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Everything posted by BobCat
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im really like this "forum battle" )) I ceased to hold much in this game. I have to update very large number of mods with sufficiently small time intervals. It takes a lot of effort and does not engaged in something new and interesting. Now I would like to update the American pack and add new parts house, but a few weeks is not working ... it Speceport what that madness. Now I do nothing and thinking that can make even a separate location for my packs, where everyone can find them. But to be honest, I have lost the desire to do that either until the game comes into version 1.0. Too much energy is going to work with configs in every version update. I have a lot of desire to release a lot of things interensoe already made. But I imagine that they will need to continually update and look for errors in the config ... ugh. Lost all desire to work.
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Thanks all. Now im try make new version Soviet and American pack parts , and no have time to HOME 2 . Sorry
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[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
im work on it -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
im try update american pack, but not addnew ships or parts soon, too much work IRL. -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
There is a saying "Þòчøýúð òыôõûúø ýõ ÑÂтþøт". -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
Dragon01 I use it, but it will not solve all problems. -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
Yes, look "change descent mode" action switch. -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
Yes, for this need make small plugin. Shold be work fine. If squad fix wooble node points. Im change hatch model soon. Neptune panel already work. If dont use DRE , Soyuz not change "burned" texture. -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
Pack have new file structure yes. I think the file structure changes more than once until the game reaches version 1.0 -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
Need make many balance change. Yes. -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
Hi all. This a new update Soviet pack. And now we make different "addon pack" for each craft family. In first time im update Soyuz ship, named "Soyuz 2.0" For correct work you need last version plugins FAR Deadly reentry ASMI life Support This beta version, have bugs and balance problems Parts Soyuz TMA Progress M Soyuz U Good testing my friends , and soon im make "Neptune panel" tutorial )) http://www./download/4kkt1i24zr96dki/Soyuz_Pack_2.zip -
BobCat Ind. - Colonization, exploring and research vehicle
BobCat replied to BobCat's topic in KSP1 Mod Development
What you mean? -
Updated Bobcat Ind. Jool V - Balance help needed
BobCat replied to The Ideal Gas Lawyer's topic in KSP1 Mods Discussions
Feels free in usr this parts. -
International construction ISS in Kerbal orbit.
BobCat replied to BobCat's topic in KSP1 Mod Development
Very cool work, im also little update truss segments -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
Updated Buran need new (good working) robotic arm -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
Remove cargo door Put cargo in cargo bay Put door back i think this no hard now im try fix more hard KSP problems and no have time to "i wish" tweaks. -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
drtedastro for what ? -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
Im here , but i no have news in this moment. Im work on new version Soyuz. -
all in WIP.
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BobCat Ind. - Colonization, exploring and research vehicle
BobCat replied to BobCat's topic in KSP1 Mod Development
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[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
Old save dont work whit new file optimization system. You loose all your old ship and station. -
BobCat Ind. - Colonization, exploring and research vehicle
BobCat replied to BobCat's topic in KSP1 Mod Development
No. Im have "lander-garage" size limit. -
BobCat Ind. - Colonization, exploring and research vehicle
BobCat replied to BobCat's topic in KSP1 Mod Development
Any KAS ground equipment -
BobCat Ind. - Colonization, exploring and research vehicle
BobCat replied to BobCat's topic in KSP1 Mod Development
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That awesome cockpit.