stewake1306
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I am starting to use subassemblies, but I can never attach them to my main assembly. I am trying to do a geostationary network and launch all satellites in one launch. The bottom of my subassembly is a terrier engine, and I want to attach it to a radial decoupler. If I pull out a terrier engine alone, I can attach it to my radial decoupler no problem. But when I pull my subassembly out, I cannot attach it in the same method. the only spot I can attach it is the top of the probe core, which cause a ton of interference on other parts. Am I missing something when creating or pulling in subassemblies? All my attachment points on the subassembly (including lets say a docking port) do not attach to my main assembly and remain red/transparent.
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Save Kerbals Passing by Kerbin
stewake1306 replied to stewake1306's topic in KSP1 Gameplay Questions and Tutorials
I didn't think of the higher TWR, I used nuclear engines and it took me til I was out of the sphere of influence to rende. How can I plan to get my periapsis to coincide with the other ship at the right spot and right time? Trial and error? -
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So... I successsfully got some science from Eve and was able to get my ship back to Kerbin. However, the shuttle burns and explodes during re-entry! I also do not have enough fuel to circularize around Kerbin once I get into the sphere of influence. I have my ship passing by, and I'd like to somehow transfer crew and data to another ship as it near periapsis around Kerbin. I tried to send a ship with a better module for re-entry to rendezvous, but this left me with another ship in solar orbit with no fuel to get back to kerbin. Is there a better ay to "catch" the ship or crew as it's passing by? It is flying by at 4k m/s at about 150k altitude.