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About RealTimeShepherd

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    Determined immersionist

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  1. I must be dumb because I can't find any other launch button apart from the one in the top right next to the exit button What is the 'site menu drop down'? Is it different to the Launch site selector in all the screenshots?
  2. I have managed to use the KK launch sites before, but it is not always consistent It frequently places my craft on the default launch pad or the default runway and not the ones I have selected in KK So, I've opened the base, I've set it as Launchsite, I've even set it as default Launchsite, it definitely says 'Current Launchsite: <Name of my custom launch pad>' but it often still starts me on the default pad/runway instead Any idea how I can troubleshoot this?
  3. Hi Does anyone know if it is possible to have a fuel tank that contains two fuselage tanks for LOX and CH4 and another ServiceModule tank for the CH4 header tank. This is of course to copy the StarShip design and have some CH4 in a header tank protected from boiloff (I already put a ServiceModule LOX header tank into the nose which is a separate piece so pretty straightforward) Thanks!
  4. Yes! That was the missing piece Many thanks for the tip, I am in Boca Chica heaven
  5. Thanks guys for the answers. I had already set the statics as launch pads and runways, but when I try and pick them from the VAB, they are red and 'closed'. I don't know how to 'open' them! Is this a KSP thing or a KK thing? Thanks again!
  6. Hi, sorry if this is a dumb question, but when I place new buildings, are they linked to an existing space center or can I have a new space center that I can switch to using KSC switcher? So far, I have a lovely launch site, but I can't launch anything from it...
  7. @taniwha - I must thank you for that advice!!! I saw an animation that showed StarShip at a 90 degree angle to the direction of travel during reentry (belly forward, nose up), so was just slavishly following that. Switched to 70 degrees (with the nose slightly towards the direction of travel) and I've just made my first successful reentry. Absolutely made my day
  8. Looking for some help if possible! I'm using RSS/RO with FAR Basically, I have a modded SpaceX StarShip, using the Tundra Explorer model with RO settings in a cfg file. During reentry though, no matter how shallow I make the entry, the forces climb to around 8G and the tank section explodes "Due to aerodynamic stresses" I would like to alter the cfg file to allow the part to withstand greater aerodynamic stresses. Is this possible? Many thanks!
  9. Hey Jimmy Yes, you are correct! There are indeed little green triangles that prevent the tanks from being drained Thanks for the tip
  10. Hi I am using RSS/RO and I want to write an RO config for the Tundra GOJIRAIII (StarShip) parts I've already managed quite a bit of it, but I needed to add fuel tanks to the crew cabin. The reason being is that the real StarShip will have header tanks in the nose, mainly so they can be insulated and they will also act as ballast during the 'belly flop' manoeuvre. I have managed to add fuel tanks and they provide just the balance I'm looking for, however, when the engines fire, they are drained at the same time as the main tanks in the lower section. The lower section has a handy
  11. Ah OK, here is my KSP.log file https://www.dropbox.com/s/eye3xi699tn23xa/KSP.log?dl=0 Many thanks!!
  12. Well I got the scary 'You will lose your savegames' message. This is the relevant section of KSP.log [LOG 12:02:21.727] [TweakScale] WARNING: **FATAL** Found a showstopper problem on batteryBankMini (Z-200 Rechargeable Battery Bank). [LOG 12:02:21.727] [TweakScale] ERROR: **FATAL** Part batteryBankMini (Z-200 Rechargeable Battery Bank) has a fatal problem due having duplicated properties - see issue [#34]( https://github.com/net-lisias-ksp/TweakScale/issues/34 ). Anyone know what it means?
  13. Well, I guess you could either lock one of the other dimensions, or split the cost between them, I'd be happy with either. Personally, I find planning a Mars orbit and return mission from a single launch using RO/RSS and Principia to be so difficult in terms of carrying enough Δv, even with aerocapture, that I am keen to minimise any waste, so I will be spending 20 minutes crafting that burn to get the lowest possible PE on the target planet... It is of course possible that I'm doing it entirely wrong!
  14. Hi I have a question, please bear with me! I'm using Principia with RO/RSS. I have managed an Apollo style moon landing and return, and the mod is awesome. I particularly enjoyed how much it improves orbital rendezvous by showing you your path relative to the target! Anyway, I'm now working on interplanetary transfers and I'm struggling as I can figure out the strength of the burn and the time to execute it, but not the direction. Currently, I'm putting all of the Δv into one direction (tangent for example), then looking at the predicted PE to my target. Then I'm moving the
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