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IntellectualTortoise

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Everything posted by IntellectualTortoise

  1. A few days ago, a club at my college had a giant paper airplane contest. We had about 20 minutes to build them and could use a 2' x 3' sheet of paper as well as tape, scissors and craft knives. Most people just built large versions of regular paper airplanes, but my friend (who I later found out to be @Sparrowhawk) and I went for a more ambitious design with a triangular-cross-section fuselage, a V-tail, and an actual airfoil! We were pretty rushed in building it and realized after a test flight that the center of mass was too far back, so we taped some crumpled-up paper to the nose to add weight. In the actual competition, the plane didn't perform well and scored third-from-last (the contest was for greatest distance from the start). We kind of got it to work on successive flights but it also depended a lot on how it was thrown. Here's a picture of my friend holding the plane: Ironically, the "plane" that actually won the contest was just a tape-wrapped brick made from folding the paper many times. The person who built it had a good throwing arm and didn't want to worry about pesky aerodynamics.
  2. Your wording is a bit unclear to me but I assume it's Step 7 that's giving you trouble. Here's what I do when I get to this step: Set navball to Target mode, set SAS to retrograde, and then burn to kill all velocity relative to target. After that, point towards the target and burn until your velocity gets to about 20-30 m/s. The spacecraft should now be headed directly for the target. If the prograde and target markers on the navball drift apart, conduct more burns to "pull" them back together. When the spacecraft is within about 50m from the target, kill the relative velocity again and use RCS and/or the "Lowne Lazy Method" to dock. I prefer to dock at 0.2 m/s relative velocity or lower.
  3. Which rendezvous method are you attempting and where are you having issues?
  4. I decided to build an SLS Block 1/Orion replica to celebrate the upcoming launch of Artemis 1. Pretty pleased with how it came out.
  5. Here's a Wikipedia article on it. Basically an Orion Drive would work by detonating nuclear bombs behind the ship to produce acceleration (I say "would" because no versions using nuclear explosives were actually built). So a KSP version like @LHACK4142 suggested would launch fireworks out the back of the ship instead of bombs.
  6. Once again I apologize for the delay in posting the next part. Missions are more complex and taking a little longer to fly now that I've reached what I consider to be the mid-game. I'm also trying to balance this mission report with other KSP projects and changes to my real-life schedule so I think new parts will be posted on a weekly basis for the near future. Part 7: Minty, Marvelous Magnificence
  7. Hey everyone, I apologize for the delay in posting Part 6, but here it is. Hope you enjoy! Part 6: Giant Flying Space Carrots
  8. Very impressive! I wish I knew about those efficient flying techniques when I did my last Mun mission. They might have saved me the trouble of having Bob push the capsule onto a suborbital trajectory.
  9. IntellectualTortoise's Universe Quest Background Info and Goals: I have been playing KSP for a number of years but usually tend to only use the older features that I know best rather than the newer ones. In my previous career games, I usually lose interest somewhere in the mid-game stage and never complete the tech tree. Also, even in sandbox games I have never flown crewed missions to every planet and moon in the stock Kerbol system (though I have visited everywhere with probes). So my goals for this career game are, in no particular order, as follows: Use this as an opportunity to familiarize myself with the game's newer features (EVA construction, robotics, Breaking Ground surface features, etc.) Complete the tech tree Land at least 1 Kerbal on every celestial body excluding Jool and Kerbol and return them safely to Kerbin Have fun. I'm trying to make this career neither excessively challenging nor excessively easy for myself, and I'm hoping that this will be fun and rewarding enough that I feel motivated to reach the above goals. Modlist: Game Settings: Acknowledgements: Before I start my first ever mission report I would just like to thank all other members of the KSP community for providing excellent, inspiring mission reports, videos, challenges, crafts and more and for inspiring me to join the forums myself. I would also like to thank the creators and maintainers of the mods I am using for helping to elevate the KSP experience to new levels. Lastly, a huge thank you to everyone involved in the development of KSP -- without you, none of this would be possible and I can't express my gratitude for your hard work. Without further ado, let the flying begin. Part 1: The First Leaps
  10. Hello everyone, after reading these forums for a good 2+ years I have finally taken the plunge and created an account. I'm very impressed with some of the content on here and am excited to share my own KSP experiences with everyone.
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