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kerbmario

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Posts posted by kerbmario

  1. On 7/5/2023 at 7:31 PM, Bababoi said:

    The parts anything didn't come what did I do wrong? can someone help me?

    Do you have a NeistAir folder in the GameData directory?

    Hey Everyone!

    I just wanted to let all of you know I'm still working on this, just not that fast. This has various reasons, mainly time, soon I have school holidays and more time to work with

  2. 1 hour ago, Astra Infinitum said:

    That most likely won't work as TweakScale configs aren't worded with the "name = xxxx"

    If that part is a stackable part, use this as an example

     

      Hide contents

    @PART[xxYOURxPARTxNAMExHERE]:NEEDS[TweakScale]
    {
         %MODULE[TweakScale]
        {
            type = stack
            defaultScale = 100
            scaleFactors   = 10, 15, 25, 40, 50, 75, 85, 100, 125, 150, 200
        }
    }

    Trying to type this on my phone plz excuse any formatting errors.

     

    The default scale 100 means 100% a.k.a. the parts normal original size,  the numbers above 100 are basically the scales in percentages, see as below 100. This is the way to go if you want % scaling and not diameter scaling as you mentioned.

     

    If you need help or questions just let me know If you can't figure it out just let me know the mod and part and I'll make one for you and send it to you

    The mod's NeistAir ReUpdated (I maintain it), some configs for Tweakscale dont work could you look into it?

  3. 7 hours ago, Lisias said:

    I tried the latest from neistridlar (P6) on my 1.3.1 test bed, and it appears to work - but with issues:

    • NeistAir/Parts/Structural/CurvyTail/CurvyTail
    • NeistAir/Parts/Utility/PassengerCabins/collider

    On a quick test run, the parts works - but the Cabins are missing the IVA.

    Then I tried the latest from kerbmario (P9.1A), and it worked… And it worked too (for the most parts, at least).

    I tested one of the engines, and it worked - with sound, and reverse. But the CF96 have the nacelle screwed. The P6 release had it right.

    I think P6 is the best for you, as the engines are fine - but things may get better on the P9 series as the bugs are fixed.

    I actually didn't think like even some parts would work for 1.3.1, interesting info, today I'm testing with 1.6/1.7/1.8

  4. 9 minutes ago, linuxgurugamer said:

    How are you extracting it?

    Specifically, exactly what are you doing?

    It actually looks like the 9.1 release on SpaceDock is a bad file @kerbmario

    It's missing the upper level directories found in the previous version

    I'll patch that right now and upload it to SD

    On 4/12/2023 at 9:01 AM, KlunkWorks said:

    Problem solved: inserted the following module into the part.cfg

    MODULE
        {
            name = FXModuleAnimateThrottle
            animationName = vjthrust2
            responseSpeed = 0.05
            layer = 1
            dependOnEngineState = True
            dependOnThrottle = True
            weightOnOperational = True
        }

     

    The BahaSP folder must've slipped through, it's not actually a part of NeistAir :-)

  5. 3 hours ago, Wolfosito said:

    If you know how to texture but dont have good results, just try using the vanilla textures
    Actually if you can get the base texturing done and get me a template I could try doing it myself maybe? Can't promise anything though
    talk to me on discord Wolfosito#6870

    The thing is, there is no vanilla texture for it. It'd just be gray, if the cockpit is textured in vanilla style it'd be great 

  6. On 1/11/2023 at 5:11 PM, Wolfosito said:

    Hey, I was playing around in blender and modelled a MiG-23 Cockpit using the Size 1 Mk3 shape you use in your mod
    Though you might be interested in taking a look at it
    mig.png
    Left to do is texturing and the actual getting it into the game which is all beyond my knowledge, so here it is if you want it
    Would love helping with the mod

    I'd love if someone here put textures up, I'm too bad at texturing to make it look decent. Excited when this gets into the mod.

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