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Posts posted by CalvonVulcan
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so i have some problem with some mods and its bugging some out like mechjeb wont show up and tufx wont change color in tracking station and map view, anybody willing to take a look at player log? and see whats happening? thanks. Player.log: https://drive.google.com/drive/folders/1sUBVdH12cbWXWeVygpE_TpjGqP4HHSwM?usp=drive_link
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i see there are configs for parallax 2.0, but the scatterers dont work, so i dont get rocks on the moon surface and other places, any idea whats happening
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1 hour ago, linuxgurugamer said:
Your log says you are using KSP 1.12.3, I'd suggest upgrading to 1.12.4, at least, if not 1.12.5. Nothing big, just good to be on the latest version
Some of the cameras need other mods installed. But the fact that your docking cameras are working is a fairly good sign
You do have a lot of mods, are you sure it's not just a matter of the cameras not being available due to your game progression? The log file doesn't say anything about what game mode you are playing in.
I'd suggest doing the following:
1. Start the game into a sandbox mode, see if the cameras are there
2. If they are, then you just have a science/technology issue
3. If they aren't, then first delete the entire HullCameraVDS directory, boot up and verify the following:
a. No docking camera shows up
b. No reference to any of the hullcam cameras are in the log file
4. Then, install the mod, start up in sandbox and check again
I am using sandbox, i use 1.12.3 as alot of the mods i use dont really have it fun with 1.12.4 or 1.12.5, But ill try What you suggested (Im not Good at logs, so would it be okay if i send you my log then?)
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18 minutes ago, linuxgurugamer said:
I prefer the Player.log. not home right now will look later
How did you install it?
i first tried to delte the old verison i ahd and install the latest one, first manually and then it said that it was wrongly installed like saying it was in entire diffrent folder but i didnt move anything then i tried ckan and didnt want to at first but then it would and it didnt say anything same with manul i think it work because i deleted everything with hull cams, the docking cams work but i dont have the cameras and telescopes
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1 hour ago, JonnyOThan said:
KSP.log is generally easier to work with than player.log, except for crashes.
I don't see anything obviously wrong with hullcam. You have some files and folders inside gamedata that indicate some stuff might be installed wrong. I'd suggest trying to make a clean install with just hullcam, make sure things work, then start adding other mods and figure out where it breaks.
would you like to see my ksp log instead then?
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1 hour ago, JonnyOThan said:
The OP has some information about how to ask for help. Most importantly is to provide your KSP.log file.
oh thanks man, although it is wierd as i havent had a problem with it before but heres my file: https://www.dropbox.com/scl/fi/j603vu1zxgyulubz8lzw0/Player.log?rlkey=u1dswp0izuiryk31fpvx9n07d&dl=0
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hey so ive installed it and it doesnt say anything is wrong but doesnt work like it doesnt say its wrongly installed or anything but the parts wont show up but docking cameras work, any help would be appreciated, thanks.
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4 hours ago, OrbitalManeuvers said:
Here's what mine looks like from the flight scene of a sat in polar orbit, this is the north pole:
If you guys would upload your ksp.log files and share them somewhere, it'd be easier to help you diagnose the problem.
If you wanna check more things yourself, this is what i'd check:
- do you have the right KSRSS, the Reborn branch? If you're not sure, look in your KSRSS folder, and if you have a folder called KSRSSVE inside there, then you have the wrong branch of KSRSS, or you copied the reborn branch over top of the 0.7/0.8 releases, which also won't work.
- do you have Scatterer 0.8x
- do you have multiple module managers or any folders in GameData with version numbers in the names, or the word "master" anywhere in any of the top level folders inside GameData (unrelated mods breaking other mods is absolutely a thing in KSP)
- do you have the KSRSS 64k textures folder installed? Try without.
And the big one: how does it look without Parallax? Just move the parallax folders out of ksp/gamedata to a temp folder, and try again.
But if you'd like more help from others, the ksp.log file is probably the thing that would help the most.
i have some pics ill show you
Mars north and southpole (to show the color diffrence, idk if its meat to be that im sorry)
Earth north pole (Just a bloody ocean)
Mars north pole from orbit (same as yours)
(sorry for late response) -
On 7/5/2023 at 7:37 PM, CalvonVulcan said:
Some more Bugs i have are that, My mars has no north pole as when i try and land their its just the same color as every other place on mars, and when i try to look at the ground from my vessel it becomes transparent but that doesnt have anywhere else, you can be 1 CM from the north pole and you would be fine, my earth doesnt have a north pole either, when i try and go there its just water, earth has a south pole, but mars doesnt, well it has but its just a much lighter red but when i look from the vessel, the ground doesnt become transparent. any help will help.
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So, My jupiter Is really dark in color and doesnt have the colors (It does have jupiters colors) i see in alot of pics, is it meant to be That dark greyish, I mean Saturn, Uranus and Neptun are the normal brigthness color and look normal
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Does anybody have an idea on how i can reducere lag with parallax 2.0 But still have the stuvning graphics?
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If I remember right they Said that Their would be No drag inside of a cargo Bay? Does that mean i can do zero g parabola flight?
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Hello, i was wondering What does tesselation do?
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Just now, bigyihsuan said:
KSRSS is at 1x scale, which is smaller than JNSQ (~2.5x-ish scale). Most parts (including stock) are overpowered for 1x scale, and turns out to have realistic (-ish) performance on 2.5x scale systems. Thus, most stock-alike mods (like ACK) are made with 2.5x scale in mind, which leads to more realistic performance.
In your example, instead of Block 1 being able to do TLI with the core at 1x, at 2.5x it can instead barely get to orbit, with the ICPS doing the actual injection.
Im using KSRSS reborn, the newest version, where it is at 2.7 scale just like jnsq
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Just now, DeadJohn said:
The real Orion is supposed to go to the moon. Can you restate your problem?
oh yea my mistake, i mean in the SLS block 1 i can reach orbit with the core stage and likely do a TLI with the core stage
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Why do i have so much fuel i could likely get to the moon in Jnsq (Im using ksrss reborn) is there any way to fix this?
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10 minutes ago, Zorg said:
It looks good generally when used as a single engine. But in a Saturn V when clustered together it doesnt work when it starts expanding. We still use the particle shader for the startup fireball though.
Well, its just a suggestion But it would look hell of amazing if it was possible to see the flame alike plume bc the one waterfall give isnt the most realistic, But idk how to make a mod But i love the flame plume and other likely dont, But your the dev so you pick What you want in a Update, But keep up the great work
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19 minutes ago, Zorg said:
Its not a realplume. I added a waterfall effect that uses particles within the waterfall mesh on the F1 and E1 engines. However eventually realised it only looks good under certain conditions and looks bad in others (and also has a big performance impact for some people). In the next update this effect will be removed. This has already been done in the github development branch but if you don't use that it will be fixed in the next official update.
Ah Well ive seen to come to like, gives it that F-1 engines fire alike plume, such really keep something like, it i mean its not the best High up But at the Ground and the buttom its looks amazing
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any plans on adding this for RSS-Ro-RP1, bc it would be amazing to see this in a install
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so im Getting a waterfall/realplume Exhaust mix when using the F-1 engine, is that suppose to be or not?
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8 hours ago, Echo11 said:
Both are already present in the mod, as long as you have the bundled Waterfall mod installed.
Oh thank you
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Do you have plans on adding the F-1 Saturn V exhaust flammes, bc it would fit very Nice along side the fire start up When igniting a Saturn V F-1
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@raidernick could you maybe add configs for waterfall or real plume, its could really help bc the Stock one dont look the best
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Does this work with Ro/ Rss and Rp-1?
[1.12.x] Anatid Robotics / MuMech - MechJeb - Autopilot - [2.14.3] [4th March 2023]
in KSP1 Mod Releases
Posted
so mechjeb doesnt work with any cockpit execpt if you have the part on and mechjeb normally just works wether its the Mk-3 cockpit or BDB apollo capsule etc, any idea what it could be?
Player Log: https://drive.google.com/drive/folders/1XJhiguQ2QwmTn8OfGsfXMwrsYq8O8YQt?usp=drive_link