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20000RadsUnderTheSea

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Everything posted by 20000RadsUnderTheSea

  1. @darthvader15001 I appreciate the offer, but I already fixed the issue through troubleshooting as detailed in my post. It wasn't a support request, I was just reporting a mod bug which I feel I narrowed down and reproduced sufficiently enough to be confident I understood the issue. If this is the wrong place for that, I'm sorry. I'm new. If you think my output log would be useful, I might be able to look into figuring out how to do that, but I've kind of already moved on to RSS/RP-1 and it'd take some legwork on my end that I'd rather not do unnecessarily. Given this line: >These are text files that the game spits out for debugging purposes as it runs; if something broke horribly in-game, there will be something in here about it. I don't know if it would help since it didn't "break the game horribly" and the thing that broke isn't related in any way to the stock game.
  2. Honestly, I basically lost my save. Only thing left of my stations, relays, and probes are the relays. I had the science tree fully unlocked. I guess now's as good a time as any to start up RSS/RPO.
  3. Hello, I just wanted to report an unusual glitch I noted while playing. Hopefully the dev team still monitors this thread? It seems designating a probe as a science station using the rename function renders the probe unable to transmit science. I've been using Kerbalism for some time on this playthrough, and decided to add a few select Near Future mods from Nertea in order to deal with the high power consumption of some of the experiments before heading out past Jool. Specifically, I downloaded the Solar, Solar Core, and Exploration mods. I thought for a while this was my problem, as it happened at the same time as I decided to de-clutter my tracking station by designating my 40 or so landed probes across Duna and Moho as science stations. After doing so, whenever a landed probe was deloaded, it would cease to communicate data for Kerbalism, but maintain DSN connection and probe control. Nothing I could do would resume connection except removing the mods. As the probes had high-gain antennae, I tried orienting them towards the nearest relay, thinking maybe I'd inadvertently added a mod that required such things even though I specifically avoided them. I attempted to return the probes to orbit, where other orbiting probes maintained their connection. I tried cheating them to Kerbin orbit or KSC. I tried disabling kerbnet in settings. I then removed all mods and reinstalled them. All of my craft were gone except a few basic relays due reloading the game without mods thinking I could just load an old save that wasn't the autosave and it'd be no big deal, so I began dropping new probes with cheating to orbit and Mechjeb, trying to return to where I had gotten manually before and with relay dishes on my probes just in case that was the issue. After about 22 (I know, it took me a while to realize the problem occurred only after landing and deloading the craft), I realized my probes again were not communicating. I uninstalled Near Future Solar/Core/Exploration. Since I had used Near Future solar panels on my new probes, they all disappeared. Again. I reinstalled Solar. Probes appeared to work properly after cheating one to Moho's surface and using the dishes left over from before all of this started. Reinstalled Exploration, which has probe and antennae components I suspected being the problem despite using only stock antennae for all of my probes. Cheated my probe to Moho's surface. Had some weirdness with my probe sliding along flat ground with no propulsion, not sure what was up with that. Had to cheat it back to Kerbin Orbit because it wouldn't stop sliding to go to Tracking Station. Entered tracking station, signal with probe remained. Cheated to Moho orbit, told MechJeb to land anywhere. Landed. Noted data working. Went to tracking center, signal maintained. Renamed my probe and designated it as a science station. Returned to tracking station, signal lost. Returned to probe, redesignated as probe. Returned to tracking station. Signal Returned. Uninstalled Near Solar/Solar Core/Exploration and relaunched the game, loaded craft and changed to a Science. Returned to tracking station. Signal lost. Loaded craft, designated as probe. Returned to tracking station, signal returned. Finally, I removed all mods, then installed Kerbalism and its dependencies, as well as Procedural Parts because I couldn't bear to lose all of my craft again and most had procedural tanks. I replicated the issue a third time with on Kerbalism and Procedural Parts installed, following the same renaming and checking procedure. I doubt the issue was Procedural Parts. Incidentally, renaming the craft as debris even when it wasn't had a variety of effects, with it being de-listed from craft in the list kerbalism provides in its widget and causing a reload of the craft to not show most kerbalism options in its menus. Re-categorizing it as a probe once again fixed these issues. I lost about 20 hours of gameplay from manually loaded craft and the time spent recreating them and troubleshooting. Unless this is some feature I'm unaware of, I'm assuming it's not intended that selecting the science category while renaming will cause data to no longer transmit. I hope I've provided detailed enough data that it can be fixed. Mod List as of the end, all added via CKAN: 4k SP_Expanded AT Utils B9 Aerospace Procedural Wings - Fork B9 Part Switch Better TimeWarp Continued Click Through Blocker Community Resource Pack Configurable Containers Custom Barn Kit Distant Object Enhancement /L (w default config) Ferram Aerospace Research Continued Harmony 2 Kerbal Changelog Kerbal Joint Reinforcement - Next Kerbalism Kerbalism - Default Config KSP community fixes MechJeb 2 Modular Flight Integrator Module Manager Procedural Parts Procedural Parts - Hazard Tank Textures Procedural Parts - Ven's Revamp Style Textures Real Plume Real Plume - Stock Configs ReStock Restock+ Smokescreen - Extended FX Plugin Solar Panel Degradation Toolbar Controller TweakScale Redistributable Zero Mini AVC
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