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About me
I love British Rockets, K-On and Physics!
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Kent, UK
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K-On and other Anime
Yui
British Rocketry
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Chasing Dreams Redux: A Space Shuttle Alternate History
AaronDoesSpace replied to Talverd's topic in KSP1 Mission Reports
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Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Ryzen 7 5800X3D | GPU: GeForce RTX 3070 | RAM: 32GB 3200MHz DDR4 I have built a simple two stage rocket, which should not really have any structural problems. however there is a huge amount of flexing and wobble in the parts when doing something as simple as turning the rocket Included Attachments: 2023-06-22_17-47-51.mp4
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Calvinball? More like Spherical Hydrogen Tank-Ball!
AaronDoesSpace replied to Nate Simpson's topic in KSP2 Dev Updates
please for the love of god listen to your community, especially on twitter. Wobbly rockets should NOT be a feature, it shouldn't be lessened, or togglable, it should be REMOVED ENTIRELY. Nobody enjoys it, it ruins big builds, and just makes the game unplayable with anything other than a tiny little moon rocket. There are detailed tutorials online on how to manually fix the games code to make it even playable. Please just listen -
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3/24 Discord AMA - Nate Simpson - SUBMIT QUESTIONS HERE
AaronDoesSpace replied to Dakota's topic in KSP2 Discussion
Regarding the big roadmap features development (science, interstellar, etc), are the dev team working on those alongside regular patches and bug fixes, or are the big ticket items the sort of thing you've put on hold while stabilising the game with smaller patches? -
Today is Friday, but one day it'll be Fry(your ship)day
AaronDoesSpace replied to Nate Simpson's topic in KSP2 Dev Updates
Those reentry effects are certainly complex and interesting. Can we expect something similar in terms of Shock Cones? -
Developer Insights #18 - Graphics of Early Access KSP2
AaronDoesSpace replied to Intercept Games's topic in Dev Diaries
can this be expected to be patch news? -
Developer Insights #18 - Graphics of Early Access KSP2
AaronDoesSpace replied to Intercept Games's topic in Dev Diaries
Nice news that you are going with concurrent binary trees. I have just quickly skimmed through some papers and videos (you've likely already watched them lmao) and it does appear to be a very interesting and very exciting system. Good work and good luck, I cannot wait -
the update on progress is nice but having to wait multiple more weeks for the game to even begin to be playable isn't fun. What is stopping you from just pushing the current fixes now? and then work on more later
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I can't wait to finally have better modding tools and better modding file formats it's gonna speed up my workflow so much
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this vehicle is tremendously heavy, on the order of 10,000 metric tons in KSP. It sounds like you aren't using autostrut and rigid attachments
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yeah something dodgy is going on with the model, I'll try to figure it out this week
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im still in the process of balancing the propellant amounts so it may behave a bit strangely
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