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anarkhon

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Posts posted by anarkhon

  1. 1 hour ago, MechBFP said:

    Can you provide a logical reason as to why they would possibly want to spend time on this?

    Resource efficiency,faster loading times,waste memory,cpu time and bandwith and heating up the room with a gpu.

    Eons ago in the x86 ksp era,modders  switched to .DDS textures to reduce memory footprint ,FPS hiccups,lags and game loading times.

    .PNG and .MBM textures eating up memory twice and still need to convert it "on the fly".

    You deffinitly dont need 2048x2048 pixels 12 megabytes texture for a small black seat.

  2. 19 minutes ago, Majorjim said:

    LOL, do you really think they will spend the extra money on KSP development?

    Maybe they hire Uwe Boll to make a movie about small little green aliens - who eating human brains for "extra money".

  3. 4 hours ago, RamptantFlamingo247 said:

    but laying down on a couch

    always the couch...

    consolers are a bit of too much for me,they swap keyboard and mouse to a couch,where is the couch while Buzz Aldrin walking on the moon?

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    9 minutes ago, Red Iron Crown said:

    How would the game know what the stresses or forces are without calculating physics in the first place?

    currently,i guess from the "noodle" rockets,ksp test forces within parts - for example:the rocket engine really needs to "know" where the landing legs? btw,i dont know,maybe grab the whole craft against the rocket engine until some heavy force come up to tear your craft apart.

  5. This is not an easy thing but here is some tips:
    -lot of heavy calculations should be precalculated

    -ease cpu to calculate phisycs only if the stress (forces) level are higher or lover than X
    -if the vechicle seems to destroyed by an upcoming contact (crash) sould not calculate the event - just destroy the craft with a randomized way
    -remove all the fancy menu animations (like in the main menu)
    -remove all the ui transparency,especcially in VAB and SPH

    -do not hide the loading screen while scenery is loading (craft pops early after hit the fly button)

    -kill the animated water below the terrain,if still need it then at least dont use the water texture,use some blank really small placeholder texture (maybe need to define the water areas to use the default water text and effect on it)

    -a lot of textures already bloated,it a nasty mess of ***** - resize the textures,you dont need 1024x1024 for a small landing gear or a small black seat...

    -loading all the stuffs and assets just at the beginning of the game ? say no,its noobish,we programming this way back in the commodore era. (if ksp growing in the same way,we need a "insert game disk 2"

      soon or later :D (because out of memory))

    -etc..


     

     

  6. On 2016. 07. 11. at 7:48 PM, Diche Bach said:

    Amazingly, it seems to have been at least 2, maybe 3 years since I've played this game! I realize it has changed dramatically (campaign mode? interstellar travel?) so I'm just curious: what do guys suggest?

    I must've bought the Steam version of the game at some point cause I have it in my Steam library and I'm just now updating it.

    Are there pay-for expansion-packs or DLC I should consider?

    There must be a lot of great mods. Although I think I'll try vanilla for a while first, what are considered the "go to mods" for KSP these days?

    • Command seats - mod
    • Lots of new parts - mod
    • Flag planting - mod
    • Career & science modes (do science, complete contracts, earn money and science to unlock new parts, rockets cost money, upgrade buildings, etc.) - mod
    • Biomes (basically only useful in career mode) - mod
    • Subassemblies - mod
    • Tweakables (Adjust stuff in the VAB/SPH) - mod
    • A hybrid Jet and Rocket engine (the RAPIER) - mod
    • Asteroids - mod
    • size 3 parts - mod
    • Completely new and retextured spaceplane parts - mod
    • You can blow up buildings now
    • New explosion effects - mod
    • Transfer crew without EVA - mod
    • Kerbals can be Engineer/Scientist/Pilot and have experience points in Career mode - mod
    • Female Kerbals
    • Fairings - mod
    • Mining (YESSSSSS!) - mod
    • Re-entry heat and heat shields and radiators (this is a big one) - mod
    • Parts can sort of sink now - mod

    You need to wait at least 2 years more.

     

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