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kerbmario

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Posts posted by kerbmario

  1. @PART[bahaAgm86B]:FOR[BDArmory]:NEEDS[RealismOverhaul]
    {
    	%RSSROConfig = True
    	%RP0conf = true
    	%entryCost *=3
    	@TechRequired = basicScience
    	@manufacturer = BahamutoDynamics
    	@title = AGM86C Missile
    
    		
    }

    It's showing up in NON-RP-1 parts even though i added "RP0Conf = true"

    I do not know any further things to do and make it work.

    if possible, please help :)

  2. On 11/11/2022 at 1:22 PM, HebaruSan said:

    Hi, there seems to have been a packaging error with the latest release. The "NeistAir" folder is missing from the ZIP; all of the subfolders are in the root of the ZIP instead:

    yaJ6tAc.png

    But the cfg files still reference the NeistAir folder as if it exists:

    zyOGQFc.png

    To install this correctly, users would have to know that they need to create their own "NeistAir" folder in GameData and copy the folders from the ZIP there. Most people probably won't know that, so such installs would be pretty likely to end up broken. (This problem has also stopped this release from being added to CKAN.)

    I think this was done due to me thinking just calling the zip NeistAir and dumb me at zipping thought everyone would use "extract to NeistAir/" in 7zip or smth. ._.

    Will fix it in next release. 

  3. i have finally got time to finish fixing of P9.1, i won't be very active by the way in the near future.

    now the part switch and stuff should be fixed, if any issues are found by anyone, please don't be shy to report them to me here on or Discord: KerbMario#4621 

    KNOWN issue: B9PartSwitch complaining at main menu on game start, pleas ignore; ALSO the new wing ailerons do NOT seem to work. i will TRY to make them work by P9.2/P10! :P

    anyways, here is the changelog 

    P9.1 - MAJOR Bug now fixed
    new part added
    other various things
    // there may be some source files leftover, ignore them

    As always, the mod is available on SpaceDock for download.

    https://spacedock.info/mod/3034/NeistAir Reupdated

  4. On 5/29/2018 at 1:11 AM, winged said:

    I increased max temp values for Procedural Fairings so now they can work as a heatshield, at least for Mars landings:

    cJsRbqX.png

     

    Regarding landing gears I have RO/RP-0 configs for Adjustable Landing Gears which are now a part of Kerbal Foundries.

    by any chance would you share the RP-0 configs?

  5. On 8/20/2022 at 7:33 AM, kerbmario said:

    is ModuleControlSurface compatible?

    I have a main airliner wing. I want to have a variant with and without elevons.

    If it is compatible, please give me the config part of it. Names can be whatever you want, it should just work, as i never got it to work. (Or extend MODULE documentation in wiki)

     

    Thanks in advance, your KerbMario

     

    Also can someone give an example with Module configs?

  6. On 10/17/2022 at 3:13 PM, Glimmerglint said:

    I know it was mentioned back in august, but do you have a fix for the missing colliders on the size 2 crew parts yet? Love the mod and thanks so much for maintaining it.

    Well, i just worked on the fixes yesterday!

    I may get to release them this or next week, couldn't fix everything because i didn't have that much time yesterday to do fixing!

     

    On 10/20/2022 at 12:13 AM, Kerbal410 said:

    any chance we could see a cargo door for the C-47?

    Dimensions of cargo door on C-47 | Aircraft of World War II -  WW2Aircraft.net Forums

    You mean like this?

    main-qimg-040dbee81087b3f057cb67128f9266

  7. 12 hours ago, Kerbal410 said:

    there are a few issues I'm experiencing, with the functionality of some of the cargo/passenger doors, not being able to right or left click on the size 2 passenger cabin after placing it, and the tail pieces are really weird. I don't know how to explain those, or how to get a steam screenshot of them onto the forums. can you help?

    oh, and the wing textures are questionable. 

    I edited the size 2 cabin, forgot to put the collider back.

    I will look into tail pieces toda

  8. is ModuleControlSurface compatible?

    I have a main airliner wing. I want to have a variant with and without elevons.

    If it is compatible, please give me the config part of it. Names can be whatever you want, it should just work, as i never got it to work. (Or extend MODULE documentation in wiki)

     

    Thanks in advance, your KerbMario

     

  9. 19 hours ago, ProtonEnjoyer said:

    Hello, cineboxandrew, I've encountered a few issues that might clarify more Conformal Decals. With that, I have a few suggestions.
    1: Usually, parts such as ProceduralParts and ProceduralWings have only so many recolorable options offered by Textures Unlimited, and Procedural Part's custom textures.
    Conformal Decals, doesn't have a sort of "Paint" for variable texture. Note the slight color variations on the V-2. I had to exit the game just to place a pure black png flag on my KSP folder. It took a few minutes.unknown.png 
    My suggestion is: Blank Conformal Decals. Blank Conformal Decals that allow color-changing, for painting purposes, as well as more advanced scaling (left-right, up and down adjustably). You can use the Textures Unlimited "Open Recoloring GUI" for painting? That's my suggestion.

     

    Great idea! 

  10. On 1/27/2021 at 1:18 AM, WarriorSabe said:

    Is this tutorial no longer accurate, and if so, where is a new one? I was linked to here, but I got stuck while trying to follow it - when I'm supposed to open the KSPedia Database, all I get is a completely blank gray rectangle with a label and close button.

    same issue for me. also @DMagicwasn't online for over 2 months now, so i don't think we get help soon!

  11. 46 minutes ago, DA299 said:

    Guys could somebody tell me what is causing these errors?

    https://imgur.com/a/P1AhqUQ

    Fresh install, with only BDB 1.10.3 installed along with its dependencies. Playing on KSP 1.8.1, tried all compatible versions of B9PS. still getting the same errors.

    Any help?

     

     

    Is a BDB issue afaik

    because i get the same

     

     

    For example, on OAO.solarUpper, it couldnt find the Module "Subtype" 

    So someone configured BDB a bit wrong because B9PS cant find some modules. 

     

  12. I am planning to put some textures into one file, yes wouldnt affect performance but i just want to do it! (for P9.1, possibly coming as P10.0

    Second:

    Quick Update from me:

     23rd of July is coming close meaning Holidays from school! After that i will have much more time for adding more content to the Mod! 

     

    (the time i released updates i stayed up like every one or two nights until 2AM for 2 weeks, it just was bad for me so i decided to take a break from this.)

  13. 3 hours ago, zer0Kerbal said:

    No. Major undertaking that would also slow your machine down. No part failure (that I know) plays animation for a failure specific to a part. One might flash the part red briefly (am not sure if true or if true which)

    @ObeseTermiteKindly put a bug report in on the GitHub repo - including both the KSP.log and the ModuleManager.ConfigCache (in .z7ip or .zip or .rar format). I cannot assist without these.

    @robeja This is something that affects all long term save games for all mods that save data. The more parts you use(even the same part - just new), the more information that needs to be saved. Kindly put a bug report in on the GitHub repo - including both the KSP.log and the ModuleManager.ConfigCache (in .z7ip or .zip or .rar format). I cannot assist without these.

    can also use KML

     

    Okay. 

    I might not do failures for landing gear then

  14. I want to have some sort of Failures with Aircraft Engines (for example i wanna add support for such thing to My mod) 

    The mod should

    -just include basic failure system (or it should have availability to turn anything besides failures off) 

    -it should not be a big mod

     

    Bonus:

    If the mod can do particles or animations when the part fails, it would be a bonus :)

     

     

    TL;DR: Searching for Simple Part Failure Mod

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