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Kerbal123_Furry

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Everything posted by Kerbal123_Furry

  1. emmmmm.... Dont forget to check the duna SSTV site!!!!
  2. Part 7-- Krew transfer Luckily, after a periapsis match my craft got near to the rescuer!
  3. Part 6-- Rescuer transfer The first approach try failed. I quickly matched the relative speed with eve, deaccelerated a bit and created a rendzvous! The craft was placed at a high orbit around eve to make the transfer easier.
  4. Moho return record:炙计划:全球首发!在0.17版往返Moho【KSP考古】_单机游戏热门视频 (bilibili.com)
  5. Part 4--Ascending From Eve At this plateau i can easily escape the lower atmosphere. Chutes dethatched! Boosters rain onto the ground. The lander will rise in a not-so-steep route, gravity turn start at 35000m. Final stretch on the edge of atmosphere! Stable Orbit achieved! 2 layers of boosters all discarded. Due to the strange drag effect and a terrible 390 isp at eve lower atmosphere in old days the craft have no need to be too huge, making an eve return craft have a proper size. A rescuer will soon be send...
  6. Part 3--Landing With the help of MechJeb, I successfully predicted the landing spot after aerobraking on an escaping trajectory. The landing spot is a plateau, which is 11000m high and ~35000m wide, it's the highest point on Eve in 0.17. With the help of parachutes and aerospikes, I made a landing on Eve. Sadly due to the craft's structure the pilot cant leave the pod.
  7. Part 2--Transfer Lander The center stage's fuel went out quickly. From now on this craft will be powered by a single NERV. Due to the NERV's poor TWR(0.03 at kerbin), the ejection burn was separated into 3 kicks. As you can see, this lander stacked 2 layers of boosters. After hours of acceleration, spent plenty of fuel, a direct orbit to eve finally appeared!
  8. Part 1--Launch Lander Launching this craft is truly difficult because of the lagging issue, even with the help of mechjeb.
  9. The Vessels Lander \ The lander have 743 parts, ~1300 tons. This size had reached the limit of stock 0.17 craft. Still, heavily crossfeeded. This spacecraft lowers the FPS to ~0.85FPS. As you can see, there are plenty of struts between the boosters. Rescuer
  10. Last month when I was surfing in the forum for topics about 0.17, I found a topic about Eve return. I was shocked by this idea, which was treated as impossible before. I did tons of testing but none of these designs succeed entering Eve orbit. But, just before I give up, a video of Scott Manley appeared. He made it. I copied his craft and made some tiny tweaks, reduced this craft's part count. So, let's return his miracle!
  11. WARNING!!! NEW MISSION IDEA WAS PROOVED POSSIBLE! New mission subject: An Eve return in 0.17 with stock parts! (mechjeb needed)
  12. Remember the missing planet in the scrapped story?
  13. found it. it is symmetry, Kerbin and eeloo might be on the other side. it's a kind of monument, i guess The crash site is the arch's position! Craters around can prove this!
  14. According to my datamining, the lamps mean: Kerbol(big yellow lamp), Eve(purple one), Duna(yellow smaller one) and one buried into the rocks(big green lamp with 5 small lamps) which means Jool. They skipped moho kerbin dres and eeloo. 1 skip 1 count. And give me the link of it!
  15. 坎巴拉太空计划-Mun彩蛋(疑似1.12.5新增)_坎巴拉太空计划 (bilibili.com) By folling the coordinates (12.5N, 39.15E) shown in the comments, I found this. It seems like a broken mun arch. Same marks appeared on it. Is it a portal???? Anyway it must be related to KSP2. I will do some datamining to show further information!
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