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Vl3d

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Posts posted by Vl3d

  1. On 2/24/2024 at 12:00 AM, Nate Simpson said:

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    Tomorrow marks one whole year since the Early Access launch of KSP2. How is it that a year can fly past in a heartbeat while also containing so much stuff?

    In that time, our team has released a total of 11 updates and knocked out more than 2441 bugs. We’ve brought new physics systems online (re-entry heating, more rigid rockets) and we’ve added new features (Exploration Mode, Science collection, and Missions). As good as it’s felt to work through our feature list, the most satisfying part of the release process has always been the "day-after basking," where we take in all the unexpected ways the community is taking advantage of new gameplay possibilities. This has only gotten more exciting since the arrival of the Science and Mission features - not only are your vehicles getting more ambitious, but the missions themselves are starting to get pretty elaborate. The ways you’re getting the U-Dunkit module into alien seas are emblematic - it’s quite an awkward part, and the vehicles that it’s attached to tend to be delightfully weird!

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    Shadowzone does a Laythe dunk (full disclosure, he discovered a bug on this journey, but I think he still had fun)

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    Shadowzone is dunk-drunk, and now seeks out puddles across the Kerbolar System!

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    Audaylon with a rare double-dunker with fore and aft Dunk-its! 

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    @GalaxDragon aka Yuri has managed to get their U-Dunkit nowhere near any liquid at all

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    @SciVirus has used the part in an unexpected but delightful way

    We’re looking forward to the new possibilities that will be opening up to players in the coming year, especially with the arrival of colonies! We’re making good progress in that area right now - why, here’s a stately little orbital test colony over Duna (it looks extremely cool with all the modules rotating):

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    Thanks for continuing to share your creations with us, and thanks for helping us to make KSP2 even better in 2024!

    Nate

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    A bit late to the party, but I'm proud of my Dunk-it offshore mini-rig.

  2. On 9/15/2023 at 2:13 AM, Lisias said:
    On 9/14/2023 at 6:12 PM, Vl3d said:

    Then how was Unity making money for research and improvements?

    They weren't. They laid off 600 of their workforce last may. There's no research anymore, and I doubt it will be any further development - I'm betting that whoever is left, will be only closing issues from now on.

    Imagine this being a shock that they deleted 25% of employees after the developers' reaction to a an alternative business decision which was supposed to balance the books. This is all on the devs.

  3. 1 minute ago, emerald said:

    This get lost when switching back to normal mode when searching for the target again, and then the nodes stick that close together it's hard to pin one and actually see what's written there...

    It disappears sometimes - when moving the maneuver node out of the encounter margins for example.

  4. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes 
    OS: Windows 11 | CPU: AMD Ryzen 5 7600X | GPU: Nvidia RTX 4070 | RAM32 GB DDR5

    I attached the craft file. Also there is an extra bug - if you stage the parachutes cover away after landing, the craft will not be "selected" anymore - then if you select Revert to VAB the game will freeze on the loading screen.

    Please merge with:

     

    Included Attachments:

    Boat-Parachute-Decoupler-Test.json

  5. Spoiler
    On 1/4/2024 at 11:49 PM, Vl3d said:

    I will not even tell you what happened... the story is in the photos. And this is just the beginning! :sealed:

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      Reveal hidden contents

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      Reveal hidden contents

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    On 1/5/2024 at 4:48 AM, Vl3d said:

    I built a dinghy.
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    Then I upgraded it..

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    And.. now it has wheels and nuclear reactors. It's not the fastest, but it's reliable!

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    The saga continues...

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  6. 3 hours ago, Pthigrivi said:

    fly straight up and begin the gravity turn at 10k

    This is correct. No turning more than 10 degrees before 10k. I would actually be conservative and say that you should not go more than 30 degrees before 20 km. Never aim for close to 70 km AP. You will burn at 60-70 km and 1800-1900 m/s.

  7. 18 minutes ago, Dakitess said:

    25° from vertical at 3500m, 45° from vertical at 8000-10000m, 70° from vertical at 25000-35000m. The very first 2 key points are essential, they can vary, a TWR = 2 will lead to something very aggressive with 45° as soon as you hit 3000m, especially for light sounding rocket, but for 1.4-1.6 TWR

    This is not KSP 1 anymore. The heating and atmosphere has changed. If you go "25° from vertical at 3500m, 45° from vertical at 8000-10000m, 70° from vertical at 25000-35000m" you will burn up.

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