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jaf

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Posts posted by jaf

  1. 14 minutes ago, GoldForest said:

    It was mentioned in one or two videos that the reentry system was turned off, and the reentry effects were also turned off. They do exist, the build the content creators played just didn't have them turned on. 

    ohh ok thank you

  2. On 7/3/2022 at 7:45 PM, Bej Kerman said:

    You can say that but it is not true. The Empire Stare Building is not "a small stretch" from the tiny wooden raft Christopher Columbus pulled up to America in. The exact same applies to going from large (but actually very small) Interstellar ships to megastructures. It just won't happen in the scope of KSP 2.

    yeah but when your building interstellar ships that are (at least) 800m to 1.2km in size then something like a mass accelerator on the surface of the mun that is (because this is ksp we have to improvise) 3 km or so or even a stanford tourus no larger than 6km dosen't sound that crazy im not saying that we need o'neil cylinders but mass accelorators, stanford touruses, and maybe even gas giant refineries arent that crazy 

  3. closest stars to earth

    Considering within a 10 light year range alone there are 11 stars, i'd say about 7-14 maybe more.
    It would be unrealistic for only 2-5 and as even within a 8 ly range there is 6 stars, but idk maybe im wrong, but to be fair they did say at multiple ponts in the new episode five that the game was huge
    case and point herehereand here.

    Also at multiple points in episode five you can see some stars look "closer" than others, i think its best noticeable here. (you can see two red dwarfs on the bottom right, and and a few stars on the bottom left that look closer than the others but it could just be me)

     

     

  4. 11 minutes ago, Davi SDF said:

    I think Antimatter is very likely the end-game fuel. 

    An Antimatter ship nwould likely be powerful and efficient enough to get you to any system in the while carrying lots of cargo. 

    However, it will probably be very hard to produce (probably the hardest), and will take a lot of energy. 

     

    I'm more of a Nuclear Salt Water rocket fan though 

    ah yeah i woas thinking the same 

  5. 3 hours ago, shdwlrd said:

    I'm not seeing any reason not to try building one in game. But as a stock option, no. Even as a mod, I would have to say that a completed tube is a no go. If it was released as sections that you have to build up, that would be an interesting mod to have. 

    ok well it would atleast be cool if we could have curved station parts so we could make stations like the gateway spaceport or rotating stations without having to use glitches and stuff

  6. 19 hours ago, darthgently said:

    That is hard to tell from the term "rotating hab" which could mean a lot of things of many sizes.  O'Neill cylinders would be fantastic, but I think they might be on the smaller end of that design for physics reasons if they are doable.  But who knows?

    18 hours ago, shdwlrd said:

    And how big would that be? Are you thinking about the size of the Babylon stations from Babylon 5, or the Medina/Nauvoo station from the Expanse, or the stations seen in Interstellar?

    they wouldnt have to be to big just large enough to be considered a "habitat" or atleast a space colony

    i'd say about the size of kalpana one or maybe babylon 5

  7. ok so i was looking at the gateway spaceport https://gatewayspaceport.com/the-gateway/how-to-build/ and i was looking at the way they purpose it be built and i was wondering, since we have orbital ship construction why not have orbital station construction, not only would this make for larger stations but also more interesting looking stations.

    anyway i just had to get that off my mind

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