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Everything posted by BobCat
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[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
Yes, im remake this place Wrong. Small nozzle have 45 degrees in one axis. 4 (2-2) have 45 in both planes. KSP not ready for that. No control surface in this place now. If im make separate parts áÃÂá , im make like N1L3 rocket. Wrong. weak RCS port use for orientation CA in pre reentry stage afner separation. I cant make this place in KSP now. Wrong. Im main parachute landing use only 3 (1 level), if use reserve parachute crew use 4 (1 level) and 2 (3 level) solid booster. We no have reserve parachute and separate control for engines in KSP. Maybe later. -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
New texture and fix models New RCS and control system FAR compatible IRL control descent profile New double parachute system And after reentry texture change (maybe) )) -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
Im total remake all texture space and optimisation, and i think in new version you dont need delete any ships ))) Old version Soyuz TMA (Soyuz and Progress) parts have 112mb texture RAM usage . In New version Soyuz TMA (Soyuz and Progress) parts have only 14 mb textures. what? -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
No any big Soviet pack update. Im split pack to small pack for 1-2 ship. -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
Now im make only Soyuz TMA.... but this... very complex and very fun spaceship in all KSP game. Check Youtube channel sometime. Im post new features very soon. -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
So, im also have bad news, in future update im remove old Soyuz ship, because im lost all 3d and texture files, i cant uptade them. -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
No new stuff soon. No Soviet and no American new craft in soon update. Im full remake Soviet pack , and this very hard job. New pack be split for many parts (Soyuz+Progres, Buran and Kliper, Mir station etc ) and be FAR compatibility i think. Example IRL working controlled descent profile. -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
Mm... American pack now have multycrew perfect Orion. For what other? -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
Long video about Soyuz TMA dock to MIR station use only IVA view . Somebody fix Kerbtown plugin? -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
Yea, im like this too )) -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
Soyuz TMA full control panel -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
maybe mistake file name. Im repeat look change log -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
Whatch change log info. Last Soviet pack version 2.0.0 and Soviet pack never updated in future. -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
2.06? last testet version in my PC have 2.0.2 . Last release its 2.0.0 and it in mediafire https://www./#cb8g24xxglxrk -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
What strange you see in this picture? Its just Soyuz TMA... but... this Soyuz now have Neptune console -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
Im try remake CSS , but this have big problems. I hope that in the end, somebody would make the Space Shuttle -
BobCat Ind. - Colonization, exploring and research vehicle
BobCat replied to BobCat's topic in KSP1 Mod Development
HOME for version 21.1. You use version 21.1 ? -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
1,2 -Complex optimizing texture -Add rastermonitor for each pod (test) Chek spaceport -
BobCat Ind. - Colonization, exploring and research vehicle
BobCat replied to BobCat's topic in KSP1 Mod Development
I think you use wrong game version. -
BobCat Ind. - Colonization, exploring and research vehicle
BobCat replied to BobCat's topic in KSP1 Mod Development
Test orbital ship in telescope mode 90X82 Orbit Minimus Old runway -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
RD 0146 IRL now no have extendable nozzle. Maybe in future... Maybe other modification based RD 0146 Maybe... in other life Or maybe not... In Soviet engine pack only RD 0146. No any extendable nozzle. -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
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[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
So... if 1 man use Bad windows im need make all texture reduction? )) Im have very big pack and remake all texture very big work. -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
im have 4GB DDR2 RAM. -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
Whar your RAM ? 512 mb ?