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Everything posted by Blufor878
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Nothing to see here, just some Atlas abuse.
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LOST... Old concepts to project never going off paper
Blufor878 replied to a topic in Science & Spaceflight
Found this while browsing shipbucket First off, those last few variants! Second, I've never thought of combining Delta blue AND orange. -
Thanks, and Tantares just got an update a few weeks back. @Beale's slowly phasing out some of the old Soyuz parts for these new ones with updated textures. Also I made INT-20 with a twist. I forgot which Saturn proposal made use of it. But I read somewhere that the SIVB was supposed to get a new engine, the HG-3. That never came to pass, but continued HG-3 development did lead to another famous engine... Not sure if there is an equivalent to the HG-3 in BDB. If there is please let me know. In any case I figured I'd go full ham with the RS-25.
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[WIP] G.R.A.P.E.F.R.U.I.T (formerlyTankHabs) [HELP WANTED]
Blufor878 replied to Don0303's topic in KSP1 Mod Development
Also can I just say I love the easter eggs on the control panels, especially "daisy daisy" on the right panel. -
[WIP] G.R.A.P.E.F.R.U.I.T (formerlyTankHabs) [HELP WANTED]
Blufor878 replied to Don0303's topic in KSP1 Mod Development
Present for y'all. I used GRAPEFRUIT on one of my space stations, a Skylab specifically. -
LOST... Old concepts to project never going off paper
Blufor878 replied to a topic in Science & Spaceflight
No, not enough greeblies. And where are the TIE/LN's supposed to fit? -
LOST... Old concepts to project never going off paper
Blufor878 replied to a topic in Science & Spaceflight
I was gonna make a Jedi joke but you beat me to it. Dang... Alternatively you can yeet it from the underside of a modified C5 galaxy or 747. -
[WIP] G.R.A.P.E.F.R.U.I.T (formerlyTankHabs) [HELP WANTED]
Blufor878 replied to Don0303's topic in KSP1 Mod Development
Just tried it out today. This mod is looking amazing so far! I've always wanted a way to make fuel-tank derived stations, but I usually had to kinda jury-rig parts together to make a (somewhat) cohesive IVA interior. This gives me WAY more options. Though I apologize for not having any pictures. I haven't had the chance to fully implement it on any of my stations, but I've done pad-based iva tests for funsies (and because Jeb and Val insisted). Only critique, (and you can disregard if this is in the pipeline or requires ritual kraken sacrifices) I noticed the way the mod is structured any tank you add habs to will essentially be a one-ended module (admittedly with multiple ports at one end). I'd love a way to have it so that you can freeiva your way from one end all the way to the other into connecting modules on both ends. But that's a really minor issue in an otherwise fantastic mod. -
Fantastic! Which program did you use for the text overlays? Or am I overthinking this?
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Belated Merry Christmas and Happy New Year guys! I apologize if my KSP presence has been somewhat sparse lately. Let's just say I'm pretty busy with different things. But I am absolutely still here, I haven't gone anywhere nor have the gators gotten to me yet! Also in case I haven't mentioned it yet, I have an instagram page that has a lot of KSP stuff as well as a bunch of other things. I actually just posted my Christmas shenanigans! But anyway, I hope you guys are enjoying yourselves. Go out there and be merry or something!
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