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Posts posted by kerbmario
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I've released an update which fixes a big bug and adds a custom icon alongside a RP2 version with confidence and Reputation for all those RP-2 players! https://spacedock.info/mod/3438/KerbalFunds for RP-2 Launch Complexes and Programs
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6 hours ago, stk2008 said:
Hi
the Douglas DC-3 Cockpit does not act as a command pod.
if I build a plane with it I have no control when on the runway there was another one as well but cant remember the name of it now
Thanks in advance
This is an issue related to the way I made it use Tweakscale. I'm trying to fix it
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On 7/5/2023 at 7:31 PM, Bababoi said:
The parts anything didn't come what did I do wrong? can someone help me?
Do you have a NeistAir folder in the GameData directory?
Hey Everyone!
I just wanted to let all of you know I'm still working on this, just not that fast. This has various reasons, mainly time, soon I have school holidays and more time to work with
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@Lisiasmay you implement tweakscale modules for neistairs new main and tail wing I created? Thanks in advance
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1 hour ago, Astra Infinitum said:
That most likely won't work as TweakScale configs aren't worded with the "name = xxxx"
If that part is a stackable part, use this as an example
@PART[xxYOURxPARTxNAMExHERE]:NEEDS[TweakScale]
{
%MODULE[TweakScale]
{
type = stack
defaultScale = 100
scaleFactors = 10, 15, 25, 40, 50, 75, 85, 100, 125, 150, 200
}
}Trying to type this on my phone plz excuse any formatting errors.
The default scale 100 means 100% a.k.a. the parts normal original size, the numbers above 100 are basically the scales in percentages, see as below 100. This is the way to go if you want % scaling and not diameter scaling as you mentioned.
If you need help or questions just let me know If you can't figure it out just let me know the mod and part and I'll make one for you and send it to you
The mod's NeistAir ReUpdated (I maintain it), some configs for Tweakscale dont work could you look into it?
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4 minutes ago, OrdinaryKerman said:
Isn't that just a 3.75m cylinder?
I dunno the exact size, if yes, yes it is
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is it still alive? If yes, could a Tu-160 and/or a Sukhoi T-100 cockpit?
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could you, if you release the mod, also make mesh variants of whatever mk3 diamteter is but round instead of th emk3 shape?
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Hey everyone, just wanted to say a thank you for 6.000 downloads on spacedock! When I started it was just some personal patches for me which I released and I continued and I am thankful for your support!
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5 hours ago, space_otter said:
Hello, I downloaded this mod but I struggled to make an aircraft in the 2.5m range, because the passenger cabins are so heavy. Could we have a lighter version of these cabins in a future update?
If that's the problem I could add a MM patch for all weight shall be reduced by 30%, would that be enoguh?
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7 hours ago, Lisias said:
I tried the latest from neistridlar (P6) on my 1.3.1 test bed, and it appears to work - but with issues:
- NeistAir/Parts/Structural/CurvyTail/CurvyTail
- NeistAir/Parts/Utility/PassengerCabins/collider
On a quick test run, the parts works - but the Cabins are missing the IVA.
Then I tried the latest from kerbmario (P9.1A), and it worked… And it worked too (for the most parts, at least).
I tested one of the engines, and it worked - with sound, and reverse. But the CF96 have the nacelle screwed. The P6 release had it right.
I think P6 is the best for you, as the engines are fine - but things may get better on the P9 series as the bugs are fixed.
I actually didn't think like even some parts would work for 1.3.1, interesting info, today I'm testing with 1.6/1.7/1.8
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14 hours ago, eaddaeada said:
is there a version for 1.3.1?
I don't have 1.3.1 and I think that'd be too old for it to work properly, like 1.9 should be okay but maybe download an old version from the original neistair download pages
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22 hours ago, Cheesecake said:
Slow. When it's ready you can read it here.
Correct
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5 hours ago, SpaceFace545 said:
Could fonts be added in the future? I was thinking the font the spacex uses for the starship serial numbers.
I think there's also a mod for that, I just can't remember the name right now, it can use .tff files
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@Falcon AerospaceI just uploaded a fixed version of my mod, P9.1A, if you redownload and put the NeistAir folder into GameData, it should work. the B9 Part Switch mod is recommended to be used alongside NeistAir Reupdated to add more engine variants : )
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9 minutes ago, linuxgurugamer said:
How are you extracting it?
Specifically, exactly what are you doing?
It actually looks like the 9.1 release on SpaceDock is a bad file @kerbmario
It's missing the upper level directories found in the previous version
I'll patch that right now and upload it to SD
On 4/12/2023 at 9:01 AM, KlunkWorks said:Problem solved: inserted the following module into the part.cfg
MODULE
{
name = FXModuleAnimateThrottle
animationName = vjthrust2
responseSpeed = 0.05
layer = 1
dependOnEngineState = True
dependOnThrottle = True
weightOnOperational = True
}The BahaSP folder must've slipped through, it's not actually a part of NeistAir :-)
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Yes it is alive but not going that fast (with progress)
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3 hours ago, Wolfosito said:
If you know how to texture but dont have good results, just try using the vanilla textures
Actually if you can get the base texturing done and get me a template I could try doing it myself maybe? Can't promise anything though
talk to me on discord Wolfosito#6870The thing is, there is no vanilla texture for it. It'd just be gray, if the cockpit is textured in vanilla style it'd be great
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On 1/11/2023 at 5:11 PM, Wolfosito said:
Hey, I was playing around in blender and modelled a MiG-23 Cockpit using the Size 1 Mk3 shape you use in your mod
Though you might be interested in taking a look at it
Left to do is texturing and the actual getting it into the game which is all beyond my knowledge, so here it is if you want it
Would love helping with the modI'd love if someone here put textures up, I'm too bad at texturing to make it look decent. Excited when this gets into the mod.
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https://imgur.com/a/eLPIKPx
@VITAShere more submissions -
57 minutes ago, VITAS said:
They are missing a logo.
what do you mean by this? The Spacedock logo?
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Here are my two submissions.
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They look really good! Have you made a MiG-25 or MiG-23 or MiG-29 yet?
NeistAir Reupdated - updated by KerbMario (1.12.x)
in KSP1 Mod Releases
Posted
Also a bug related to Tweakscale. I will try to fix it, but as my PC has some hardware issues I won't be able to work on it for awhile, sorry