scaiper
-
Posts
2 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by scaiper
-
-
Looks very interesting, I always wanted a mod like this! But unfortunately it looks like its incompatible with latest MJ.
Maybe this is relevant:
SpoilerMissingMethodException: void MuMech.GuiUtils.SimpleTextBox(string,MuMech.IEditable,string,single,UnityEngine.GUIStyle) MuMech.DisplayModule.ProfiledWindowGUI (System.Int32 windowID) (at <26f1f8c6d2ae4d2d8ccc568248027be7>:0) UnityEngine.GUILayout+LayoutedWindow.DoWindow (System.Int32 windowID) (at <e617217aa15744b7b9ef96dc4ee58c67>:0) UnityEngine.GUI.CallWindowDelegate (UnityEngine.GUI+WindowFunction func, System.Int32 id, System.Int32 instanceID, UnityEngine.GUISkin _skin, System.Int32 forceRect, System.Single width, System.Single height, UnityEngine.GUIStyle style) (at <e617217aa15744b7b9ef96dc4ee58c67>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
[1.12.x] Waterfall - a framework for continuous, mesh-driven engine effects (Aug 2)
in KSP1 Mod Development
Posted
After update to 0.9.0 still having an issue with some engines and RCS thrusters - plumes are visible through other parts. Enabling anti-aliasing as workaround is not helping either.