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Devblaze

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  1. You've clearly put some hard work into this and honestly, I love this mod, what it brings and how well made it is.
  2. Has anyone encountered a bug where you can't grab or enter your command pod?
  3. You should add some photos of the in-game UI's similar to how K2D2's post looks! would really improve this thread.
  4. Personally, I think the mission system needs to be drastically overhauled or a mod made to create unique and realistic mission with a mission code name, mission objective and mission parameters to design your ship with (x) number layers of redundancy. However, I know that's a bit of an over-expectation or I could make the mod to do it myself.......
  5. I'd love to see K2-D2 automatically plot a course to a targeted planetary system just like McJeb did. Apart from that, this mod is a lifesaver especially because I love the building aspect and don't want to rely on countless quick saves to ensure everything is perfect during descent, maneuvers, or landings. To the creator of this mod, you're a fantastic person for making it for players like me. In my opinion, having an auto-pilot module as a future addition to this mod, similar to how McJeb implemented it, would be a great idea.
  6. Is there anyway a video can be made showing how to install this mod? I am new to the entire modding scene, and I find launching and rendezvous to be daunting and tiring.
  7. Hey everyone, I wanted to jump in a share my personal take on the topic of a mcJeb for KSP2. In my opinion McJeb Is hands down one of the most valuable mods ever created for Kerbal space program. If this mod were to be officially integrated into the game or adopted as a native feature, it would bring an incredible amount of freedom to new players. Some of you may be surprised to know, but after hours of reading through the discord of Kerbal space program Reddit and the intercept games Discord. I came to the conclusion that veterans and newbies took Kerbal space program Struggle to pilot their crafts. There are various reasons behind this challenge, making mistakes during docking or achieving a stable orbit On a regular basis, can be quite demanding. having some form of automation to assist in achieving a perfect equatorial or polar orbit becomes almost essential, especially for a game that revolves around space flight and exploration. Now I understand that many experienced KSP players might immediately argue that piloting is one of the most important aspects of the game, and I respect that perspective. however, I belong to the 1% who actually prefer to focus on building and engineering rockets, rather than piloting them. I never signed up to be a pilot - I lack the skills and interest to navigate the spacecraft myself... If anyone is out there capable of creating this mod, I want you to know that you would personally enhance my experience with Kerbal Space Program tremendously. while it may not mean much to others, it means the world to me. I struggle to Enjoy KSP because I'm a mid-tier pilot who often makes mistakes. And this is more targeted to KSP staff. if you are reading this, please put the word out, it is worth highlighting that in real world space exploration virtually all rockets have some form of automated guidance system or autopilot. This fact further emphasizes the significance of incorporating native autopilot controls within kerbal space program. by introducing features like synthetic guidance, orbit guidance and docking guidance, the game would not only enhance the overall user experience, but also mirror the practices and technologies utilized in actual space missions. this alignment with real life autopilot systems would add a layer of authenticity and realism to the gameplay, allowing players to immerse themselves in a more accurate representation of space exploration.
  8. Hello everyone, I wanted to share my thoughts on Kerbal Space Program 2. While some players and critics have praised its improved graphics, user interface, multiplayer mode, and interstellar features, others have criticized its bugs, glitches, performance issues, and lack of innovation compared to the original game. In my opinion, while KSP2 looks like a visual improvement, it has not met my expectations. I got into Kerbal Space Program when KSP2 was announced, and I had fun with it after having installed many mods to make it a more polished experience (like the tutorial fixing mod.) However, I firmly believe it will be a while before the studio fulfills their promises, and I feel like they have overpromised and underdelivered. It's important to keep in mind that game development can be a complex and challenging process, but the game's problematic development history suggests that there may be more difficulties ahead. The developers have promised to update the game regularly with new content and fixes. I hope that they will be able to deliver on their promises and address some of the issues that the players have raised. In the meantime, I plan to continue playing the original game and keep an eye on KSP2 updates. What are your thoughts on Kerbal Space Program 2 so far? Let's discuss!
  9. Hi everyone! I’m super excited for Kerbal Space Program 2 Early Access! I think I'm post excited about the new science system, exploring with friends and PAINTING MY ROCKET I love how this game makes learning rocket science fun and challenging. Thank you for this opportunity and good luck to everyone!
  10. This is defintely something amazing, and I cannot wait to see what the future holds for KSP2; if even I've only just started KSP1. ps. the smoke particles could use some work compared to everything else, so I hope that change happens!
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