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Revan12200

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  1. I had an idea for a plug-in/mod: Once you have completed the main campaign in KSP and have develop the kerbals into a space fairing society, I feel there could be a wider game of managing the system as a whole; moving ships, and cargo around the solar system. To micro-manage you would need to move ships around without having to fly each and every one of them, and therefore, the ability to automatically transport ships is needed, and a kind-of manager to keep a record of your ships and their movements. Details of the automatic transfer mechanic: To make a particular transfer available, you would need to 'prove' that the move is possible by doing the transfer yourself in-game with the particular ship first. The plug-in would also use your journey to set the start and end location and the duration-time possible for that ship. Once proved, you could schedule a transfer provided you had the ship available at the start location. Example of a transfer could be: [ship 1] from a [100km-orbit around Body A] to [200km-orbit around Body B] to start in [14 minutes]. The automatic transfer would remove the ship's physical model from the Universe while it was in transit, and then place it in its destination orbit once the transit time has elapsed (in this way the plug-in wouldn't actually manually move a ship like a player would). Is there anyone doing something similar as a mod? What do you think of the idea?
  2. I had an idea for a plug-in: Once you have completed the main campaign in KSP and have develop the kerbals into a space fairing society, I feel there could be a wider game of managing the system as a whole; moving ships, and cargo around the solar system. To micro-manage you would need to move ships around without having to fly each and every one of them, and therefore, the ability to automatically transport ships is needed, and a kind-of manager window to keep a record of these movements. Details of the automatic transfer mechanic: To make a particular transfer available, you would need to 'prove' that the move is possible by doing the transfer yourself in-game with the particular ship first. The plug-in would also use your journey to set the start and end location and the duration-time possible for that ship. Once proved, you could schedule a transfer provided you had the ship available at the start location. Example of a transfer could be: [ship 1] from a [100km-orbit around Body A] to [200km-orbit around Body B] to start in [14 minutes]. The automatic transfer would remove the ship's physical model from the Universe while it was in transit, and then place it in its destination orbit once the transit time has elapsed (in this way the plug-in wouldn't actually manually move a ship like a player would).
  3. Hey just wanted to say thanks to the dev team and also the modders out there! For me KSP has reignited an interest in physics, astronautics and \'how things work\' in general. I\'m a sculptor student in England and hopefully I can use some of these new found interests in my sculptor. Keep up the good work and i look forward to the next update
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