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Everything posted by dOnut14
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I wanted to try RSS at half scale as base RSS, even with mods like SMURFF, but it was just too much for me. I was barely able to limp to orbit in the early game, and after that, I found myself hamstrung by a lack of funds and science. I still want a challenge, with the need for larger rockets, more fuel, and longer distances, but for it to be less grindy than the base-scale. I know that Half Size RSS exists, but I was unable to get it to work on an up-to-date current version of KSP. I just wonder if there are up-to-date versions somewhere or if there is any other way to get the same result in a preferred stable state. i was thinking that Sigma Dimensions might be a good alternative, but not sure how stable it is in long playthroughs. Edit: I tried Sigma Dimensions, but it didn't work that well. I had problems with atmospheric cloud textures loading while still in orbit, and the scatterer atmospheres were too high. and lots of little issues on top of those.
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is it possible to make planets smaller than stock, as I am trying to recrate This Mod for modern versions of ksp, and I am also not quite sure how to go about making a config for that kind of thing.
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Does the mod require Community Resource pack Resources? CKAN says its a dependency, the tutorials don't reference the modded ores , the MKS style resources confuse the hell out of me so I thought this would be easier to get my head around, are Community Resources used a lot in the Supply Chains for this mod? I'm just confused as CKAN says its a dependency but the link for the mods dependencies, Community Resource pack isn't listed as one.
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This have got to be one of the most, if not the most visually stunning planet packs I have ever seen in Ksp, and the mods still on its first pre release. great work!
- 47 replies
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- 1
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- kopernicus
- totm jan 2023
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
dOnut14 replied to tony48's topic in KSP1 Mod Releases
Bit of an odd question but I remember there was a KSC switcher Location Called Churchill in Canada but it seems to have been removed, would that have been a change with ksrss or ksc switcher?- 1,877 replies
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[RELEASED][1.9.x-1.12.x] Precursors Planet Pack (OLD THREAD)
dOnut14 replied to wpetula's topic in KSP1 Mod Development
hey, is this mod still being worked on?- 90 replies
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- planets
- planet pack
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[OLD] Endless Expanse: a journey beyond.
dOnut14 replied to TheOrios's topic in KSP1 Mod Development
This Is looking good, great work on it so far!- 70 replies
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- planet
- kopernicus
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[1.9.x - 1.12.5] [1/2/2024] - Eos Planet Pack
dOnut14 replied to smushanoob's topic in KSP1 Mod Development
I hope the mod is still being worked on, it looks really cool!- 170 replies
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- 1
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- totm july 2023
- planet pack
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[Very WIP] [1.11-1.12] Edge of Eternity Planet Pack (0.22.1)
dOnut14 replied to WarriorSabe's topic in KSP1 Mod Development
That's good to hear, thank you. -
[Very WIP] [1.11-1.12] Edge of Eternity Planet Pack (0.22.1)
dOnut14 replied to WarriorSabe's topic in KSP1 Mod Development
is this mod still getting support? as I am interested to so where it goes. -
Endless expanse: Homebound (In Development)
dOnut14 replied to TheOrios's topic in KSP1 Mod Development
this looks really cool, nice work- 55 replies
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- kopernicus
- planet pack
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I enjoy playing with this mod, but I'm having an issue with a terrain glitch where the orbital texture of the planet is becoming completely white after reaching space, Its most likely just a issue with Kopernicus or a instillation issue on my part, but any help would be much appreciated, I also am hoping that this pack will still be getting support as it is very well made and fun.
- 88 replies
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- mrss
- real solar system
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