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CalvonVulcan

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Posts posted by CalvonVulcan

  1. 1 hour ago, linuxgurugamer said:

    Your log says you are using KSP 1.12.3, I'd suggest upgrading to 1.12.4, at least, if not 1.12.5.  Nothing big, just good to be on the latest version

    Some of the cameras need other mods installed.  But the fact that your docking cameras are working is a fairly good sign

    You do have a lot of mods, are you sure it's not just a matter of the cameras not being available due to your game progression?  The log file doesn't say anything about what game mode you are playing in.

    I'd suggest doing the following:

    1.  Start the game into a sandbox mode, see if the cameras are there

    2.  If they are, then you just have a science/technology issue

    3.  If they aren't, then first delete the entire HullCameraVDS directory, boot up and verify the following:

        a.  No docking camera shows up

        b.  No reference to any of the hullcam cameras are in the log file

    4.  Then, install the mod, start up in sandbox and check again

    I am using sandbox, i use 1.12.3 as alot of the mods i use dont really have it fun with 1.12.4 or 1.12.5, But ill try What you suggested (Im not Good at logs, so would it be okay if i send you my log then?)

  2. 18 minutes ago, linuxgurugamer said:

    I prefer the Player.log.  not home right now will look later

     

    How did you install it?

    i first tried to delte the old verison i ahd and install the latest one, first manually and then it said that it was wrongly installed like saying it was in entire diffrent folder but i didnt move  anything then i tried ckan and didnt want to at first but then it would and it didnt say anything same with manul i think it work because i deleted everything with hull cams, the docking cams work but i dont have the cameras and telescopes

  3. 1 hour ago, JonnyOThan said:

    KSP.log is generally easier to work with than player.log, except for crashes.

    I don't see anything obviously wrong with hullcam.  You have some files and folders inside gamedata that indicate some stuff might be installed wrong.  I'd suggest trying to make a clean install with just hullcam, make sure things work, then start adding other mods and figure out where it breaks.

    would you like to see my ksp log instead then?

     

  4. hey so ive installed it and it doesnt say anything is wrong but doesnt work like it doesnt say its wrongly installed or anything but the parts wont show up but docking cameras work, any help would be appreciated, thanks.

     

  5. 4 hours ago, OrbitalManeuvers said:

    Here's what mine looks like from the flight scene of a sat in polar orbit, this is the north pole:

      Reveal hidden contents

    viUTyJp.png

    If you guys would upload your ksp.log files and share them somewhere, it'd be easier to help you diagnose the problem. 

    If you wanna check more things yourself, this is what i'd check:

    - do you have the right KSRSS, the Reborn branch? If you're not sure, look in your KSRSS folder, and if you have a folder called KSRSSVE inside there, then you have the wrong branch of KSRSS, or you copied the reborn branch over top of the 0.7/0.8 releases, which also won't work.

    - do you have Scatterer 0.8x

    - do you have multiple module managers or any folders in GameData with version numbers in the names, or the word "master" anywhere in any of the top level folders inside GameData (unrelated mods breaking other mods is absolutely a thing in KSP)

    - do you have the KSRSS 64k textures folder installed? Try without. 

    And the big one: how does it look without Parallax? Just move the parallax folders out of ksp/gamedata to a temp folder, and try again.

    But if you'd like more help from others, the ksp.log file is probably the thing that would help the most.

     

    i have some pics ill show you 

    Mars north and southpole (to show the color diffrence, idk if its meat to be that im sorry)
    screenshot155.png
    screenshot156.png

    Earth north pole (Just a bloody ocean)
    screenshot157.png

    Mars north pole from orbit (same as yours)
    screenshot159.png

    (sorry for late response)

  6. On 7/5/2023 at 7:37 PM, CalvonVulcan said:

    So, My jupiter Is really dark in color and doesnt have the colors (It does have jupiters colors) i see in alot of pics, sn2l4z403rp81.pngis it meant to be That dark greyish, I mean Saturn, Uranus and Neptun are the normal brigthness color and look normal

    Some more Bugs i have are that, My mars has no north pole as when i try and land their its just the same color as every other place on mars, and when i try to look at the ground from my vessel it becomes transparent but that doesnt have anywhere else, you can be 1 CM from the north pole and you would be fine, my earth doesnt have a north pole either, when i try and go there its just water, earth has a south pole, but mars doesnt, well it has  but its just a much lighter red but when i look from the vessel, the ground doesnt become transparent. any help will help.

  7. Just now, bigyihsuan said:

    KSRSS is at 1x scale, which is smaller than JNSQ (~2.5x-ish scale). Most parts (including stock) are overpowered for 1x scale, and turns out to have realistic (-ish) performance on 2.5x scale systems. Thus, most stock-alike mods (like ACK) are made with 2.5x scale in mind, which leads to more realistic performance.

    In your example, instead of Block 1 being able to do TLI with the core at 1x, at 2.5x it can instead barely get to orbit, with the ICPS doing the actual injection.

    Im using KSRSS reborn, the newest version, where it is at 2.7 scale just like jnsq

  8. 10 minutes ago, Zorg said:

    It looks good generally when used as a single engine. But in a Saturn V when clustered together it doesnt work when it starts expanding. We still use the particle shader for the startup fireball though.

    Well, its just a suggestion But it would look hell of amazing if it was possible to see the flame alike plume bc the one waterfall give isnt the most realistic, But idk how to make a mod But i love the flame plume and other likely dont, But your the dev so you pick What you want in a Update, But keep up the great work

  9. 19 minutes ago, Zorg said:

    Its not a realplume. I added a waterfall effect that uses particles within the waterfall mesh on the F1 and E1 engines. However eventually realised it only looks good under certain conditions and looks bad in others (and also has a big performance impact for some people). In the next update this effect will be removed. This has already been done in the github development branch but if you don't use that it will be fixed in the next official update.

    Ah Well ive seen to come to like, gives it that F-1 engines fire alike plume, such really keep something like, it i mean its not the best High up But at the Ground and the buttom its looks amazing19681221-s68-56002.jpg

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