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KSP2 Release Notes
Everything posted by Vl3d
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KSP 2 will never be dead while KSP 1 exists. It will rise again like the Phoenix.
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Strongly disagree. KSP 2 is a much better base to build on.
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@Nate Simpson
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I'm very serious. Even if I'm the last person on this forum that thinks KSP 2 will be the greatest game ever made.. I'll never give up on it.
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KSP 2 is a good game and a lot of work went into it. I doubt it will all just be discarded. The mind space and unreleased stuff is really a gold mine, there's nothing like it on the market. So I'm 100% sure the game will eventually be fine.
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Again, I know it's a very painful moment and I thank from the bottom of my heart the whole team for all the work they've done to bring KSP 2 from idea to reality. I deeply regret that a lot of good folks lost their jobs and I hope everyone will be able to use all the experience they've gained to find even better job opportunities. I say that I am excited about the future of KSP 2 because this is a pivotal moment for the game. It's a hard reset. But it's also a great opportunity - to carefully look at the good things that have been built, to accept that not everything went according to plan and change course while maintaining the creative vision. KSP 2 is destined for greatness, but the road is hard and has not been paved. KSP 2 is the first victim of our interstellar ambitions. But that does not change the fact that it's a pioneer-project and a brave effort. We got this far - so keep faith for the long journey ahead. The game is, in its current state, fun and stable. I'm sure development will continue with a smaller, more focused team - just like in the good ol' KSP 1 days. Keep your hearts safe. Looking forward to the Colonies update!
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I don't know. But the show must go on.
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A big thank you to everyone who worked on the game up to this point! KSP is bigger than any and all of us. The idea can never die.
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What happens next? KSP 2 development continues. Sorry again for everyone who lost their jobs.
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Updated to the new patch, started the game and launched a rocket.
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Release KSP2 Release Notes - Update v0.2.2.0
Vl3d replied to Intercept Games's topic in KSP2 Dev Updates
LOL, good, keep going -
I love the game and I'm sure it will be a success story in the end.
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No doubt. Right now people are on the emotional roller coaster again, but things will calm down. Everyone needs to understand that these are business decisions, and the direction the game is going has to be fine-tuned to its real audience. We can hope for mass appeal and getting all the kids to play the game, but that will happen naturally out of scientific magnetism and tech curiosity. The remaining / new core KSP 2 team has to trust the vision. It's really hard for the people that lose their jobs, but they have a lot to be proud of and the work and passion they put in will land them good new jobs. As for KSP2 - yeah, it probably did not bring the right money in yet, so they cut expenses. But that doesn't mean the project is cancelled or abandoned. KSP 1 had a 8-10 man core team right? So we have a good foundation now, we'll get colonies (basically already done), and all the rest will come slower but it's all gonna grow and expand. This is not the lowest point for KSP2 - this is a new beginning. And the game is almost up, it just needs to grow up and find it's spirit.
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Make any mod selection you desire, it will not solve the problems that KSP 2 set out to tackle. You will still be blocked by all the repetitive runs you have to make to build a space station or a Mun base that does nothing.
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The game is very close to being great and innovative. I think a lot of the work for the Colonies update has been completed and that update will bring new life into the IP. I see the current T2 situation as a decision to mend course and continue development with a smaller team over a larger number of years - and as the game picks up speed again, hiring will resume. I do not believe in any way that the game will be canceled - its already fun and has a lot of potential, and a lot of the foundational work has already been completed.
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Game development is like war - you make plans, you try to execute, things don't go according to plan, you lose some friends in the process, you grieve, but you keep fighting. You pick yourself up and you never stop fighting. I believe in @Nate Simpson and his vision. KSP 2 is a work of art - it's blood, sweat and tears. And it will turn out as one of the greatest games ever made. I have not the slimmest shadow of a doubt. Thank you from the bottom of my heart to everyone who is, was and will be part of the team. The game is starting to shine, so keep calm and carry on!
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A bit late to the party, but I'm proud of my Dunk-it offshore mini-rig.
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https://www.pcgamer.com/this-game-wants-to-blend-survival-and-tycoon-games-in-a-race-to-build-a-moon-colony/
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Release KSP2 Release Notes - Update v0.2.1.0
Vl3d replied to Intercept Games's topic in KSP2 Dev Updates
Solid patch! -
Please also fix the pixelated icons and raw / thick lines. They look crisper and cleaner in KSP1. It's like they have a slight pleasant glow.
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[Minor SPOILERS] Anomaly Locations (Don't post images of the anomalies!)
Vl3d replied to Vl3d's topic in KSP2 Discussion
How exactly does one use the coordinates provided?- 64 replies
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- discoverables
- location
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(and 1 more)
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They weren't. They laid off 600 of their workforce last may. There's no research anymore, and I doubt it will be any further development - I'm betting that whoever is left, will be only closing issues from now on. Imagine this being a shock that they deleted 25% of employees after the developers' reaction to a an alternative business decision which was supposed to balance the books. This is all on the devs.