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Clayel

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Everything posted by Clayel

  1. @Rudolf Meier I've been having a very consistent bug show up will all moving parts within this mod. They always work fine in the vehicle assembly building, but about half the time when it is being used outside of the assembly building the part will get stuck on something and not move to its target position. This has been happening for at least a few months, and happens with basically every moving part I could find, I just happened to use the pivotron in the video. Reloading the save does not fix the bug. Can this be fixed? Update: Removing kerbal joint reinforcement and rejoining the game does not fix this bug either. KSP.log: https://drive.google.com/file/d/19xG6f6kCpqBvsAlpO4TbA0fwd8psKyKo/view?usp=share_link Player.log: https://drive.google.com/file/d/1ZXnxk7X2nnQbIt45NorUPaLtoRUFD_UD/view?usp=share_link Video of Bug: https://streamable.com/urnz9r
  2. Make sure you have a probe or capsule on the craft so you can control it
  3. You tried reproducing the bug with no mods installed, and it still caused the bug? If so, I'm not sure what could be causing your issue, especially if you said that you verified your game files and reinstalled the game. If you do manage to fix your bug, make sure to make a stock backup incase this happens again.
  4. For "testing" contracts, theres usually one of two things that you have to do 1. You have to physically stage it, which can only be done once during the flight 2. There is a "test" or "activate" button on the part, this is decently rare and usually the mission will tell you if it is this
  5. This looks like a goldmine for @ShadowZone! Clouds are interesting, could use some work though
  6. I'm a little confused, how do you access the tutorial and such? Thanks for adding it based on my suggestion btw.
  7. Update: Thanks to a very helpful comment from someone in the r/ksp discord, I figured out that the problem was because all of the heat producing sources were in the same loop, and they had different max temperatures. This is fixed now.
  8. Having a very annoying reoccurring bug with this mod, my radiators don't seem to cool down the reactor past its melting point, and the reactor will just melt down and become unusable while the radiators are only at like 15%. This seems to happen particularly in timewarp, and I've made sure that all of the system loops are correct, and my radiators can consume much more heat than they need to. Can you help? This is preventing me from continuing my mission. (I have all of the system patches installed and I'm using kerbal atomics as my reactor)
  9. This mod is very useful, but I wish it would add something that squad clearly forgot about. An actual docking attachment point to the shielded docking port like the normal docking port has. This would save me so much time during the building of my missions. Honestly, it doesn't even have to go away if you close the shield, if that would take too much work to implement.
  10. https://drive.google.com/file/d/157WfTM70nlhGrSJDBNkpsffcLqOsUd3e/view?usp=share_link (Player.log) https://drive.google.com/file/d/1Q4Z0p7UhHtnumzgSVL3f8hvxZTFTQn1k/view?usp=share_link (KSP.log)
  11. Can you put a controls menu somewhere within the game so I don't have to keep coming back to this forum to remember the controls?
  12. How do I make the sentinel not target Nova Kirbani? I want it to detect asteroids/comets around Kerbol.
  13. 78 days! Can't wait for KSP 2, I've been playing Galaxies Unbound in the mean time to get hyped for interstellar
  14. I think the Too Many Orbits mod may have put a patch to this issue? I downloaded it, and hitting F8 removes all orbits, which also turns out to solve this problem. It doesn't completely stop the issue, (if I hit F8 again the issue comes back until it eventually stops) but it does restore my FPS, which is pretty good.
  15. Update: Hitting * on the numpad brought the button back! Thank you, everything is resolved now.
  16. I'd recommend using ckan instead of curseforge, ckan is built for KSP and is updated alot. Also, if you're using mods, definitely make a copy of the game to mess around with, don't put mods on your main steam/ksp install.
  17. I honestly have no clue what could be causing this, I reinstalled all of my mods and even tried the game without the trajectories mod (as I think that's the only one which would have a say in this) but the bug still persisted. I've got my player.log here, if it is of use to anyone. https://drive.google.com/file/d/1pnouLCRrjo1aKut6R6Qpjznane5g2j8s/view?usp=sharing (I did C:\Users\video\AppData\LocalLow\Squad\Kerbal Space Program, but this is a modded backup of the game that the bug is occurring on, not the game from steam, so I'm unsure if this is still for that.
  18. So sorry, here's the player log. (I know the original post was a few days ago but this issue still persists) https://drive.google.com/file/d/1pnouLCRrjo1aKut6R6Qpjznane5g2j8s/view?usp=sharing I'm playing on a modded backup of the game, not the game from steam, so I'm not sure if this is different than my modded game. (I did C:\Users\video\AppData\LocalLow\Squad\Kerbal Space Program) I'll try hitting the asterisk key and seeing what that does.
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