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Posts
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KSP2 Release Notes
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Posts posted by jebycheek
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11 minutes ago, zw_45 said:
Are you playing with the dev branch of near future electrical or the public release? If you are using the development version, you should delete “systemheatfissionreactors” folder.
It's the public one. as I said it can cover some of the problem, but it will delete the feature too...
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Hello, BUG report.
both nuclear fuel container and reactors stops showing nuclear waste bar in editor, while in flight, fuel transfer is impossible between these two parts. which makes the container completely useless.
Any resource removal related to EnrichedUranium and DepletedFuel is impossible (with or without five star engineer). the transmit button is gone too.
The issue is causing by these two specific folders, it only happens when using NFE with these two. Remove them and the problem goes away but I do need them so please help me...
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On 1/18/2024 at 11:02 AM, Octahedran said:
Looking around, It seems that slightly older versions are available on The Internet Archive. Cannot verify if they are safe for windows because I use Linux, however they were uploaded by CKAN despite GU not being on the CKAN program itself.
Thanks mate, good to know.
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On 1/12/2024 at 3:57 PM, StarCrusher96 said:
In order to get all the mods ready for KSS2, i've closed the repositries for maintenance (removing dated versions, fixing latest ones - providing patches). They will come back online after KSS2 release.
I really need GU now, Is there a second option?
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I love the last scene, amazing work.
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0.4 update, plume still persists...
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What happened? are you doing well? you've been quiet for a whole year now.
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messing around → feel bored → waiting for the colony.
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That is a big leap. but still the minimum spec still not looking good. keep it up guys.
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1 hour ago, JonnyOThan said:
Can you try to reproduce this and describe exactly what you were doing?
Yes of course, i was approaching one of my vehicle (2.3km), which has both ASET and MAS related IVAs installed. then the ERR occur, it's also happens when simply switching stock iva to ASET or MAS or DE_ ivas using Reviva in any support parts during flight.
PS: I also noticed that the newest Freeiva corrupted the internal of sspx-expandable-centrifuge-375-2 from"GameData\StationPartsExpansionRedux\Parts\@thumbs"
now kerbals will be throwing out of the part if unbuckled.
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Receiving ERR that cause game freeze
[ERR 01:50:42.600] [JSICallbackAnimator]: Error in building prop number 42 - Could not find transform GlowBorder in prop pb_WARN_TUMBLE_ON-OFF-FT-B2
not a memory problem this time
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series of ERR spawn causing cockpit view black out and game crash.
[ERR 18:31:37.302] [MASFlightComputer] System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'AvionicsSystems.MASFlightComputerProxy+VesselDistanceComparer'.
at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0
at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Collections.Generic.IComparer`1[T] comparer) [0x00022] in <9577ac7a62ef43179789031239ba8798>:0
at System.Array.Sort[T] (T[] array, System.Int32 index, System.Int32 length, System.Collections.Generic.IComparer`1[T] comparer) [0x00048] in <9577ac7a62ef43179789031239ba8798>:0
at System.Array.Sort[T] (T[] array, System.Collections.Generic.IComparer`1[T] comparer) [0x0000e] in <9577ac7a62ef43179789031239ba8798>:0
at AvionicsSystems.MASFlightComputerProxy.UpdateNeighboringVessels () [0x000f3] in <ff56794a86ce45679e4e44f4fa41242c>:0
at AvionicsSystems.MASFlightComputerProxy.TargetVesselName (System.Double id) [0x00000] in <ff56794a86ce45679e4e44f4fa41242c>:0
at (wrapper dynamic-method) AvionicsSystems.DynamicMethodFactory.(object,double)
at (wrapper delegate-invoke) System.Func`3[System.Object,System.Double,System.String].invoke_TResult_T1_T2(object,double)
at AvionicsSystems.MASFlightComputer+<>c__DisplayClass70_2.<Generate1ParmCallVariable>b__1 () [0x00023] in <ff56794a86ce45679e4e44f4fa41242c>:0
at AvionicsSystems.StringVariable.Evaluate (System.Boolean invokeCallbacks) [0x00019] in <ff56794a86ce45679e4e44f4fa41242c>:0
at AvionicsSystems.MASFlightComputer.FixedUpdate () [0x00395] in <ff56794a86ce45679e4e44f4fa41242c>:0[ERR 18:31:37.302] [MASFlightComputer] FixedUpdate exception on variable (fc.TargetVesselName)(6):
[ERR 18:31:37.303] [MASFlightComputer] System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'AvionicsSystems.MASFlightComputerProxy+VesselDistanceComparer'.
at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0
at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Collections.Generic.IComparer`1[T] comparer) [0x00022] in <9577ac7a62ef43179789031239ba8798>:0
at System.Array.Sort[T] (T[] array, System.Int32 index, System.Int32 length, System.Collections.Generic.IComparer`1[T] comparer) [0x00048] in <9577ac7a62ef43179789031239ba8798>:0
at System.Array.Sort[T] (T[] array, System.Collections.Generic.IComparer`1[T] comparer) [0x0000e] in <9577ac7a62ef43179789031239ba8798>:0
at AvionicsSystems.MASFlightComputerProxy.UpdateNeighboringVessels () [0x000f3] in <ff56794a86ce45679e4e44f4fa41242c>:0
at AvionicsSystems.MASFlightComputerProxy.TargetVesselName (System.Double id) [0x00000] in <ff56794a86ce45679e4e44f4fa41242c>:0
at (wrapper dynamic-method) AvionicsSystems.DynamicMethodFactory.(object,double)
at (wrapper delegate-invoke) System.Func`3[System.Object,System.Double,System.String].invoke_TResult_T1_T2(object,double)
at AvionicsSystems.MASFlightComputer+<>c__DisplayClass70_2.<Generate1ParmCallVariable>b__1 () [0x00023] in <ff56794a86ce45679e4e44f4fa41242c>:0
at AvionicsSystems.StringVariable.Evaluate (System.Boolean invokeCallbacks) [0x00019] in <ff56794a86ce45679e4e44f4fa41242c>:0
at AvionicsSystems.MASFlightComputer.FixedUpdate () [0x00395] in <ff56794a86ce45679e4e44f4fa41242c>:0
https://1drv.ms/t/s!AkB1QZc745-WcETV40rBH3ixTRU?e=K9DaPz -
series of ERR spawn causing cockpit view black out and game crash.
[EXC 18:00:10.093] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <9577ac7a62ef43179789031239ba8798>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <9577ac7a62ef43179789031239ba8798>:0) InfernalRobotics_v3.Utility.EditorEventLogic.RestoreMirroring (Part part, Part mirrorRoot) (at <1b92627db6a049bfb1fbb053f70fcf3b>:0) InfernalRobotics_v3.Utility.EditorEventLogic.RestoreMirroring (Part part, Part mirrorRoot) (at <1b92627db6a049bfb1fbb053f70fcf3b>:0) InfernalRobotics_v3.Utility.EditorEventLogic.RestoreRotation (Part part) (at <1b92627db6a049bfb1fbb053f70fcf3b>:0) InfernalRobotics_v3.Utility.EditorEventLogic.OnEditorPartEvent (ConstructionEventType evt, Part part) (at <1b92627db6a049bfb1fbb053f70fcf3b>:0) EventData`2[T,U].Fire (T data0, U data1) (at <4b4
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3 hours ago, JonnyOThan said:
based on the log you showed me before, you're out of memory.
That was... truly unexpected, thanks for the info!
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Hello. I getting a lot of
[WRN 00:31:02.676] BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Benjee10.MMSEV.grapple/model/Benjee10_MMSEV/Parts/MMSEV_grapple(Clone)/master/MMSEV_grapple/grappleRoot/pivot.003/bracket/arms_flat/arm1.014/arm2.014"at the same time after a single launch, and then it killed my game. how do i sent a full log up here?
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9 hours ago, JonnyOThan said:
Please *always* send the FULL log when reporting issues.
Yes, here it is. you will need to press the little green thing to download it first. Sorry I didn't find another easier way for you to browse it...
https://workdrive.zoho.com.cn/file/bgee21bce882a7abf42c48833d75ec2332fa8
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Keep getting:
[EXC 11:26:29.179] NullReferenceException: Object reference not set to an instance of an object
RocketSoundEnhancement.AudioFilters.AirSimulationFilter.OnDisable () (at <9461ea4ebce9439c85245a4b18f930db>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Behaviour:set_enabled(Boolean)
RocketSoundEnhancement.PartModules.<SetupAudioSources>d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)after a few rocket launch, and then it killed my game. it happened quit often.
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Can we add curved plates or half tube shaped procedural parts?
it would be very useful on highly DIY scenario.
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so it's been 8 months people. are we still living in the dreams of private division?
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There are some purified fans here for sure
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Half year, no new content.
on yeah, "things will only get better"
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7 hours ago, PDCWolf said:
From youtube creators, pre-release event, and so on:
- "Will enter Early Access in a pretty high quality state, completely playable"
- "How complete will the game be at launch?" "Nate assured me the game on launch won't be in pre-alpha, alpha, or beta, it'll just be released... with some caveats"
https://www.youtube.com/watch?v=6XFxyeciMQU
- "There should be updates on the weeks not months timescales"
- "We're gonna keep our communication very open so people know what is on the build".
- "We fully expect people like you to find the outer [part] limit and we're not putting a hard constraint on the part count. [...] Hopefully that's a much(x3) higher part count than you would've experience in 1"
From their stuff on the forums, from pre and post release:
https://forum.kerbalspaceprogram.com/topic/212081-kerbal-space-program-2-pre-release-notes/
- "Re-entry heating and thermal systems are offline - you'll have a brief window here at the beginning of Early Access during which you can re-enter any atmosphere without a heat shield." (Emphasis mine)
https://forum.kerbalspaceprogram.com/topic/216273-patch-two-on-approach/
- "We've also begun some investigations into improving the current wobbly rocket situation, and we should have more to discuss on that subject soon." (Emphasis mine, this was April 7th)
- "In the medium term, my first major project on this team is to design and build a next-generation terrain system" (Some freedom taken to point out "medium term" shouldn't mean more than a year).
https://forum.kerbalspaceprogram.com/topic/208209-release-date-update-from-the-ksp2-team/
- Literally everything said on the video, which was months before they downgraded to Early Access.
I'm sure there's more, but I have time constraints, and googling ability constraints right now as I don't keep their every word in memory. There's also the fact we can always loop back to the release dates for a full product as the quintessential promises they broke. We could also reduce our mental age and said they never mentioned the word "promise" and thus nothing was promised, and there's no point in us being here since KSP2 is not promised to exist or be a product or reach this or that stage in development.
Unbelievable. textbook level of full of excrements.
Profit out of scam and then purify the fans, shame on you private division, though is clearly you do not give a crap about shame.
[1.12.5] Kerbal Star Systems 2™ [1.0] - Reborn, Reimagined, Ready for the stars! [24 March 2024]
in KSP1 Mod Releases
Posted · Edited by jebycheek
iiiiiiiit looks so good! one thing though, hope I won't sinking into the surface of the planet after few minutes of running like in GU