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Everything posted by Superluminal Gremlin
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Superluminal Gremlin replied to tony48's topic in KSP1 Mod Releases
quick question. If you want 2k textures (same here, i think), how much ram do you have?- 1,691 replies
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where do you find this?? sounds interesting oh and im just planning a new series with FFT, SSPX, Heat control and NFE. with visuals, of course. and sigma with a 2.5x scale kerbin. jolly good fun
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[Forum Game] One word to describe the avatar above you.
Superluminal Gremlin replied to ping111's topic in Forum Games!
juicy -
hey all with regards to labs, when you transmit science from them, do they have 100% transmission rates, or do they have losses. Also, the nature science lab from SSPXr, does it have a 5x multiplier, or is it different. and if i want to change it, where is the line of code in the .cfg thank you heaps
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Uuummmmm... What is this?
Superluminal Gremlin replied to Rutabaga22's topic in KSP1 Technical Support (PC, modded installs)
what should you do huh. well ya should giv' us your logs, and maybe your mod list as well would be helpful- 1 reply
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[1.12.x] Far Future Technologies - August 23: new engine!
Superluminal Gremlin replied to Nertea's topic in KSP1 Mod Releases
Hey all Can anyone link to some data on how much heat some of these engines make? Im looking to get into modding, and i want to make a patch which makes the engines produce realistic amounts of heat? I also dont know if the license allows me to do this. -
did a little digging. all the mods in the pack are - - ASET -Benjee_MMSEV -Benjee_sharedAssets -HonkHogan -J_JAR -Kermantech -KSA -Moardv -RESCALE (all in caps, yes) -ScattererAtmosphereCache -Sigma -SigmaDimensions -VexarpIVA + something called NF spacecraft, if it Near Future Spacecraft, its only a few of the configs, no DDS images, as far as i can see Can someone identify if this is sus?
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Superluminal Gremlin replied to tony48's topic in KSP1 Mod Releases
this work in 1.12? looks like a splendid mod and are there spec requirements also, does this mod replace the stock solar system with the real one, or does it upscale the stock one. Im assuming its the former not the later, i have read the OP but im still unsure? EDIT : I just needed to read a bit. It does add just a smaller versions of RSS. *facepalm*- 1,691 replies
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What did you make for dinner?
Superluminal Gremlin replied to JoeSchmuckatelli's topic in The Lounge
i saw this thread, now im hungry. I had a tuna pasta bake. Not sure if any knows what that is, its just pasta, tuna, pasta bake sauce, mushrooms and capsicum. yum. -
[1.12.x] Far Future Technologies - August 23: new engine!
Superluminal Gremlin replied to Nertea's topic in KSP1 Mod Releases
that's a lot of types of fuel. do you mean units? with regards to your heating errors, make sure you pack enough good radiators. There are some radiators which are much better than others. Also, different parts have different heating limits, so your probably just over heating your craft. Also what engine and radiators are you using. Some of the more advanced engine require slightly ridiculous amounts of radiators. hope this helps -
I’m stuck in the R&D Screen
Superluminal Gremlin replied to SadOne999's topic in KSP1 Technical Support (PC, modded installs)
+ your logs, maybe? would be very helpful -
Post Your Cinematics Here! (Cinematic Enthusiasts)
Superluminal Gremlin replied to Halban's topic in KSP Fan Works
My first Attempt. I will get better quality footage when i get a higher res monitor yeah wow thatch a low quality thumbnail. Any constructive criticism in not wanted, but desperately needed Edit : I think its just OBS being a pain, think i will fix it and start recording some more -
[Most 1.12.x] Near Future Technologies (August 26)
Superluminal Gremlin replied to Nertea's topic in KSP1 Mod Releases
Now thats cool. Thanks for helping clear things up :)