bill_billy_lee
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
bill_billy_lee replied to Theysen's topic in KSP1 Mod Releases
This is a known bug, and is fixed in the latest release. Update all your mods to get the fix. eh, you probably don't want those hidden parts as they probably aren't configured for RO. But if you really want them delete the RP1 express install folder from your gamedata- 2,179 replies
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- realism overhaul
- rss
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[WIP] Small Steps - Sounding Rockets!
bill_billy_lee replied to Vals_Aerospace's topic in KSP1 Mod Development
Ah, thanks. I knew about USI sounding rockets but i didn't think it should have been used for 2.5x scale. I'll go install it then. -
[WIP] Small Steps - Sounding Rockets!
bill_billy_lee replied to Vals_Aerospace's topic in KSP1 Mod Development
Is this mod still in development? This is the only sounding rocket mod i can find for 2.5x scale. -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
bill_billy_lee replied to Gameslinx's topic in KSP1 Mod Releases
Does anyone have a Beyond Home config for Space Dust (mod by Nertea)? I want to use this mod in my save, but there doesn't seem to be any configs to make this mod work. Thanks- 1,615 replies
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- kopernicus
- beyond home
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gilly, the place where you can jump into an escape trajectory gilly, the place where orbital speed is measured in nanometers per second gilly, the place where you can reach orbit by accidentally puffing your engine
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i think your problem is the same as mine, i did not have a deploy button too. the reason that there is no deploy button is likely because of missing scale redist dependency. I think it is ksp community fixes or some random mod i had installed that told me this (there was this little message in the corner of the loading screen that said something like "photon sailor.dll failed to load because of missing scale_redist dependency") , so i think you just don't have that mod to tell you what's wrong and you only see the result: no deploy button. also i did not have KSPIE like you. maybe the problem is that the scale_Redist is a thing from KSPIE but photon sailor needs that dll to function properly. but since we both dont have KSPIE it doesn't work. EDIT: After searching through the github repo of KSPIE i found the scale_redist dll. it can be found here https://github.com/sswelm/KSP-Interstellar-Extended/blob/master/GameData/999_Scale_Redist.dll I will put it in gamedata and try to run ksp when i have time. hopefully it fixes the problem Edit edit: i just read your log, it confirms my suspicions: something about failing to load scale_redist
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[1.12.x] - Modular Kolonization System (MKS)
bill_billy_lee replied to RoverDude's topic in KSP1 Mod Releases
i'm not an expert, but if the kerbal-freezer is broken, try using the latest stable release of usi-LS. I think all the freezing stuff will no longer exist, so use this mod for freezing instead hope it helps -
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[1.12.x] - Modular Kolonization System (MKS)
bill_billy_lee replied to RoverDude's topic in KSP1 Mod Releases
do engineers within 150m affect all drills within that range (including stock)? for example i have 1 engineer living in a habitat and a MEU-100 drill mining substrate, with a stock drill + convert-o-tron. They are split into 3 vessels with the habitat, substrate drill and ore ISRU (all within 150m of each other). Does the engineer in the habitat affect the efficiency of the drills around it? and do i need one engineer in charge of each drill?