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Vl3d

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Everything posted by Vl3d

  1. Maybe we can consider it the regular alphabet with "a" starting next to the middle concentric circles. There are no repeating characters? A translation table would be super useful.
  2. @The Aziz: "The environments are much prettier, there's no volumetric clouds in the old one, planets are no longer just high res reskins but are pretty much completely new, the textures have higher resolution, the plumes are better, so is the steam cloud on the launchpad, Kerbal animations are much better... "
  3. No, that's just how the bug glues objects together. The Kerbal face is in a completely different spot on Duna.
  4. Oy, leave Paul Furio alone! Every EA game has bugs and you have not yet seen the true work and genius of the dev team. It will all be revealed as features roll out. Support the devs!
  5. I'm honored! I believe that KSP2 will be the greatest game ever made.
  6. Please take note of the 4 branches of the Duna Totem.. there's kerbals (which seem to be the youngest - the lowest branch), kraken-lipped kerbals with their typical hands in the air.. and 2 more (species probably). Maybe the 2 broken branches mean they're extinct... or we're not ready for them yet. Also note the very specific symbols on the crown. And I think the old kraken ar the base was holding his hand in the air but it broke off. So the smaller kraken-lipped guys must be imitating. Tylo Buddha seems to be holding 2 stars in his hands. It's incredibly how they could move and stack such huge rocks on Tylo. The Mun glowy arch has two krakens at its base (the X eyes .. same as the dead baby kraken in KSP1). Very nice materials weathering details. My theory is that each arch is a star system. The other two arches will be uncovered when we have interstellar travel.. and I bet they're also colored planets. The Minmus wizard has two circles around it.. could be hinting at Kerbin with the two moons. Maybe there are some anomalies related to kraken-lipped kerbals on Kerbin? The 6 spheres could be the other planets.. meaning the kraken-lipped ones thought Kerbin was at the center of the solar system with Kerbol being the big crystal above? Idk but I think they seem arrogant. And yes I know the Vall thing is just a very deep lake. But I want to believe it has a subsurface ocean. And Mohole has a nice bottom now so we can build a colony there later. At least now we know who the kraken-lipped guy in the Karecibo message is. I think they used to rule over the kerbals. I don't believe he's saying hello.. Not great news. Especially considering the rumors related to a Kraken Devil temple.
  7. Mun arch(es): Minmus wizard: Duna totem: Tylo Buddha: Mohole: Bop - possible Kraken Devil Temple hidden here (not confirmed): Vall subsurface ocean entrance:
  8. While I don't agree with your full statement, it does feel like some objects and algorithms of an older version of KSP1 have been implemented in KSP2. There are a lot of similarities in the bad behavior.
  9. These a bug that hides the ship icon, but the location is exactly where the "Moho" white line ends.
  10. The Dress canyons near the mountain ridge and also the rings. The Vall "subsurface ocean entrance". All of Pol. The Ike volcanoes. Minmus has some interesting craters / cliffs and the best flats. The Eve mountain top that's just above the clouds. The Mohole now has a flat bottom where you can build a colony. The giant Bop crater. The clouds of Jool. The very deep ice canyons of Eeloo. The metallic regions of Gilly. Looking out from the ridge of a big Mun crater. Some photos here: We really need KSP tourist colonies.
  11. I know. We'll see what they decide to do.
  12. You would need recorded actions / events for multiplayer missions in space placed on a common timeline - is the basis for implementing the delivery routes system. The events / actions recording system (which is also used by the delivery routes system) would allow to have a centralized timeline for massive multiplayer. This would allow time warping at will (because everything is either on-rails or manually controlled - which would trigger updates to the recordings placed on the timeline). Server could optimize sending you only the relevant localized recordings using an events / actions LOD system. Players would see all pre-recorded actions of other players in space as they play / warp. This combined with the hybrid multiplayer bubbles (big ones close to celestial bodies and small ones around space stations or for rendezvous) would be a general workable solution for KSP2 multiplayer.
  13. Seems to me that methalox engines have one placeholder plume. If you look at it straight on, it's kind of transparent. Anyway, I think the atmospheric plumes from KSP1's waterfall look better for smaller engines. Hope they'll be improved in KSP 2 also.
  14. Vl3d

    KSP2 is Art

    The kerbals should be the only thing that looks cartoony. Everything else you see in the world should be close to realistic. That's the whole theme: placing plushies in real world rockets.
  15. IMO multiplayer cannot work well without autopilot. But that doesn't mean you'll be able to control your ship with autopilot.
  16. I completed my exploration of all the planets and moons. There is beauty in this game.
  17. Thanks Nate! Will there be more creative content added to the game so the planets and moons don't feel empty and barren?
  18. I remember I was one of the very few to criticize the clouds before launch. Everyone was saying "oh the clouds don't matter". How you like them clouds now, eh!?
  19. Joe's mad. There there, it's all gonna be fine. All bugs will be fixed, the game will become performant, the terrain textures will be photorealistic and the clouds will be puffy.
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