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Aebestach

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Everything posted by Aebestach

  1. Hello, everyone. I’ve been trying to write a plugin related to solar panels recently. But I encountered a problem. When I want to make the output of the solar panel 0 under a given condition, although the *Energy Flow* displayed on the panel is 0, there is actually a charge output. (I tried to modify several values given by `ModuleDeployableSolarPanel.cs`, they are: `_flowRate`, `chargeRate`, `flowRate`, `_efficMult`, `efficiencyMult`. ) I would like to ask everyone what is this problem, or is there a better way to change the actual output?
  2. I'm sorry about that, I just had a closer look inside the folder and realised had the Localization.cfg file.
  3. @JadeOfMaar HI, I would like to say that this mod is just awesome. I would like to ask if there are plans for multiple languages?
  4. Hi, when I open a saved vessel every time, the IR screen always looks like this, no surprise this should be a bug.
  5. Hello, @benjee10, I have submitted py and cfg files on GitHub for supporting localized languages, and I hope it can help you.
  6. Hello, @EStreetRockets, I have submitted py and cfg files on GitHub for supporting localized languages, and I hope it can help you.
  7. Hello, @DylanSemrau , I have submitted py and cfg files on GitHub for supporting localized languages, and I hope it can help you.
  8. Great mod. It’s very convenient to plan orbits with small thrusts under Principia. By the way, will it support more fuel tanks?
  9. SSOCalculator.v4.1 Download from Spacedock Download from GitHub Abstract In the Kerbal Space Program, planets are regular spheres. After adding Principia, planets like Kerbin do not have sun-synchronous orbits. And this tool can generate configuration file of Principia, so as to add the second-order spherical harmonic coefficient j2 to the stock planet to help players successfully enter the sun-synchronous orbit of the stock planet. At the same time, this tool also supports the calculation of relevant parameters of the sun-synchronous orbit in the RealSolarSystem environment. Dependencies The newly generated StockPlanet_GravityModels.cfg file requires support from Kopernicus. If you want to enter a sun-synchronous orbit, you must have the support of Principia. Tutorial Open SSOCalculator.exe. First select the System, then select the corresponding Planet. If you choose RealSolarSystem, then you only need to enter the Altitude (excluding the planet radius) and Eccentricity, and click Calculate to get the Satellite Orbital Parameters want. (SMA = Semi-major Axis) If you choose Stock, then you need to enter the Altitude (excluding the planet radius) and Eccentricity, and j2.( Note: The j2 term can refer to the j2 parameter of a planet similar to your choice in sol_gravity_model.proto.txt.) After clicking Calculate, you will get the Satellite Orbital Parameters want. (SMA = Semi-major Axis) 3. In the Stock environment, once the orbit parameters are correctly generated, you will find that the Generate Configuration File button is enabled. Next, you only need to click it to generate the StockPlanet_GravityModels.cfg file. Then put it anywhere in GameData. (Note:The generated file is in the current directory.) 4. The Clear button is for one-click clearing of the Altitude, Eccentricity, and j2 parameters. Chinese Version Tutorial To-Do List Considering adding a button, the purpose of this button is to append the content of the generated configuration. (To be determined) Warning This tool does not take into account whether the orbit composed of the altitude and eccentricity you entered is below a safe value, and you need to verify it in the game. Credits @SirMortimer Kopernicus configuration file. @Nazfib Code help for calculating sun-synchronous orbit inclination and other formulas. @Charon_S丶 KSP players have provided help for adding second-order spherical harmonic coefficient terms. @PrincipiaTeam Provide file support for planetary data in the RSS environment. @tinygrox Thank you for his suggestions on language and unit options. NewBing The planetary rotation period under RSS is provided.
  10. @theAstrogothReally nice tool, very nice UI, very clean looking, but I wonder if this tool supports Principia?
  11. Very nice, made me think it was KSP2 at first, but the style of the UI personally looks quite a bit better than 2.
  12. I'm sorry I just saw this now. I tested it earlier and found that I encountered the same problem in a certain place. Previously, I also rewrote ELConverter to be compatible with SystemHeat at the same time, but when I deleted ExtraSpaceCenters.cfg from ExtraplanetaryLaunchpads\Resources, an error occurred (as shown in the attached picture, when used together with StationPartsExpansionRedux). The reason for deleting ExtraSpaceCenters.cfg is that CRP and EL use almost identical resources (MetalOre), and you will find two similarly named metal ores if they are not removed. I have been thinking about whether it is possible to convert EL's MetalOre to use CRP's MetallicOre, so that it can be compatible with more planet mods. However, your adaptation is a very excellent job.
  13. This issue may be related to the configuration of EL and requires modifying the configuration in ExtraplanetaryLaunchpads\Resources\ECSmelter.
  14. This is a very beautiful and practical mod. May I ask if there will be support for SystemHeat in the future?
  15. Hi @Ezriilc, I would like to ask if there are any plans for HyperEdit to do localized languages.
  16. @JadeOfMaarYeah, the control surface is steering right instead, but the engine is weird.I tried using the DLC's part controller, but it didn't change this strange problem.However, the tilting engine is now also working properly. Is it something to do with how quickly they get back to their normal position? I was watching the control surfaces return to their normal position faster than when they started to deflect.
  17. @JadeOfMaarI tried the VTOL engine of Mk2Expansion and it has a similar situation when deflecting. This may not be a problem with the mod. But there is a VTOL engine in Mk2Expansion that does, only they don't deflect the same way.
  18. Hello, @JadeOfMaar I've submitted a question in GitHub about the use of the engine. I recently encountered a strange thing when I was using the engine. It is that when I am in SPH, the deflection of the engine is continuous without interruption. But when I put him in the launch site, the engine's deflection appears to be interrupted. I would like to know if this problem is a bug or just the way it is arranged. Since my English is not very good, I may not be able to describe it very clearly, so I will provide two links to the videos below. I look forward to your reply, thank you. https://drive.google.com/file/d/141_i0cbfSjvU7m7yfpOfXgFUST2O72Kw/view?usp=share_link https://drive.google.com/file/d/1t9RwSswDxvT3K15GB6DdjwlnzKrOT1Uy/view?usp=share_link
  19. @paddyproThis problem may be caused by Solid Waterfall Effects 2.4, switching to version 2.3 will solve the problem.RestockWaterfallExpansion.And if you downloaded the mod RestockWaterfallExpansion, there may be some reason for that as well.
  20. It's incredible, but it's just that the default density is higher and makes my carrier bad to drive on the ground (but I modified the cfg and that's fine).
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