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pjt36

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Everything posted by pjt36

  1. Nice mod ... unfortunately it deletes all my current and archived contracts when I recover spent stages. .... so it's pretty much useless. .... sorry.
  2. Wonderful ... thanks for checking ... of course now I have to figure out which mod is making the warpdrive cranky.
  3. And one more small issue ... now in interstellar space, but Spacial Location still shows as Planetary. ... Might that have something to do with the fact that Kopernicus and Outer Planets Mod are installed?
  4. In my limited testing I've found that both newly launched as well as "legacy" starships respect both SOI and distance limitations when utilizing the Auto-circularize function. However..... .... My original issue is still there ... namely that the Auto-circularize button doesn't re-appear after shutting down a warp engine. In order to see it, I need to switch to a distant target and return to the hypership ... then it shows up. Also, Auto-circularize is no longer an option for Action Sets ... it used to be... not sure if this is intentional or not.
  5. Using the Mk2 "Starflight" Warp Core. Also tested with the S-2 "Planet's Edge" Warp Core ... from the orbit of Minmus, was able to rendezvous with a target in the orbit of Jool.
  6. Looks like there might be a bug in this release (1.8.6) with auto-circularize .... was fiddling with it and found I could jump to a target halfway across the system just by pushing that little button.
  7. Not precisely certain the distance, but the drive was working, and the button did eventually appear after the target switch workaround. .... so, my assumption would be that it would normally appear as soon as the drive is shut down. ... (Unless there's something I'm missing)
  8. Apologies ... As an example ... Activated the engine, and the button disappeared. Used the drive to warp to a distant moon, after arriving in the moons sphere of influence, set throttle to zero and shut down warp engine, but the Auto-circularize button did not re-appear. (should it?) ... switched to a distant target and switched back to the ship, the button is there again and Auto-circularize works as normal. ... does this help?
  9. Great mod A ... one small issue I've run into with the current release ... the Auto-circularize button on the disappears when you actually use the drive ... a workaround to get it back is to switch to a far away target and switch back ... but it is a bit of a kludge. Another thing, which may or may not be related is that Auto-circularize is no longer an option for the drive when defining Action Sets.
  10. Query regarding Map Decals .... do they not work for planet expansion packs (Galaxies Unbound in this case) ... I tried to "level" a spot on one of the "new" planets and nothing changes there .... Am I missing something?
  11. How does one reduce the "Loop Temperature" to be something below the atmospheric ambient temperature. I've searched but cannot find an answer. In this situation, a modification (Galaxies Unbound) adds a planet (Syro) where the ambient temperature is 1044K ... this presents some unique challenges as for example an Engineer can only work outside for about 2 minutes before exploding. ... Another issue is that a surface harvester which has an ideal working temperature of 500K goes into emergency shutdown when you try to start it on Syro. How do I cool this device to be something near its proper working temperature? ... Is this even possible?
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