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KSP2 Release Notes
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Everything posted by Clayel
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K.E.R.B. Report Update
Clayel replied to Dakota's topic in KSP2 Suggestions and Development Discussion
We need more communication, it doesn't have to be a KERB, but it needs to be something. This is not the right move. -
@kspkat You can probably go into your .sfs save file and find the reaction wheel part for that specific vessel. Unrelated, what is the difference between this mod's stock rotation fix and PersistentRotation's stock rotation fix?
- 172 replies
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[1.12.5] - RP-1 TechTree Kompacted [1.2] - Now on CKAN
Clayel replied to Cruesoe's topic in KSP1 Mod Releases
There are some graphical errors on the later parts of the tech tree. (the propulsion ones have parts placed by Near Future Propulsion, and the electricity ones are placed by Near Future Electrical, but the rest are normal RP-1) -
Bug Status [2/23]
Clayel replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
love the appreciation for addressing the community's concerns just to be sure though, the intercept team does read past the top 20 bug reports right? -
love the community contributions showcase! we should see some more of that
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hm, what is TMR? I'm assuming it's something to do with the ISP, but it's not explained in slide 3.
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Bug Status [1/12]
Clayel replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
like the new header, already has 140 views on imgur wow -
Bug Status [12/22]
Clayel replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
does the ksp team get to eat, and if so does the eating bug take away from work productivity too? -
Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Microsoft Windows 11 Home | CPU: Intel i7-9750H | GPU: Nvidia GTX 1660Ti | RAM: 64 GB You can drag the cursor of the bottom color picker off screen to the right or bottom. The top color picker does not have this problem. Dragging the cursor off screen does not change the color past the max in any way that I can tell.
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You mean these real leeks? What an amazing ode to science, I can't wait for KSP2 to be fun!
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with explosions, of course!
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nice, before christmas!
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wait, are there volumetric clouds in ksp 2 now? blackrack you maniac! i love this
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Release KSP2 Release Notes - Update v0.1.5.0
Clayel replied to Intercept Games's topic in KSP2 Dev Updates
Oh wow, only 4 days after the For Science! update (and this patch) was announced! Good timing. -
Release KSP2 Release Notes - Hotfix v0.1.4.1
Clayel replied to Intercept Games's topic in KSP2 Dev Updates
Very embarrassing bug, but nice to see a very quick turnaround for fixing it. -
hehe, im pretty sure thats a localization thing, where "," and "." are reversed in some countries would be funny though
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I haven't used AVP in awhile, but I think it's a kopernicus issue. Try going into GameData/Kopernicus/Config/Kopernicus_Config.cfg and setting "EnableKopernicusShadowManage" to false instead of true. Might fix it, lemme me know if it does.
- 1,908 replies
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- astronomers visual pack
- visual enhancement
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(and 3 more)
Tagged with:
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Heh, the trails in the last one make it really look like a ufo!
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Bug Status [7/28]
Clayel replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
I like that the bug list went up to 20 this time, very nice to see more info -
Developer Insights #21 - Rockets' Red Glare
Clayel replied to Intercept Games's topic in Dev Diaries
as someone who used nertea’s heat mods, i can say that it is quite fun to engineer it in it wouldnt be a problem for early or even mid game either -
Developer Insights #21 - Rockets' Red Glare
Clayel replied to Intercept Games's topic in Dev Diaries
are there any plans to implement systems for the reverse, aka when parts get too cold? i wouldnt want my kerbals to be at 50 kelvin! -
Bug Status [7/14]
Clayel replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
also, what's an "Enduser"? -
Bug Status [7/14]
Clayel replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
aw, whyd you get rid of the upvotes for each bug report? that was a nice touch -
thanks for the additional info!