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Posts posted by kerbmario

  1. 12 hours ago, Kerbal410 said:

    there are a few issues I'm experiencing, with the functionality of some of the cargo/passenger doors, not being able to right or left click on the size 2 passenger cabin after placing it, and the tail pieces are really weird. I don't know how to explain those, or how to get a steam screenshot of them onto the forums. can you help?

    oh, and the wing textures are questionable. 

    I edited the size 2 cabin, forgot to put the collider back.

    I will look into tail pieces toda

  2. is ModuleControlSurface compatible?

    I have a main airliner wing. I want to have a variant with and without elevons.

    If it is compatible, please give me the config part of it. Names can be whatever you want, it should just work, as i never got it to work. (Or extend MODULE documentation in wiki)


    Thanks in advance, your KerbMario


  3. 19 hours ago, ProtonEnjoyer said:

    Hello, cineboxandrew, I've encountered a few issues that might clarify more Conformal Decals. With that, I have a few suggestions.
    1: Usually, parts such as ProceduralParts and ProceduralWings have only so many recolorable options offered by Textures Unlimited, and Procedural Part's custom textures.
    Conformal Decals, doesn't have a sort of "Paint" for variable texture. Note the slight color variations on the V-2. I had to exit the game just to place a pure black png flag on my KSP folder. It took a few minutes.unknown.png 
    My suggestion is: Blank Conformal Decals. Blank Conformal Decals that allow color-changing, for painting purposes, as well as more advanced scaling (left-right, up and down adjustably). You can use the Textures Unlimited "Open Recoloring GUI" for painting? That's my suggestion.


    Great idea! 

  4. On 1/27/2021 at 1:18 AM, WarriorSabe said:

    Is this tutorial no longer accurate, and if so, where is a new one? I was linked to here, but I got stuck while trying to follow it - when I'm supposed to open the KSPedia Database, all I get is a completely blank gray rectangle with a label and close button.

    same issue for me. also @DMagicwasn't online for over 2 months now, so i don't think we get help soon!

  5. 46 minutes ago, DA299 said:

    Guys could somebody tell me what is causing these errors?


    Fresh install, with only BDB 1.10.3 installed along with its dependencies. Playing on KSP 1.8.1, tried all compatible versions of B9PS. still getting the same errors.

    Any help?



    Is a BDB issue afaik

    because i get the same



    For example, on OAO.solarUpper, it couldnt find the Module "Subtype" 

    So someone configured BDB a bit wrong because B9PS cant find some modules. 


  6. I am planning to put some textures into one file, yes wouldnt affect performance but i just want to do it! (for P9.1, possibly coming as P10.0


    Quick Update from me:

     23rd of July is coming close meaning Holidays from school! After that i will have much more time for adding more content to the Mod! 


    (the time i released updates i stayed up like every one or two nights until 2AM for 2 weeks, it just was bad for me so i decided to take a break from this.)

  7. 3 hours ago, zer0Kerbal said:

    No. Major undertaking that would also slow your machine down. No part failure (that I know) plays animation for a failure specific to a part. One might flash the part red briefly (am not sure if true or if true which)

    @ObeseTermiteKindly put a bug report in on the GitHub repo - including both the KSP.log and the ModuleManager.ConfigCache (in .z7ip or .zip or .rar format). I cannot assist without these.

    @robeja This is something that affects all long term save games for all mods that save data. The more parts you use(even the same part - just new), the more information that needs to be saved. Kindly put a bug report in on the GitHub repo - including both the KSP.log and the ModuleManager.ConfigCache (in .z7ip or .zip or .rar format). I cannot assist without these.

    can also use KML



    I might not do failures for landing gear then

  8. I want to have some sort of Failures with Aircraft Engines (for example i wanna add support for such thing to My mod) 

    The mod should

    -just include basic failure system (or it should have availability to turn anything besides failures off) 

    -it should not be a big mod



    If the mod can do particles or animations when the part fails, it would be a bonus :)



    TL;DR: Searching for Simple Part Failure Mod

  9. 7 minutes ago, t_v said:

    Wow, I learned a lot about engines just from this! Thanks for making parts that have components reflecting their function. 

    (Now that we know asteroids are a part... is everything a part? Am I just a part?)

    a part of the KSP community to say the least 

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