MK2-DroneCore
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Bug(Maybe) Report: Device:HP Laptop, 15.7GB of memory ,run KSP1 with Pricipia_伊藤 and RealFuel Bug: When I create a ManeuverPlan in the Kerbin-Center-Inertail Reference, my used-memory is about 13GB. But things changed in an unexpected way when I change my reference to Kerbin-Orbital(You know,which navigate you to an L-point) my used-memory suddenly jumped to 15.7GB, and the game crushed. Is that a bug somehow? Or maybe you could give me some advice to play Principia in a not-very-good computer. // Edit is below // Sorry I didn't notice that some player has already reported this problem. Really a good mod maker, hope Principia will be better and better
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How do we think Communications will be handled?
MK2-DroneCore replied to GoldForest's topic in Prelaunch KSP2 Discussion
Oh, I understand it. It's normal to have a slower data-transmision-speed when the communication is weak. It's a good feature. And I really love the idea of Programable probes. By the way, I also saw the discussion about Science System Above. I have a few words about the oringinal R&D system."I took a photo of Mars's Surface , and engineers saw my picture, immediately develop a advance rocket-engine" It seems ok, but the logic behind it is really confusing. -
KSP2 Physics... more than 2 bodies?
MK2-DroneCore replied to licht77's topic in Prelaunch KSP2 Discussion
Although Pricipia is going to detonate my computer's Meomery. I still recommend the way it runs: Your spaceship's movement is instantly calculate by a accurate integrator, But future's trajectory is calculate by a less-accurate integrator,which allows use a longer step-length and Absolutly-Harmless to your computer. We get TCM but system will automaticly generate them and do these burns. -
How do we think Communications will be handled?
MK2-DroneCore replied to GoldForest's topic in Prelaunch KSP2 Discussion
Well, Too Much Realistic thing really reduce the Gameplay Experience. Hmm...... It's better to make "SigalDelay" a optional feature -
MK2-DroneCore started following Concerned about KSP2 aerodynamics , Interstellar SOI? , Why is Life Support missing on the KSP2 Roadmap? and 2 others
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Why not use a bigger SOI to replace the Kerbol SOI.Maybe Kerbool and Debdeb orbits the "Kalaxy" , Interstellar Transfer is just like Interplantery Transfer is Kerbool system
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How do we think Communications will be handled?
MK2-DroneCore replied to GoldForest's topic in Prelaunch KSP2 Discussion
why we will need remoted control? Maybe a KOS like operate system is better. You may not be able to remote your MarsRover instantly, You will need to update its software after 20 minute's transmit delay. That will be fun(Espacilly for a Programmer like me!) -
Why is Life Support missing on the KSP2 Roadmap?
MK2-DroneCore replied to Vl3d's topic in Prelaunch KSP2 Discussion
If both unrealistic or Realistic hurts some player's feeling, We need 0.5*Realistic You veins won't be pressurized when you are facing Jeb's Snack&water support-problem, but while buliding rockets, you must think of the basic life-support. Maybe Jeb eat&drink less than human, and they're very tough(Higher Radiation/Impact Torlence, "Goodbye CO2" and higher temperature torlence) -
KSP2 Physics... more than 2 bodies?
MK2-DroneCore replied to licht77's topic in Prelaunch KSP2 Discussion
It's Not necessary if you orbit the Moon and calculate the Jupiter's Gravity. limited 3 body trajectory is ok -
Great idea! As a CDE player, I really like this "Specific Mission Tanks" option. But mind that some materials are not able to handle some fuel. For example, You can't use Steel to bulid a H2tank, common Steel will become weaker in a low temperature enviroment espacily with Lqd Hydrogen. Maybe we can add some Carbon-ceramics
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Concerned about KSP2 aerodynamics
MK2-DroneCore replied to eekee's topic in Prelaunch KSP2 Discussion
I think Realistic is more important because after all you have to make a REAL Rocket IN REAL World. FAR is a good example but I think we have to improve how we show the realistic aerodynamics In a word, We don't truly care if the aero-system is realistic , but we care if it's too difficult to design a rocket. You can't expect others as patient as Hard-core players. I hope Intercept can make a easy-understanding tutorial, That will solve any questions about aero-system, I guess so.