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AstralMinerNCC1701

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  1. I didn't find anything related to the 0.1.5 update release date. Anything on that?
  2. Note: I am aware that there is a section in the KSP discord for these things but there were so many things that I just wanted to compile them all in one easy format. I love the game and I hope it keeps improving and growing over the years but these are things I really think would make a lot of sense before the full release and after the full release. Enjoy! Before Full Release 1. More Part Sizes In KSP2 there are set sizes but I feel that, especially with the landing legs, the sizes jump forward a bit. Here I put together the sizes and a good progression "chart" showing how much the landing legs jump forward and the sizes new landing legs could be: Something similar happens with the nuclear engines in which there isn't a medium nuclear engine: I feel like midway sizes would make sense as right now crafts have to be either pretty complex, small, or very large. 2. Pre-Colony/Interstellar Parts As of the making of this, we currently know that we will be able to pretty much go straight to making colonies and getting huge engines for interstellar travel but in the sense of realism that wont really happen in real life. In this case I feel like adding more station parts like the "Hitchhiker" and "Wayfarer" would make sense as space agencies would first launch physical station parts before resorting to building on site. With this I also think the medium sized landing legs or even station legs would come in handy. In regards to pre-interstellar, I am referring to "smaller" relatively lower-tech interstellar propulsion methods such as laser/solar sails. 3. VTOL Spaceplane Engines This ones was pretty difficult to place before or after 1.0 but after thinking about it I feel like VTOL engines, while being pretty advanced would be VERY useful when exploring exoplanets. During my time playing with KSP1 mods, I played with interstellar travel mods and a mod called OPT which added VTOL engines. It made life SO much easier when exploring new planets with atmospheres as it was very helpful in landing on rough terrain in which there is no runway. While VTOL engines are pretty hard to configure for the mass of the vessel I think it might be around the difficulty level of someone who has reached the interstellar level. This would be very helpful in situations where building colonies is not suitable or too expensive, or you just want to explore the planet as landing a plane the conventional way is a pain. After Full Release These are things that would make sense to be EVENTUALLY added into the game. 1. Optical Telescopes In KSP1, there was a science part which was an infrared telescope and when I first found the piece, I thought I could use it to take pictures of planets but was instead disappointed when I realized that it was only scanning for asteroids. I am suggesting a part that is able to zoom into stars, planets, and exoplanets in order to take cool pictures much like the Hubble or James Webb. 2. Deployable Science/EVA Construction This has already been added to KSP1 so not much explanation is needed but it is something I loved and something I miss from the first game. 3. Robotics Not much need be said other than it is VERY useful for compacting large satellites and payloads in order to avoid wonky fairings. 4. More Rover Parts I'm glad and satisfied with the current rover parts but I feel like there could be more for larger mining expeditions or faster travel. 5. More Exotic Systems We currently have Kerbol, Debdeb is upcoming, and two others are unconfirmed.(Not named in order to avoid spoilers) While these seem to have normal stars, having an "endgame" level star system with a more exotic star seems like a logical choice to keep players engaged with the game. It would be awesome to have this/these star system(s) have binary stars, a brown dwarf, a black hole, or a neutron star/pulsar as its center. Conclusion These are just a few things that I feel like the game would benefit from having but in no manner will I be annoyed or angry if they are not added. I am aware of the difficulty game development is and how stressful it can be to make promises and have to keep them. As evident from the images above(which I hope work), there are mods in KSP1 that already add these things in and if you want to use these they are: "Interstellar Extended" by FreeThinker, "Kcalbeloh System Planet Pack" by Jason Kerman, and "OPT Spaceplane Continued" by JadeOfMaar. I would love to hear feedback on this and I hope you have a nice day!
  3. Reported Version: v0.1.3.2 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 Pro | CPU: AMD Ryzen 7 2700X Eight-Core Processor | GPU: Radeon RX 580 Series | RAM: 16.0 GB Watch the video to know what the problem is but the same problem goes for any other moon. This has been something that has been there since day 1 which has confused me since. Included Attachments: ThatsNoMoon.mp4
  4. Uhh... I'm having problems with this mod and Spectra. Whenever I use this mod, all the atmospheres turn to a single color (Kerbin Blue, Eve-Purple, Jool-Green, etc.) This only happens when there are three folders in the GameData folder at the same time; Spectra, KcalbelohSystem, and KopernicusExpansion. If someone is experiencing this problem please let me know or let me know a solution. (That does not require removing Spectra) Thank you.
  5. Understandable, the new KSP2 Debdeb planets are all Very similar to these, (KSP2, Other Worlds), (Rask-Rusk, Prima-Secunda), (Ovin, Pequar), (Puf, Vassa), and (Glumo, Nienna). Glad to see the mod finally come out!
  6. Sorry this is so late but I have found the mod which cause the problem which is Scatterer. It also seems that only Jool and Eve are affected now. With Scatterer: Without Scatterer: If the images don't work, try this link to a google drive album: https://drive.google.com/file/d/1dXovQ7_vaH_sfL1wdXFqjsW_Q5OOwVFo/view?usp=sharing
  7. I am experiencing a few problems with this mod and I tried troubleshooting this by removing and re-downloading both EVE and Scatterer but the planets still look like this: I'm sorry for any inconveniences but I really want to use this mod and I am clueless on what to do. Thank you.
  8. I am planning on playing with Parallax 2 but I don't know if it will break something with these planets. Is there compatibility with Parallax 2? It just says Parallax on the home page so I don't know if it also means Parallax 2. Thanks!
  9. This is by far the coolest looking (and smoothest working) black hole mod out there! This, plus OPM, Astronomers Visual Pack, and a few other parts mods have made this the best experience possible while waiting for KSP 2. Thanks for making this mod!
  10. Is this mod compatible with Gameslinx's Planet Overhaul? It already isn't with Galaxies Unbound so I want to know if it is for GPO. Thanks!
  11. What atmosphere mod was used in the Parallax 2.0 trailer? Stock Visual Enhancements didn't like it very much so I am having to use the base Galaxies Unbound clouds right now. Thanks and great mod!
  12. I currently use KRE but I like these leg designs. What mod are these from? They aren't on the roadmap nor in the mod. If they were cancelled or are planned I'll keep using KRE.
  13. (Please read whole thing before replying) This is a great mod that I have been using for a while but I am experiencing a few problems; the black hole doesn't seem to want to work with Instantator even though everything else works, and the galaxy is also spread out all over the place. Note: 1. I checked the config files but I couldn't find anything. 2. I checked the previous forum comments and didn't understand anything. 3. I already broke the mod once by changing something I thought was the right file(It works fine now) Please help and thank you. Galaxy(Centered on black hole): Black hole:
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