ShuttleCSidemount
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Everything posted by ShuttleCSidemount
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Thanks. I do have another problem now, though. I was flying a pair of fighter jets from one airbase to another, and halfway there, KSP suddenly switched to the "enemy" jets. I tried to switch back to the original planes but they had disappeared. The "enemy" jets also spawned 20 kilometers into the air. Any tips?
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Hey I'm kind of new to this mod but any tips on getting the AI to fire at you/each other? They lock on just fine with missiles, but neither party fires until I manually do so. Thanks.
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Great mod. Quick question: Any tips on extending how long air lasts? The Tantares Soyuz has enough air for eight days. This isn't enough to get all the way to the moon and back for a N1 recreation mission. I also can't seem to find any air container parts. Any tips?
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
ShuttleCSidemount replied to tony48's topic in KSP1 Mod Releases
Hey man I actually just redownloaded KSP and a few of the original mods to see if there is still an issue. Will keep you posted.- 1,881 replies
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
ShuttleCSidemount replied to tony48's topic in KSP1 Mod Releases
Love your mod but I had a weird issue where crossing the 89.5 kilometer altitude mark led me to get awarded the contract 22 times instead of just once. It's early career with Unkerballed Start if it's any help. Getting awarded too much science and funds is cool but it kind of makes the career seem cheaty. I tried fixing the persistent file but reopening the save reset the science and funds back to where they were before the fix. What should I post for help? I have a screenshot of the multiple awards below.- 1,881 replies
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Does this mod work with career mode? Or are all the structures present from the start? Looks great btw