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Ultim32

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Everything posted by Ultim32

  1. @JonnyOThan on the subject of IVAs, after the shell is ready, would it be possible to make a KSA IVA version of Starliner's IVA?
  2. @CobaltWolf I noticed that the regular LM and LM Taxi are labeled as "unmanned" in the VAB, while the LM Shelter, Early LM Shelter, LM Lab, and LM She/Lab require at least one pilot for control. Should those requirements be swapped? (LM and LM Taxi require at least one pilot, while the others can be unmanned)
  3. It doesn't use Cryotanks or IFS. It uses Community Resource Pack (at least for the LH2. Not sure how the oxidizer went missing /: It's in the base game.)
  4. Do you have a link to that mod (and/or dependencies)?
  5. Nice! Also first :p
  6. Google Translate is very good for these things This translates to
  7. It's pretty simple to build it. Everything snaps together via nodes.
  8. For me, its every other time lmao.
  9. @JonnyOThan sorry to bother you, but I wanted to ask you two things: 1. Would it be possible to add the BDB LM Iva to the LM taxi ascent stage? 2. I was wondering if you would be able to make a ksa iva for the new x-15 that cobaltwolf is making for BDB?
  10. Sorry that this isn't in the right thread, but how is kats coming along? I have some ideas that involve the Saturn parts and shuttle III
  11. Ok thanks, I tried deleting anything after the parachute module in the ventral fin cfg, and that allowed me to load the game yesterday.
  12. What should i delete in the config? Mine stops loading when it starts up and it gets stuck on the ventral fin
  13. Nice... would an optional ksa iva be possible for this?
  14. rogerwang did recently add a c-5 galaxy aircraft mod to his github page... but the aircraft has no iva, and it becomes uncontrollable when you switch to the PCR iva and back.
  15. I'm still trying to find a way to side-decouple superheavy boosters like the falcon heavy. Surface attach won't cooperate tho
  16. Here is my log(sofiebrink already informed me on discord that I have 241 thousand exceptions in my log. Not sure why tho ) KSP.zip
  17. Hi, does anyone know if any other mods or steps are needed for scatterer to work on a 2.5x scaled kerbol system? I keep getting 4 errors shown in this image: I'm not sure what's causing this, and it only shows up whenever scatterer is installed. Also, here is the content of the .cfg that the game was complaining about. Could anyone tell me if something is wrong with this code? @Kopernicus:FOR[SigDim2] { @Body:HAS[@SigmaDimensions:HAS[#Resize[1],#landscape[1]]] { %editCache = False } @Body:HAS[~cacheFile[*],~editCache[False]] { cacheFile = #Kopernicus/Cache/$name$.bin } @Body:HAS[~editCache[False]] { @cacheFile = #SigmaDimensions/Cache/§$SigmaDimensions/Resize$x]Resize/§$SigmaDimensions/landscape$x]landscape/$cacheFile$ @cacheFile ^= :§:[: } @Body,* { !editCache = DEL } }
  18. I don't know why, but every time I try loading ksp with scatterer installed, I get three errors, as shown in the image: (Ignore the "4 errors", this was taken yesterday. It now says "3 errors", because I fixed one of them.) Could someone tell me if anything is wrong with the newCacheFiles.cfg mentioned in the screenshot? Here is the text from the .cfg:
  19. Seriously, how many times do we have to tell you the same thing? From earlier in the thread:
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