bajtec
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Developer Insights #6 – Kerbals, The First New Look
bajtec replied to Intercept Games's topic in Dev Diaries
I think it is more funny and better in detail.. but can we get a little bit smaller headbulbs especially in suits ? it gets in the way in all sort of problematic ways. -
Final boss star system ideas
bajtec replied to Rutabaga22's topic in Prelaunch KSP2 Suggestions & Development Discussion
Earth with its size is already a challenge if we take KSP parts performance and weight into account. I'd suggest making kerbin more earth-like and parts more like their real life counterparts so it would be both automatically balanced and also more versatile, current dry weight to fuel mass for KSP stock tanks is absurdly high, but it is ballanced by outright fantasy like performance for engines and kerbin size. -
Robotic parts - Sensor triggers
bajtec replied to jclovis3's topic in Prelaunch KSP2 Suggestions & Development Discussion
There is smart parts mod available for ksp1 with functionality you describe already. If there would be similar parts available in KSP2 it would be pretty nice addon. -
KSP Interstellar Extended Support Thread
bajtec replied to FreeThinker's topic in KSP1 Mods Discussions
I figured it out - there is probably a bug as reactors shows 0.1xx percent active even when engine is shut down, one need to manually disable reactor in reactor control window to stop drain. I have no idea why is that but it is certainly a bug. -
KSP Interstellar Extended Support Thread
bajtec replied to FreeThinker's topic in KSP1 Mods Discussions
I wanted to ask about positron storage - it seems that in both S.A.G.E and positron tanks there is constant drain of particles.. it makes impossible to gather any antimater while in optimal orbit around kerbin using 10 antimater traps. Is it by design ? and why ? maybe it supposed to be draining only when unpowered ? Without save editor my ship would be doomed. Additionally S.A.G.E is not having air only mode (without fuel added to it- only atmo+antimatter)