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kerbmario

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Posts posted by kerbmario

  1. On 3/11/2023 at 4:35 AM, Kerbal410 said:

    that nose was what I was talking about. I can't seem to find a mod with a nose like that. the fins should be easy to replicate, not so much for the hump or adapter they are on.

    N757A is the registration for that particular 757-200. in reality, it was used as a testbed for the F-22, and it's really a shame that it wasn't a passenger variant. 

    here's an aerial view:

    26809_1483486609.jpg

    You know, I'm not a good 3D modeler like @neistridlarbut I think doing it in sketchup might be easier for me, it'll then be available in the structure section I think. I think that will be released in an extra folder called NeistAirExtra where stufd like this'll go

  2. On 3/18/2023 at 10:29 PM, Atlas Gaming said:

    So for this to be more useful, here is my suggestion... add funds for 60 seconds, then subtract back out... that can be done with cheat menu manually, but would be better automatically... that way you get the funds to buy something, and shortly thereafter you have negative funds (or science) and you 'didn't cheat' becasue no new funds are in.... you just accelerated the use of funds by borrowing them... 

    How about a loan system which can be activated in the difficulty settings menu? 

  3. 23 minutes ago, Atlas Gaming said:

    So for this to be more useful, here is my suggestion... add funds for 60 seconds, then subtract back out... that can be done with cheat menu manually, but would be better automatically... that way you get the funds to buy something, and shortly thereafter you have negative funds (or science) and you 'didn't cheat' becasue no new funds are in.... you just accelerated the use of funds by borrowing them... 

    you can manually subtract by entering a negative number into the input field already, but I'll consider adding that

  4. [Licensed with Mozilla Public License 2.0, more information in the License.md file]

    KerbalFunds: You just need that small amount of Funds/Science for upgrading/building/researching? 

    You can get it easily now, using KerbalFunds! 

    In the uploaded version, you can press L at the KSC to get the menu and press submit to close it. This video isn't the current version, the uploaded one can also add science points. 

    Here is the spacedock page:

    https://spacedock.info/mod/3326/KerbalFunds

    Source code repository on GitHub: https://github.com/jdopss/KerbalFunds

     

     Changelog:

    0.1: initial release

    0.2: taskbar support button added, licensing

  5. On 3/11/2023 at 4:35 AM, Kerbal410 said:

    that nose was what I was talking about. I can't seem to find a mod with a nose like that. the fins should be easy to replicate, not so much for the hump or adapter they are on.

    N757A is the registration for that particular 757-200. in reality, it was used as a testbed for the F-22, and it's really a shame that it wasn't a passenger variant. 

    here's an aerial view:

    26809_1483486609.jpg

    You mean like a nose attachment of the F-22ish nose? 

  6. On 1/21/2023 at 8:18 PM, Kerbal410 said:

    ok, thanks. by the way, this is just being maintained, right? I have a bunch of thoughts for airliner parts, but I don't know where to ask. is airplane plus still being added to? or is there some other mod much like this mod and airplane plus?

    Jusk tell us these ideas, I may implement them in the future! :)

  7. 10 minutes ago, Kerbal410 said:

    ok, thanks. by the way, this is just being maintained, right? I have a bunch of thoughts for airliner parts, but I don't know where to ask. is airplane plus still being added to? or is there some other mod much like this mod and airplane plus?

    maintained and sometimes updated. I'll add some new parts/features along the way (sometimes)
    I don't think AirpanePlus will get many new parts, last update was in November and it already has lots of parts :)

  8. 11 hours ago, linuxgurugamer said:

    I've figured it out, after MM runs, there are two MODULES with the same name:  ModuleWaterfallFX

    Problem fully identified.  The StockWaterfallEffects modifies these two engines, and so does the  RestockWaterfallExpansion

     

    Ok, the actual problem is that when Restock is installed, the StockWaterfallEffects should not be installed.   This is, essentially, a problem with the Netkan file for the StockWaterfallEffects, it should not be installed when Restock is.

    I'll let the CKAN people know about this

    Nice to hear you've solved it. I've tried my best at helping but you were better :)

  9. 9 hours ago, Kerbal410 said:

    sorry, it's me again.

    main wing segments still odd when it comes to decals, also one of the tail adapters seem to have a weird texture (IDK if that's even the right word) problem. here are some images

    wing segments: https://imgur.com/a/YfAzUln (don't mind the highlighting on the last image. just hoping to see a stock-alike variant that removes the red/yellow)

    tail adapter : https://imgur.com/a/HOKP7Ij (thanks for fixing those other adapters, BTW, just one remaining. also weird node farther back)

    lastly, sorry if this is too demanding/bossy

    The main wing has a placeholder texture until I am good enough to make a good texture. The tail adapters have a bug that I already fixed and it will be in the next update as a bugfix.

  10. 3 hours ago, linuxgurugamer said:

    Not my mod, but I ran into a problem with the Restock Waterfall Expansion.

    The typical:

    FTYgD3g.png

      

    I took a stab at looking at the configs, didn't see anything wrong.

    Complete logs are here:

    This happens both with Waterfall-restock installed, and without.
    Here is a link to all the logs for both runs: https://www.dropbox.com/s/elacrhzha2obhjl/B9PartSwitch.zip?dl=0

    Any ideas?

    [LOG 09:06:59.128] PartLoader: Compiling Part 'SquadExpansion/MakingHistory/Parts/Engine/LiquidEngineLV-T91/LiquidEngineLV-T91'
    [LOG 09:06:59.146] PartLoader: Part 'SquadExpansion/MakingHistory/Parts/Engine/LiquidEngineLV-T91/LiquidEngineLV-T91' has no database record. Creating.
    [LOG 09:06:59.146] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes.
    [LOG 09:06:59.150] DragCubeSystem: Creating drag cubes for part 'LiquidEngineLV-T91'
    [WRN 09:06:59.279] Warning on PartSubtype hypergolic on module ModuleB9PartSwitch (moduleID='plumeSwitch') on part LiquidEngineLV-T91: Found more than one matching module
    [EXC 09:06:59.280] Exception: Found more than one matching module
    	B9PartSwitch.ModuleMatcher.FindModule (Part part) (at <a3c2951fc74e4639820ef37d2d29f386>:0)
    	B9PartSwitch.ModuleModifierInfo+<CreatePartModifiers>d__10.MoveNext () (at <a3c2951fc74e4639820ef37d2d29f386>:0)
    	B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent, System.Boolean displayWarnings) (at <a3c2951fc74e4639820ef37d2d29f386>:0)
    	UnityEngine.DebugLogHandler:LogException(Exception, Object)
    	ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    	UnityEngine.Debug:LogException(Exception)
    	B9PartSwitch.PartSubtype:Setup(ModuleB9PartSwitch, Boolean)
    	B9PartSwitch.ModuleB9PartSwitch:InitializeSubtypes(Boolean)
    	B9PartSwitch.ModuleB9PartSwitch:GetInfo()
    	PartLoader:CompilePartInfo(AvailablePart, Part)
    	<CompileParts>d__56:PartLoader+<CompileParts>d__56.MoveNext_Patch0(<CompileParts>d__56)
    	KSPCommunityFixes.Performance.<FrameUnlockedCoroutine>d__61:MoveNext()
    	KSPCommunityFixes.Performance.<PartLoader_CompileAll>d__57:MoveNext()
    	UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
    [WRN 09:06:59.288] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
    [WRN 09:06:59.290] Warning on PartSubtype kerolox on module ModuleB9PartSwitch (moduleID='plumeSwitch') on part LiquidEngineLV-T91: Found more than one matching module
    [EXC 09:06:59.290] Exception: Found more than one matching module
    	B9PartSwitch.ModuleMatcher.FindModule (Part part) (at <a3c2951fc74e4639820ef37d2d29f386>:0)
    	B9PartSwitch.ModuleModifierInfo+<CreatePartModifiers>d__10.MoveNext () (at <a3c2951fc74e4639820ef37d2d29f386>:0)
    	B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent, System.Boolean displayWarnings) (at <a3c2951fc74e4639820ef37d2d29f386>:0)
    	UnityEngine.DebugLogHandler:LogException(Exception, Object)
    	ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    	UnityEngine.Debug:LogException(Exception)
    	B9PartSwitch.PartSubtype:Setup(ModuleB9PartSwitch, Boolean)
    	B9PartSwitch.ModuleB9PartSwitch:InitializeSubtypes(Boolean)
    	B9PartSwitch.ModuleB9PartSwitch:GetInfo()
    	PartLoader:CompilePartInfo(AvailablePart, Part)
    	<CompileParts>d__56:PartLoader+<CompileParts>d__56.MoveNext_Patch0(<CompileParts>d__56)
    	KSPCommunityFixes.Performance.<FrameUnlockedCoroutine>d__61:MoveNext()
    	KSPCommunityFixes.Performance.<PartLoader_CompileAll>d__57:MoveNext()
    	UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
    [WRN 09:06:59.291] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
    [LOG 09:06:59.299] PartLoader: Compiling Part 'SquadExpansion/MakingHistory/Parts/Engine/LiquidEngineLV-TX87/LiquidEngineLV-TX87'
    [LOG 09:06:59.321] PartLoader: Part 'SquadExpansion/MakingHistory/Parts/Engine/LiquidEngineLV-TX87/LiquidEngineLV-TX87' has no database record. Creating.
    [LOG 09:06:59.321] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes.
    [LOG 09:06:59.325] DragCubeSystem: Creating drag cubes for part 'LiquidEngineLV-TX87'
    [WRN 09:06:59.472] Warning on PartSubtype hydrolox on module ModuleB9PartSwitch (moduleID='plumeSwitch') on part LiquidEngineLV-TX87: Found more than one matching module
    [EXC 09:06:59.472] Exception: Found more than one matching module
    	B9PartSwitch.ModuleMatcher.FindModule (Part part) (at <a3c2951fc74e4639820ef37d2d29f386>:0)
    	B9PartSwitch.ModuleModifierInfo+<CreatePartModifiers>d__10.MoveNext () (at <a3c2951fc74e4639820ef37d2d29f386>:0)
    	B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent, System.Boolean displayWarnings) (at <a3c2951fc74e4639820ef37d2d29f386>:0)
    	UnityEngine.DebugLogHandler:LogException(Exception, Object)
    	ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    	UnityEngine.Debug:LogException(Exception)
    	B9PartSwitch.PartSubtype:Setup(ModuleB9PartSwitch, Boolean)
    	B9PartSwitch.ModuleB9PartSwitch:InitializeSubtypes(Boolean)
    	B9PartSwitch.ModuleB9PartSwitch:GetInfo()
    	PartLoader:CompilePartInfo(AvailablePart, Part)
    	<CompileParts>d__56:PartLoader+<CompileParts>d__56.MoveNext_Patch0(<CompileParts>d__56)
    	KSPCommunityFixes.Performance.<FrameUnlockedCoroutine>d__61:MoveNext()
    	KSPCommunityFixes.Performance.<PartLoader_CompileAll>d__57:MoveNext()
    	UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
    [WRN 09:06:59.473] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
    [WRN 09:06:59.473] Warning on PartSubtype kerolox on module ModuleB9PartSwitch (moduleID='plumeSwitch') on part LiquidEngineLV-TX87: Found more than one matching module
    [EXC 09:06:59.474] Exception: Found more than one matching module
    	B9PartSwitch.ModuleMatcher.FindModule (Part part) (at <a3c2951fc74e4639820ef37d2d29f386>:0)
    	B9PartSwitch.ModuleModifierInfo+<CreatePartModifiers>d__10.MoveNext () (at <a3c2951fc74e4639820ef37d2d29f386>:0)
    	B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent, System.Boolean displayWarnings) (at <a3c2951fc74e4639820ef37d2d29f386>:0)
    	UnityEngine.DebugLogHandler:LogException(Exception, Object)
    	ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    	UnityEngine.Debug:LogException(Exception)
    	B9PartSwitch.PartSubtype:Setup(ModuleB9PartSwitch, Boolean)
    	B9PartSwitch.ModuleB9PartSwitch:InitializeSubtypes(Boolean)
    	B9PartSwitch.ModuleB9PartSwitch:GetInfo()
    	PartLoader:CompilePartInfo(AvailablePart, Part)
    	<CompileParts>d__56:PartLoader+<CompileParts>d__56.MoveNext_Patch0(<CompileParts>d__56)
    	KSPCommunityFixes.Performance.<FrameUnlockedCoroutine>d__61:MoveNext()
    	KSPCommunityFixes.Performance.<PartLoader_CompileAll>d__57:MoveNext()

    Something there is suspicious. Maybe there are more than one module called 'plumeSwitch'?

  11. 6 hours ago, DA299 said:

    Hey does NeistAir support FAR?

    I haven't added that yet. That'll be included in the next update.

     

    5 hours ago, DA299 said:

    I installed this mod, and none of the parts except curvy tail 18-06 show up.

    Have you installed B9PartSwitch? Do you have KSP 1.12.x or any previous version?

  12. On 1/3/2023 at 7:34 PM, Stephen Locksley said:

    Is Realism Overhaul and RSS support possible? If not, why?

    Hey! KerbMario, the current maintainer here. 

    RO/RSS support should be possible in theory. 

    But then there is SimpleFuelSwitch. It switches tanks from LF to LF/O. I'd need to implement some RO stuff for supporting these fuel tanks with the RO system. 

  13. On 11/11/2022 at 1:22 PM, HebaruSan said:

    Hi, there seems to have been a packaging error with the latest release. The "NeistAir" folder is missing from the ZIP; all of the subfolders are in the root of the ZIP instead:

    yaJ6tAc.png

    But the cfg files still reference the NeistAir folder as if it exists:

    zyOGQFc.png

    To install this correctly, users would have to know that they need to create their own "NeistAir" folder in GameData and copy the folders from the ZIP there. Most people probably won't know that, so such installs would be pretty likely to end up broken. (This problem has also stopped this release from being added to CKAN.)

    I think this was done due to me thinking just calling the zip NeistAir and dumb me at zipping thought everyone would use "extract to NeistAir/" in 7zip or smth. ._.

    Will fix it in next release. 

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