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Custom BDArmory Modding
kerpalmasheen replied to kerpalmasheen's topic in KSP1 Modelling and Texturing Discussion
thanks, i got it working with a model from scratch, working on a new bdarmory mod. -
kerpalmasheen changed their profile photo
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How do I make a 3D model that I can use to make new BDArmory guns/missiles? I have got the code figured out (other than node definitions).
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.6.11.0 [2024-02-22]
kerpalmasheen replied to DocNappers's topic in KSP1 Mod Releases
does the explosion scale with the yield? -
kerpalmasheen started following Nate Simpson
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kerpalmasheen started following Color manager wont close.
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clicking on the color manager button after opening it wont close the color manager.
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Anyone know how i would open .MU files for particle effects?
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I have bdarmory plus but when i load NAS and NSI its says NSI dll's failed to load and the torpedo part of NAS fails even though everything works and this version of bdarmory is compatible with older mods
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I dont know if this fits this discussion but i have so many questions about ksp since i got an account here but what happened to the ild high quality bd armory explosion effects? they are just animated 2d textures now
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I see people docking ships in ksp all the time, when i try i can never line it up right, how do i do it?