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kerbmario

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Posts posted by kerbmario

  1. 12 hours ago, Kerbal410 said:

    there are a few issues I'm experiencing, with the functionality of some of the cargo/passenger doors, not being able to right or left click on the size 2 passenger cabin after placing it, and the tail pieces are really weird. I don't know how to explain those, or how to get a steam screenshot of them onto the forums. can you help?

    oh, and the wing textures are questionable. 

    I edited the size 2 cabin, forgot to put the collider back.

    I will look into tail pieces toda

  2. is ModuleControlSurface compatible?

    I have a main airliner wing. I want to have a variant with and without elevons.

    If it is compatible, please give me the config part of it. Names can be whatever you want, it should just work, as i never got it to work. (Or extend MODULE documentation in wiki)

     

    Thanks in advance, your KerbMario

     

  3. 19 hours ago, ProtonEnjoyer said:

    Hello, cineboxandrew, I've encountered a few issues that might clarify more Conformal Decals. With that, I have a few suggestions.
    1: Usually, parts such as ProceduralParts and ProceduralWings have only so many recolorable options offered by Textures Unlimited, and Procedural Part's custom textures.
    Conformal Decals, doesn't have a sort of "Paint" for variable texture. Note the slight color variations on the V-2. I had to exit the game just to place a pure black png flag on my KSP folder. It took a few minutes.unknown.png 
    My suggestion is: Blank Conformal Decals. Blank Conformal Decals that allow color-changing, for painting purposes, as well as more advanced scaling (left-right, up and down adjustably). You can use the Textures Unlimited "Open Recoloring GUI" for painting? That's my suggestion.

     

    Great idea! 

  4. On 1/27/2021 at 1:18 AM, WarriorSabe said:

    Is this tutorial no longer accurate, and if so, where is a new one? I was linked to here, but I got stuck while trying to follow it - when I'm supposed to open the KSPedia Database, all I get is a completely blank gray rectangle with a label and close button.

    same issue for me. also @DMagicwasn't online for over 2 months now, so i don't think we get help soon!

  5. 46 minutes ago, DA299 said:

    Guys could somebody tell me what is causing these errors?

    https://imgur.com/a/P1AhqUQ

    Fresh install, with only BDB 1.10.3 installed along with its dependencies. Playing on KSP 1.8.1, tried all compatible versions of B9PS. still getting the same errors.

    Any help?

     

     

    Is a BDB issue afaik

    because i get the same

     

     

    For example, on OAO.solarUpper, it couldnt find the Module "Subtype" 

    So someone configured BDB a bit wrong because B9PS cant find some modules. 

     

  6. I am planning to put some textures into one file, yes wouldnt affect performance but i just want to do it! (for P9.1, possibly coming as P10.0

    Second:

    Quick Update from me:

     23rd of July is coming close meaning Holidays from school! After that i will have much more time for adding more content to the Mod! 

     

    (the time i released updates i stayed up like every one or two nights until 2AM for 2 weeks, it just was bad for me so i decided to take a break from this.)

  7. 3 hours ago, zer0Kerbal said:

    No. Major undertaking that would also slow your machine down. No part failure (that I know) plays animation for a failure specific to a part. One might flash the part red briefly (am not sure if true or if true which)

    @ObeseTermiteKindly put a bug report in on the GitHub repo - including both the KSP.log and the ModuleManager.ConfigCache (in .z7ip or .zip or .rar format). I cannot assist without these.

    @robeja This is something that affects all long term save games for all mods that save data. The more parts you use(even the same part - just new), the more information that needs to be saved. Kindly put a bug report in on the GitHub repo - including both the KSP.log and the ModuleManager.ConfigCache (in .z7ip or .zip or .rar format). I cannot assist without these.

    can also use KML

     

    Okay. 

    I might not do failures for landing gear then

  8. I want to have some sort of Failures with Aircraft Engines (for example i wanna add support for such thing to My mod) 

    The mod should

    -just include basic failure system (or it should have availability to turn anything besides failures off) 

    -it should not be a big mod

     

    Bonus:

    If the mod can do particles or animations when the part fails, it would be a bonus :)

     

     

    TL;DR: Searching for Simple Part Failure Mod

  9. 7 minutes ago, t_v said:

    Wow, I learned a lot about engines just from this! Thanks for making parts that have components reflecting their function. 

    (Now that we know asteroids are a part... is everything a part? Am I just a part?)

    a part of the KSP community to say the least 

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