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Piotrr

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Everything posted by Piotrr

  1. My Kerbals are hibernated in KSP1 rocket, waiting for a new simulation return to Kerbin where they are going to find that a lot has changed since their departure and they need to start a new Space Program.
  2. I think it's a good decision to simplify the heat system. KSP1 heat calculations had a hit at performance and it wasn't really communicated well to the player.
  3. I expect a reason to buy KSP2. Since the day I learned about roadmap, I knew science will be the breaking point of whether I want it or not. Given the circumstances though, I'm very cautious about it. I will look here and in Discord for what people say about it, and then decide. Speaking about specific features I'd like to see: telescopes (like in Tarsier mod for KSP); less biome hunting (when in orbit); KerbNet & resource scan incorporated into science (with hooks for future roadmap systems); science experiments speciffic to landmarks / easter eggs.
  4. That turned out to be an interesting read. Let me adress some points and expand a little on my point of view. Factorio is my favourite game (sorry KSP). With about 1.5k hours sunk into it I've never even touched multiplayer button. And it's not about traumatic expieriences. I don't think I have any. I simply get the most enjoyment when playing alone. Yes, I would like to bring a person or two into my modded Factorio Space Exploration campaign, but it would simply be a pain to find the time to actually play together. Either someone looses a lot of progress or we don't progress at all. Couch coop, hotseat, in-person board games - it's all fun. Once my only option is someone random through internet connection, I'd rather not. I don't see many possibilities for grieffing in KSP. What's the worst that can happen? Someone landing a duck-shaped blockade in the middle of my runway, or attaching to my space station and deorbiting it. It's a bit too soon to speculate how syncing player's timelines would be done, but those problems may not even exist. Think about Souls-like multiplayer when you can opt-in or out of others worlds at will. If my station is safe, because others only ever see it's "shadow", then there is no place for intentionall carnage. And again if there is an option to "enable PvP" and battle that one friend, that's cool. Honestly I expeced myself with "3.14% chance of happening" to be at the end of the spectrum. I didn't want to be too sugestive with the poll itself (I've seen some bias-inducing polls at this forum), but rather to get a general overview. One more thing: I'm happy that Nate focuses dev team so much on new player expierience and multiplayer. Will it affect me? Not directly. Does it mean that I'll get to play KSP2 later than I would if multi wasn't a thing? Yes. But my altruistic side says: if it means more players get to enjoy KSP, it's well worth additional time. There is also other side of this coin (that may have impact on my expierience with the game): modders gonna mod. Multiplayer codebase can get them to do things that couldn't be possible without it. Just imagine doing air launch mission and then desyncing time to actually both orbit one vessel and land another without resorting to quicksave loading and sacraficing one in "true timeline".
  5. After seeing majority of voters in https://forum.kerbalspaceprogram.com/index.php?/topic/216402-multiplayer-question-what-kind-of-player-are-you-marczewski’s-gamification-user-types/ being either Free Spirits or Achievers I wonder on general attitude towards multiplayer. Personally, I'd consider game not less valuabe if multiplayer never made it into milestone list. Still, the fact that every game aspect is developed with multiplayer in mind might lead to some exciting interactions in singleplayer campaigns.
  6. I remember one of my 800 tonnes exploration ships in KSP1 (assembled in Kerbal orbit with like 7 or 8 launches), where I failed design by putting one of the docking ports too close to the body, so one lander couldn't be attached where it was designed to. I really didn't want to repeat the process with only one part moved a little. I instead docked the lander into other port. As a result I had thrust misaligned wit CoM, and reaction wheels couldn't keep the course with engines fully firing. But I was able to make the manouver with about 40% power.
  7. Now this is weird. I wouldn't even know if you didn't point it out. What I see in dark theme vs when changed back to default: This post is also a test to see if the culprit was the theme itself or copy-pasting text.
  8. Bug report: When looking at topics posted by an user (in his profile) you can hover over topic titles to get a preview of first/last post. The background of this preview does not fully recognize used forum theme. So it's white text on white background when using dark theme until scrolled down.
  9. Hi. Been here for a while but only made an account recently.
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