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anarkhon

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Everything posted by anarkhon

  1. Hi nli2work! On this image,kerbals are visible in the cockpit,you using SFR's plugin?
  2. Kerbals come from a far away starsystem with a huge ship,crashlanded on Kerbin. -no need towns/cities on Kerbin,lightening the already full game engine -redesign the KSC:a damaged crashlanded really big ship with hangars (for build crafts) -Kerbals using the mothership stuffs/fuel to build ships to explore the surrounding planets -we have a good reason to mine fuel and ores:of course the crashed mothership have a limited parts and fuel -Kerbals dont come from the nothing,they sleeping in cryos on the mothership if we need new crew we awake some guys -End game content:Kerbals finally go to home planet (maybe with some jumpdrive,end game cinematc etc..) Just think of it Harv,its easy for Unity and easy for the players and in my opinion this is a great scifi story.
  3. "MissingMethodException: Method not found: 'Part.GetConnectedResources'" - same error here
  4. still awkward,kerbals cant use that small door (and 3 kerbals dont even fit in that cockpit)
  5. Holy **** Biff Space you have a blessed mic-voice combo! Can you make a launch countdown with that microphone?
  6. "any chance on a Modular Multiwheels update?" +1 Still the best wheels in the game. (sorry for saying that but maybe squad cant program wheels physics?)
  7. I am totally surprised that this is not the default version...
  8. +1 for NASA ranks-roles and you maybe put some prefix for it like "Level 1 Pilot" "Level 3 Scientist"
  9. yea,cargo bays and the fuselages are instant default mods for now
  10. Ribbons disappear after exiting the game. Maybe error in the loading file "halloffame.ksp"? (or in the rotating)
  11. Any chance to update this great plugin to 0.23+ ? I dig up the source but cant figure out why dont work. :/
  12. Im used it,works like a charm,i converted all the MBM textures to .PNG with this tool. and reduced the sizes to 512x512px with GIMP and Irfanview and stock win**** Paint. (Paint cure the alpha errors lol)
  13. very nice! finally a real hatch here,still dont understand kerbals how can fit in the stock pods like MK3 and MK2 - seriouss design error lol :/ ps.:cant download from 4shared,can you upload to google drive? (etc)
  14. Yea,i just converted ALL the textures to 512x512 and 256x256 for small parts like struts etc..,im using a very big collection (almost 700 parts) of own selected parts from different mods (and own parts and textures-models too). Im a happy KSP user now without crash,so yes texture reduction is great for everyone. Still cant understand why need to use those big textures for parts like "PPTS_antenna" - its using 3x 1024x1024pixel size texture for a single antenna. In my opinion modders need to think about the game current state.(dont mind,Squad using horrible big unoptimized unfinished textures too) (sorry fo my bad english)
  15. Stuffs again <iframe class="imgur-album" width="100%" height="550" frameborder="0" src="http://imgur.com/a/y8t1Z/embed"></iframe>
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