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Dinlink

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  1. I would second everyone who said aerodynamics!... It would be nice to see something like Ferram Aerospace mod but with a better User Interface integration :). I would add that a DLC with N-Body dynamics with a better User Interface than Principa mod would be really nice too!.
  2. 3168 -- average rate ~8.36posts/day -- time left ~ 32 years Given the average rate of posting in this thread to this very moment... assuming it will not get any better, it will reach the 100,000 post in ~32 years xD. Calculations: ~ 379 days have passed from Friday, 23 July 2021 to this day. The average post rate is 3,167posts/379days ~ 8.36posts/days The time left = (100,000 - 3,167)posts/(8.36posts/day) ~ 32 years
  3. I think it would be nice to add a Hardcore option or DLC that enables proper n-body dynamics and proper aerodynamics (With better interface and UI integration than Principa and Ferram Aerospace mods)
  4. I have spend several days and +1MM funds in hard mode with Ferram Aerospace mod trying to make a 30 parts nuclear rocket propelled airplane (+5000 DV) without success... I can't take off because stability issues xD... I will keep trying until game bankruptcy xD... That's the most time and funds I have spend in a project... And is still ongoing
  5. Hello!, As mentioned before, a good way would be to build an automated rescue vehicle, that's basically a rocket, capable of landing on the Mun, with an empty cabin and a core probe... For an easy and safe landing on the Mun, I would recommend to get in low orbit (10k above moon sea level) with the proper inclination so that your orbit pass just above the landing spot... When close to your target landing spot, plan to kill all the horizontal (orbital) velocity when flying above the stranded Kerbal... That way your automated rescue vehicle will fall almost vertically near your stranded Kerbal... And you can easily control the slowing down for the landing ... I would recommend to have about 700m/s of DV for the landing and another 700m/s for the take off to low orbit... Hope you find this useful, and have fun rescuing Kerbals!
  6. Ok, I will add my recommendations for a perfect rendez-vous : 1) As said previously, match the orbital inclination of the Target vessel 2) Make sure your orbit crosses the orbit of the target vessel, changing your apo/peri apsis 3) Now, the interesting part: plan a manouver near one of the points where orbits crosses, having the targe vessel as target, plan a prograde manouver until the markers meet... Move your manouver around the crossing of the orbits until the markers meets on the crossing of the orbits... That way you can plan a rendez-vous as close as possible... I recommend to plan it for the closest approach... About a couple of hundreds of meters... 0.1-0.4 km 4) Execute the prograde manouver 5) Check the markers after removing the executed manouver, and fine tune to get the closest approach with small pro/retro grade burns 6) Sit and wait one Orbit until both vessels are about to meet, then change navball to target mode and point retrograde... When getting closer (about a kilometer) start burning and reduce your speed to a couple of m/s ... When close to some hundreds of meters burn retrograde to your target until getting 0m/s ... 7) Finally, point towards your target and burn to get 1-3m/s... When been about 20-40m of your target, burn retrograde in target mode to 0m/s again... Now you can point each vessel to each other if you plan a nose-to-nose docking... Or you can use your RCS for more complicated dockings Hope this can help you!, Have fun having rendez-vous !
  7. I would love to buy that keyboard, but in a Royal Kludge 61 layout
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