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Everything posted by Superluminal Gremlin
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totm nov 2023 SpaceX Discussion Thread
Superluminal Gremlin replied to Skylon's topic in Science & Spaceflight
Probably not. They are most likely using stainless steel with possibly some form of coating to keep it from rusting Rust is pretty bad on a spacecraft, so they would most likely be pulling out every stop to make sure that there isnt any. -
Hunting the 10,000 Pm SSTV signal
Superluminal Gremlin replied to Nazalassa's topic in KSP1 Mission Reports
Where do people find these really old versions of the game? -
Hunting the 10,000 Pm SSTV signal
Superluminal Gremlin replied to Nazalassa's topic in KSP1 Mission Reports
Remember, you only probably get once chance! Make it count -
HOLY GUACOMOLE Jool has gone from boring to beautiful Look at those volumetric clouds And those crispy, modern, graphics. So gorgeous This kind of new release points to still active development on KSP 2, and with this, the game may be moving towards release at the expected time of next year :0
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fair enough i wonder if putting your screen brightness to max might do something, or angling the camera to the day side idk still tho looks to be a banger any news on system requirements (i have a potato)
- 45 replies
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- planet packs
- planet pack
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[1.7.3/1.8.1] Extrasolar v1.9.2 [24/01/2020]
Superluminal Gremlin replied to Andi K.'s topic in KSP1 Mod Releases
Does this even work in 1.12 Spacedock says 1.7 and im unsure- 126 replies
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- extrasolar
- star system
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Hunting the 10,000 Pm SSTV signal
Superluminal Gremlin replied to Nazalassa's topic in KSP1 Mission Reports
I think it exists Do we have an update from @Nazalassa? -
The Third Great Number War: The Long Haul!
Superluminal Gremlin replied to AtomicTech's topic in Forum Games!
N34- 24,738 replies
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totm nov 2023 SpaceX Discussion Thread
Superluminal Gremlin replied to Skylon's topic in Science & Spaceflight
Oooooooooh lunar starship Interesting. My main worry is that the lunar starship will not be able to land in many places, because of its height. (Because a tall craft has a higher center of mass, and the higher it goes, the less stable it is on a slope). Apollo's Lunar Lander had a maximum safe angle of launch of 12 degrees, (safe Launch angle, not maximum tip angle). I'm not sure what Starships is... So it may be only to land in certain places, less compared to what Apollo could do. -
I wish i could see it... Ngl those photos are really dark...
- 45 replies
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- planet packs
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Thats what i thought Thanks:)
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Is removing files and parts from mods (Deleting them) against certain licensing rules?
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always good for us people who cant afford something which aint a 6 yea old potato
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Niiiiiiiiiice always wanted to try this thanks
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well, I'm assuming 8gb aint going to cut it Plus a GTX 960 darn
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@Fletch4
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Sadly not @Nazalassa
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New KSP 2 Image Posted to Instagram?
Superluminal Gremlin replied to Deadmeat24's topic in Prelaunch KSP2 Discussion
Today is 9/9 g Will it be released? -
268435456
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Superluminal Gremlin replied to Gameslinx's topic in KSP1 Mod Releases
It is called magic, i believe Does anyone know how interstellar mods have worlds so far away from each other (In the order of trillions), without completley breaking the game and causing square orbits??- 1,615 replies
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- kopernicus
- beyond home
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why has your space agency lasted that long! Surely Kerbin has collapsed into civil warfare and complete anhelation!!. KSP sucks when things go very far away I have no idea how interstellar mods do it without completely breaking the game.
- 252 replies
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- dwarf planet
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KSPIE Not working
Superluminal Gremlin replied to Mqze's topic in KSP1 Technical Support (PC, modded installs)
1.12.3 i believe was a bug patch and graphics update. Does the mod say something like "accept" in the game and carry on?