even a stanford tourus no larger than 6km dosen't sound that crazy im not saying that we need o'neil cylinders but mass accelorators, stanford touruses, and maybe even gas giant refineries arent that crazy
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it would be cool if you could see what ships are arriving/departing/in flight at a planet/star system when looking at supply lanes
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Considering within a 10 light year range alone there are 11 stars, i'd say about 7-14 maybe more.
It would be unrealistic for only 2-5 and as even within a 8 ly range there is 6 stars, but idk maybe im wrong, but to be fair they did say at multiple ponts in the new episode five that the game was huge
case and point here, here, and here.Also at multiple points in episode five you can see some stars look "closer" than others, i think its best noticeable here. (you can see two red dwarfs on the bottom right, and and a few stars on the bottom left that look closer than the others but it could just be me)
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When travelling at reletivistic speeds even a grain of rice could be fatal to your starship that is why Project Daedalus has that "sheild" at the front of the second stage, my point is what do you think about interstellar debris in ksp 2.
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11 minutes ago, Davi SDF said:
I think Antimatter is very likely the end-game fuel.
An Antimatter ship nwould likely be powerful and efficient enough to get you to any system in the while carrying lots of cargo.
However, it will probably be very hard to produce (probably the hardest), and will take a lot of energy.
I'm more of a Nuclear Salt Water rocket fan thoughah yeah i woas thinking the same
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what do you think about antimatter engines in ksp 2 do you think they are likely
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How big do you think stations will be in ksp 2?
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with the recent release of ksp 2 episode 5
how big are the ships going to get
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3 hours ago, intelliCom said:
You're talking abou the Final Frontier mod.
pretty much
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bassically if a kerbal does something "noteworthy" (like get into orbit or land on the mun or go interstellar) they get a "badge" that can be seen if you look at a kerbal in the Astronaut Complex or something
it would also be cool if we could memorialize dead kerbals (but this probably deserves a proper thread)
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3 hours ago, shdwlrd said:
I'm not seeing any reason not to try building one in game. But as a stock option, no. Even as a mod, I would have to say that a completed tube is a no go. If it was released as sections that you have to build up, that would be an interesting mod to have.
ok well it would atleast be cool if we could have curved station parts so we could make stations like the gateway spaceport or rotating stations without having to use glitches and stuff
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19 hours ago, darthgently said:
That is hard to tell from the term "rotating hab" which could mean a lot of things of many sizes. O'Neill cylinders would be fantastic, but I think they might be on the smaller end of that design for physics reasons if they are doable. But who knows?
18 hours ago, shdwlrd said:And how big would that be? Are you thinking about the size of the Babylon stations from Babylon 5, or the Medina/Nauvoo station from the Expanse, or the stations seen in Interstellar?
they wouldnt have to be to big just large enough to be considered a "habitat" or atleast a space colony
i'd say about the size of kalpana one or maybe babylon 5
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On 3/28/2022 at 9:59 PM, shdwlrd said:
They make an appearance in the trailer video and others. So there is a good chance that they will be stock.
im not talking about the small ones im talking like o'neill cylinder level sizes
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the domes at the tops of the towers and the towers themselves look different....
just wanna point that out
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tbh i really dont think ksp should (or ksp 2) should even be on console and making all this just really dosent seem worth it for the devs
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On 3/17/2022 at 6:07 AM, t_v said:
This is the second FTL thread that is being necrobumped, and this one literally just has an ad hominem attack. FTL is not happening in stock, no need to insult people who want it.
its not that i think ftl is bad in general i actually liked the ftl MODS for ksp 1 but it does not fit stock ksp or stock ksp 2 at all
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what types of colonies do you want
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ok so i was looking at the gateway spaceport https://gatewayspaceport.com/the-gateway/how-to-build/ and i was looking at the way they purpose it be built and i was wondering, since we have orbital ship construction why not have orbital station construction, not only would this make for larger stations but also more interesting looking stations.
anyway i just had to get that off my mind
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On 11/18/2021 at 3:48 PM, randomkspplayer said:
if not, i want it pleeeeeeeeeeeeease
cmon really what are you a child
Spoileri am really getting tired of people requesting this
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On 1/10/2021 at 8:09 AM, PalowPower said:
multiple Solar Systems means Faster Time Warp or any kind of FTL Travel...
Am I right?
no you aren't sublight interstellar travel is possible
reentry???
in Prelaunch KSP2 Discussion
Posted
ohh ok thank you