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Fabulist

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  1. Found a possible bug, where Kerbalism first removes module "ModuleScienceLab", and then tries to find it in order to create a hard drive in the lab. To fix it, one can replace in file "...GameData\KerbalismConfig\System\ScienceRework\Patches - HardRrives.cfg" this string: with this: and play Kerbalism as intended. This string located at the beginning of the file, and replacement does nothing criminal, but allows Kerbalism to look for module "Laboratory" instead of "ModuleScienceLab" (is's a replacement module created by Kerbalism itself). All parameters and capacity for laboratory hard drives already exist in the mod (and are remarkable large), this code is just bugfix. BTW, it also can fix the problem with repeating "not enough space on the hard drive" message.
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